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Sticky scroll gets out of sync when editing Clojure file #157630
Comments
Currently, sticky lines are computed based on a |
Thanks! I'll check the tracking ticket to see where it is going. For the record: Calva doesn't provide symbols directly. It uses |
Hi thank you for your comment, I attach here a gif showing the outline model calculated using the clojure-lsp. I notice several problems in our internal outline model which is computed with the clojure-lsp :
|
Thanks, @aiday-mar. The clojure-lsp team have made an update of the updating (not the sub childs yet, though) that I have yet to put to a test:
Very handy with your GIF and notes! |
Type: Bug
When editing a (Clojure in my case) file, sticky scrolling first works, then when I have edited the file, adding lines, it stops working properly. Even after undoing the edits, the stickiness misbehaves, but in different ways. Making another document active, then activating the first one, sticky scrolling starts working again.
sticky-scroll-issue-157630.mp4
Expected: Sticky scrolling should keep behaving
Actual: Sticky scrolling starts misbehaving
Also:
Expected: Sticky scrolling should start behaving
Actual: Sticky scrolling misbehaves in new interesing ways
Restore sticky scrolling:
Expected: Sticky scrolling should start behaving
Actual: Sticky scrolling starts behaving
VS Code version: Code - Insiders 1.71.0-insider (fe94606, 2022-08-09T09:40:38.691Z)
OS version: Darwin arm64 21.4.0
Modes:
Sandboxed: Yes
System Info
canvas_oop_rasterization: disabled_off
direct_rendering_display_compositor: disabled_off_ok
gpu_compositing: enabled
metal: disabled_off
multiple_raster_threads: enabled_on
opengl: enabled_on
rasterization: enabled
raw_draw: disabled_off_ok
skia_renderer: enabled_on
video_decode: enabled
video_encode: enabled
vulkan: disabled_off
webgl: enabled
webgl2: enabled
webgpu: disabled_off
Extensions (27)
(1 theme extensions excluded)
A/B Experiments
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