From d09757c9d2fb36faae3825a00ab3fb5ca132b1b4 Mon Sep 17 00:00:00 2001 From: ganicke Date: Fri, 31 Jan 2025 14:54:23 -0800 Subject: [PATCH] remove open as tutorial links --- docs/concepts/bouncing-burger.md | 2 -- docs/concepts/picnic-food.md | 2 -- docs/concepts/princess-pizza.md | 2 -- docs/concepts/setting-the-scene.md | 2 -- docs/concepts/sunday-drive.md | 2 -- docs/concepts/throw-a-bone.md | 2 -- docs/concepts/walking-hero.md | 2 -- docs/concepts/which-button.md | 2 -- 8 files changed, 16 deletions(-) diff --git a/docs/concepts/bouncing-burger.md b/docs/concepts/bouncing-burger.md index 9b0a7e01a5d..a62f3b32a71 100644 --- a/docs/concepts/bouncing-burger.md +++ b/docs/concepts/bouncing-burger.md @@ -1,7 +1,5 @@ # Bouncing Burger -[Open this tutorial in the editor!](/#tutorial:/concepts/bouncing-burger) - ## {Introduction @unplugged} ``||sprites:Sprites||`` can be given ``||sprites:x||`` and ``||sprites:y||`` velocities so that they can move around the screen. In this case, a ``||sprites:Sprite||`` will be used to represent a burger that bounces around the screen. diff --git a/docs/concepts/picnic-food.md b/docs/concepts/picnic-food.md index 39eb357f1cd..360a0c8b2f9 100644 --- a/docs/concepts/picnic-food.md +++ b/docs/concepts/picnic-food.md @@ -1,7 +1,5 @@ # Picnic Food -[Open this tutorial in the editor!](/#tutorial:/concepts/picnic-food) - ## {Introduction @unplugged} ``||sprites:Sprites||`` can be placed in different locations around the screen. This is done by setting their ``||sprites:x||`` and ``||sprites:y||`` positions. diff --git a/docs/concepts/princess-pizza.md b/docs/concepts/princess-pizza.md index 55f19488655..3a9d8fd6d4d 100644 --- a/docs/concepts/princess-pizza.md +++ b/docs/concepts/princess-pizza.md @@ -1,7 +1,5 @@ # Princess Pizza -[Open this tutorial in the editor!](/#tutorial:/concepts/princess-pizza) - ## {Introduction @unplugged} ``||sprites:Sprites||`` that are moving will often have situations where two sprites end up on top of each other. The ``||sprites:sprite overlap||`` event can be used to handle interactions between ``||sprites:sprites||`` when this occurs. diff --git a/docs/concepts/setting-the-scene.md b/docs/concepts/setting-the-scene.md index 10c3d585d24..04fb51fd833 100644 --- a/docs/concepts/setting-the-scene.md +++ b/docs/concepts/setting-the-scene.md @@ -1,7 +1,5 @@ # Setting the Scene -[Open this tutorial in the editor!](/#tutorial:/concepts/setting-the-scene) - ## {Introduction @unplugged} The maps and levels in a game are important to make the game interesting to explore. ``||scene:Tilemaps||`` are used to create maps for the player to explore, which can even be set to prevent the player from moving past certain points. diff --git a/docs/concepts/sunday-drive.md b/docs/concepts/sunday-drive.md index 0ba35c4750c..617cd177787 100644 --- a/docs/concepts/sunday-drive.md +++ b/docs/concepts/sunday-drive.md @@ -1,7 +1,5 @@ # Sunday Drive -[Open this tutorial in the editor!](/#tutorial:/concepts/sunday-drive) - ## {Introduction @unplugged} Games often need actions to occur repeatedly - enemies and collectibles need to be created, winning conditions need to be checked, and so on. The ``||game:on game update interval||`` event allows you to set code to run on a set time period, so that it will occur repeatedly. diff --git a/docs/concepts/throw-a-bone.md b/docs/concepts/throw-a-bone.md index 3d852649244..a9bc87aa033 100644 --- a/docs/concepts/throw-a-bone.md +++ b/docs/concepts/throw-a-bone.md @@ -1,7 +1,5 @@ # Throw a Bone -[Open this tutorial in the editor!](/#tutorial:/concepts/throw-a-bone) - ## {Introduction @unplugged} Setting up ``||sprites:Sprites||`` can get a bit complicated, with a number of different blocks. ``||sprites:Projectiles||`` are special ``||sprites:Sprites||`` that are made to move across the screen and simplify these sorts of behaviors for you. diff --git a/docs/concepts/walking-hero.md b/docs/concepts/walking-hero.md index f26b669f4d8..d99c9cf04ef 100644 --- a/docs/concepts/walking-hero.md +++ b/docs/concepts/walking-hero.md @@ -1,7 +1,5 @@ # Walking Hero -[Open this tutorial in the editor!](/#tutorial:/concepts/walking-hero) - ## {Introduction @unplugged} ``||sprites:Sprites||`` can be used to represent the **characters** in your game. These can be anything - coins to collect, enemies to avoid, or lasers fired from a spaceship. diff --git a/docs/concepts/which-button.md b/docs/concepts/which-button.md index bbebdda4774..8d277ba4c2e 100644 --- a/docs/concepts/which-button.md +++ b/docs/concepts/which-button.md @@ -1,7 +1,5 @@ # Which Button? -[Open this tutorial in the editor!](/#tutorial:/concepts/which-button) - ## {Introduction @unplugged} The ``||info:Info||`` category has a number of properties that help handle common behaviors in games. By default, these properties show up on screen as soon as they are set, allowing for an easy way to give the people playing your game information about how well they are doing.