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Implement simple touches #1

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Feb 21, 2017
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33 changes: 26 additions & 7 deletions camera.js
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@ var now = require('right-now')
var createView = require('3d-view')
var mouseChange = require('mouse-change')
var mouseWheel = require('mouse-wheel')
var mouseOffset = require('mouse-event-offset')

function createCamera(element, options) {
element = element || document.body
Expand Down Expand Up @@ -59,8 +60,8 @@ function createCamera(element, options) {
allEqual = allEqual && (pmatrix[i] === matrix[i])
pmatrix[i] = matrix[i]
}
var sizeChanged =
element.clientWidth === width &&
var sizeChanged =
element.clientWidth === width &&
element.clientHeight === height
width = element.clientWidth
height = element.clientHeight
Expand Down Expand Up @@ -156,14 +157,31 @@ function createCamera(element, options) {
enumerable: true
}
})

element.addEventListener('contextmenu', function(ev) {
ev.preventDefault()
return false
})

var lastX = 0, lastY = 0
mouseChange(element, function(buttons, x, y, mods) {
var lastX = 0, lastY = 0, lastMods = {shift: false, control: false, alt: false, meta: false}
mouseChange(element, handleInteraction)

//enable simple touch interactions
element.addEventListener('touchstart', function (ev) {
var xy = mouseOffset(ev.changedTouches[0], element)
handleInteraction(0, xy[0], xy[1], lastMods)
handleInteraction(1, xy[0], xy[1], lastMods)
})
element.addEventListener('touchmove', function (ev) {
var xy = mouseOffset(ev.changedTouches[0], element)
handleInteraction(1, xy[0], xy[1], lastMods)
})
element.addEventListener('touchend', function (ev) {
var xy = mouseOffset(ev.changedTouches[0], element)
handleInteraction(0, lastX, lastY, lastMods)
})

function handleInteraction (buttons, x, y, mods) {
var scale = 1.0 / element.clientHeight
var dx = scale * (x - lastX)
var dy = scale * (y - lastY)
Expand All @@ -190,7 +208,8 @@ function createCamera(element, options) {

lastX = x
lastY = y
})
lastMods = mods
}

mouseWheel(element, function(dx, dy, dz) {
var flipX = camera.flipX ? 1 : -1
Expand All @@ -205,4 +224,4 @@ function createCamera(element, options) {
}, true)

return camera
}
}
4 changes: 2 additions & 2 deletions example/simple.js
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
var createCamera = require('../camera')
var bunny = require('bunny')
var perspective = require('gl-mat4/perspective')
var createMesh = require('gl-simplicial-complex')
var createMesh = require('gl-mesh3d')

var canvas = document.createElement('canvas')
document.body.appendChild(canvas)
Expand Down Expand Up @@ -33,4 +33,4 @@ function render() {
})
}
}
render()
render()
7 changes: 4 additions & 3 deletions package.json
Original file line number Diff line number Diff line change
Expand Up @@ -8,14 +8,15 @@
},
"dependencies": {
"3d-view": "^2.0.0",
"mouse-change": "^1.1.1",
"mouse-event-offset": "^3.0.2",
"mouse-wheel": "^1.0.2",
"right-now": "^1.0.0",
"mouse-change": "^1.1.1"
"right-now": "^1.0.0"
},
"devDependencies": {
"bunny": "^1.0.1",
"canvas-fit": "^1.2.0",
"gl-simplicial-complex": "^3.0.2",
"gl-mesh3d": "^1.2.0",
"gl-mat4": "^1.1.2"
},
"scripts": {
Expand Down