-
-
Notifications
You must be signed in to change notification settings - Fork 1.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Latenight :: implement hotcue colors #2205
Conversation
ronso0
commented
Jul 16, 2019
- use transparent bg SVGs for set/unset & pressed/unpressed states
- define bg color in css
- adapt changes to in/outro cues as well, match colors to waveform markers
- align hotcue numbers right to waveform markers
…hotcue number vectors in order to make individual hotcue buttons stylable via css by binding button bg color to 'highlight' connection [ChannelN],hotcue_N_color_id). default is red, like before.
Looks good, howerver there is an issue with the no color cues. Their buttons are red, but the waveforms marker is green. |
red was the default, so I'll change the marker color so that it fits and is still ready to recognize |
by moving all bg colors to css, thus icons set/unset state are identical now
Thank you, better now. LGTM. Ready to merge? |
jup, ready to merge. I had to pace myself and not tweak Cue, Play and other buttons the same way... |
Thank you. |
this closes https://bugs.launchpad.net/mixxx/+bug/1829884 if I am not mistaken. |