diff --git a/Backends/RmlUi_Renderer_VK.cpp b/Backends/RmlUi_Renderer_VK.cpp index cde5745dd..c00749605 100644 --- a/Backends/RmlUi_Renderer_VK.cpp +++ b/Backends/RmlUi_Renderer_VK.cpp @@ -2660,10 +2660,10 @@ void RenderInterface_VK::Update_PendingForDeletion_Geometries() noexcept void RenderInterface_VK::Submit() noexcept { - const VkSemaphore p_semaphores_wait[] = {m_semaphores_image_available[m_semaphore_index_previous]}; + const VkSemaphore p_semaphores_wait[] = {m_semaphores_image_available[m_semaphore_index]}; const VkSemaphore p_semaphores_signal[] = {m_semaphores_finished_render[m_semaphore_index]}; - VkFence p_fence = m_executed_fences[m_semaphore_index_previous]; + VkFence p_fence = m_executed_fences[m_semaphore_index]; VkPipelineStageFlags submit_wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; diff --git a/Backends/RmlUi_Renderer_VK.h b/Backends/RmlUi_Renderer_VK.h index 8590125c8..06fd7c2ff 100644 --- a/Backends/RmlUi_Renderer_VK.h +++ b/Backends/RmlUi_Renderer_VK.h @@ -104,7 +104,7 @@ RMLUI_DISABLE_ALL_COMPILER_WARNINGS_POP * and delete operations every frame (CPU side), on GPU we implemented the pre-allocated buffer with virtual allocs (Vma) so there's no problems and * all fine. I wrote all ideas and implementation for that. * - * @author wh1t3lord + * @author wh1t3lord (https://github.com/wh1t3lord) */ class RenderInterface_VK : public Rml::RenderInterface {