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Breakpoint inline edit button should be a submenu #115111
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@TylerLeonhardt I like the dea of having two buttons, however would you expect different icons? Since I think showing two of the same icon does not really work, or does it? fyi @misolori |
Yes I'd expect different icons. I don't have any suggestions for what they should look like though... maybe an expression is something like |
might need a 3rd button for log points... not sure. |
Could the edit button show a dropdown with the edit options? I'd really like to avoid making icons complicated as they will slow the user down as they parse what it means. |
With the recent submenu work, we can support these actions being drop down menus. |
@misolori Yeah I like that idea! |
Pushing this out to next milestone since I did not have time for this in endgame. |
@isidorn yes, let's try a submenu. |
I went with the submenu approach. However for regular breakpoint I decided to go with single click -> open in editor. Since there the dropdown is present to change what you are editing. If you think that having a submenu for regular breakpoints is also nice let me know and I can change it there as well. |
To verify: |
Testing #114345
I can set an expression and a hit count on function breakpoints:
but the ✏️ button only changes the expression.
If there is only 1 button, I would have expected it to either:
As it stands I have to realize that the edit button only edits the expression and then cancel and right click if I want to edit the hit count or function name.
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