diff --git a/.github/ISSUE_TEMPLATE.md b/.github/ISSUE_TEMPLATE.md index d3183b2b1739c7..7a5386ff75ebf3 100644 --- a/.github/ISSUE_TEMPLATE.md +++ b/.github/ISSUE_TEMPLATE.md @@ -19,7 +19,7 @@ Please also include a live example if possible. You can start from these templat ##### Three.js version - [ ] Dev -- [ ] r100 +- [ ] r101 - [ ] ... ##### Browser diff --git a/build/three.js b/build/three.js index 03d5c5866db610..24f7c15a3e2584 100644 --- a/build/three.js +++ b/build/three.js @@ -185,7 +185,7 @@ } ); - var REVISION = '101dev'; + var REVISION = '101'; var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 }; var CullFaceNone = 0; var CullFaceBack = 1; @@ -6103,7 +6103,7 @@ var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif"; - var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif"; + var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif"; var lights_pars_begin = "uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t\tfloat shadowCameraNear;\n\t\tfloat shadowCameraFar;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif"; @@ -6115,7 +6115,7 @@ var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clearCoat );\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n#endif"; - var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#endif\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\tfloat clearCoatInv = 1.0 - clearCoatDHR;\n\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec3 singleScattering = vec3( 0.0 );\n\t\tvec3 multiScattering = vec3( 0.0 );\n\t\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\t\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\t\treflectedLight.indirectSpecular += clearCoatInv * radiance * singleScattering;\n\t\treflectedLight.indirectDiffuse += multiScattering * cosineWeightedIrradiance;\n\t\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n\t#else\n\t\treflectedLight.indirectSpecular += clearCoatInv * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#endif\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}"; + var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#endif\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\tfloat clearCoatInv = 1.0 - clearCoatDHR;\n\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec3 singleScattering = vec3( 0.0 );\n\t\tvec3 multiScattering = vec3( 0.0 );\n\t\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\t\tvec3 diffuse = material.diffuseColor;\n\t\treflectedLight.indirectSpecular += clearCoatInv * radiance * singleScattering;\n\t\treflectedLight.indirectDiffuse += multiScattering * cosineWeightedIrradiance;\n\t\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n\t#else\n\t\treflectedLight.indirectSpecular += clearCoatInv * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#endif\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}"; var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearCoatRadiance = vec3( 0.0 );\n#endif"; @@ -6235,9 +6235,9 @@ var meshbasic_vert = "#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; - var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; + var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; var meshmatcap_frag = "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}"; @@ -14492,6 +14492,7 @@ if ( intersection ) { intersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics + intersection.face.materialIndex = group.materialIndex; intersects.push( intersection ); } @@ -14549,6 +14550,7 @@ if ( intersection ) { intersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics + intersection.face.materialIndex = group.materialIndex; intersects.push( intersection ); } @@ -14729,7 +14731,7 @@ vertexShader: ShaderLib.cube.vertexShader, fragmentShader: ShaderLib.cube.fragmentShader, side: BackSide, - depthTest: true, + depthTest: false, depthWrite: false, fog: false } ) @@ -20107,9 +20109,9 @@ } - function textureNeedsGenerateMipmaps( texture, isPowerOfTwo ) { + function textureNeedsGenerateMipmaps( texture, supportsMips ) { - return texture.generateMipmaps && isPowerOfTwo && + return texture.generateMipmaps && supportsMips && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; } @@ -20379,12 +20381,12 @@ } var image = cubeImage[ 0 ], - isPowerOfTwoImage = isPowerOfTwo( image ), + supportsMips = isPowerOfTwo( image ) || capabilities.isWebGL2, glFormat = utils.convert( texture.format ), glType = utils.convert( texture.type ), glInternalFormat = getInternalFormat( glFormat, glType ); - setTextureParameters( 34067, texture, isPowerOfTwoImage ); + setTextureParameters( 34067, texture, supportsMips ); for ( var i = 0; i < 6; i ++ ) { @@ -20442,7 +20444,7 @@ } - if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) { + if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { // We assume images for cube map have the same size. generateMipmap( 34067, texture, image.width, image.height ); @@ -20471,11 +20473,11 @@ } - function setTextureParameters( textureType, texture, isPowerOfTwoImage ) { + function setTextureParameters( textureType, texture, supportsMips ) { var extension; - if ( isPowerOfTwoImage ) { + if ( supportsMips ) { _gl.texParameteri( textureType, 10242, utils.convert( texture.wrapS ) ); _gl.texParameteri( textureType, 10243, utils.convert( texture.wrapT ) ); @@ -20563,12 +20565,12 @@ var needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false; var image = resizeImage( texture.image, needsPowerOfTwo, false, capabilities.maxTextureSize ); - var isPowerOfTwoImage = isPowerOfTwo( image ), + var supportsMips = isPowerOfTwo( image ) || capabilities.isWebGL2, glFormat = utils.convert( texture.format ), glType = utils.convert( texture.type ), glInternalFormat = getInternalFormat( glFormat, glType ); - setTextureParameters( textureType, texture, isPowerOfTwoImage ); + setTextureParameters( textureType, texture, supportsMips ); var mipmap, mipmaps = texture.mipmaps; @@ -20634,7 +20636,7 @@ // if there are no manual mipmaps // set 0 level mipmap and then use GL to generate other mipmap levels - if ( mipmaps.length > 0 && isPowerOfTwoImage ) { + if ( mipmaps.length > 0 && supportsMips ) { for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { @@ -20694,7 +20696,7 @@ // if there are no manual mipmaps // set 0 level mipmap and then use GL to generate other mipmap levels - if ( mipmaps.length > 0 && isPowerOfTwoImage ) { + if ( mipmaps.length > 0 && supportsMips ) { for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { @@ -20715,7 +20717,7 @@ } - if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) { + if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { generateMipmap( 3553, texture, image.width, image.height ); @@ -20904,7 +20906,7 @@ var isCube = ( renderTarget.isWebGLRenderTargetCube === true ); var isMultisample = ( renderTarget.isWebGLMultisampleRenderTarget === true ); - var isTargetPowerOfTwo = isPowerOfTwo( renderTarget ); + var supportsMips = isPowerOfTwo( renderTarget ) || capabilities.isWebGL2; // Setup framebuffer @@ -20965,7 +20967,7 @@ if ( isCube ) { state.bindTexture( 34067, textureProperties.__webglTexture ); - setTextureParameters( 34067, renderTarget.texture, isTargetPowerOfTwo ); + setTextureParameters( 34067, renderTarget.texture, supportsMips ); for ( var i = 0; i < 6; i ++ ) { @@ -20973,7 +20975,7 @@ } - if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) { + if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) { generateMipmap( 34067, renderTarget.texture, renderTarget.width, renderTarget.height ); @@ -20984,10 +20986,10 @@ } else { state.bindTexture( 3553, textureProperties.__webglTexture ); - setTextureParameters( 3553, renderTarget.texture, isTargetPowerOfTwo ); + setTextureParameters( 3553, renderTarget.texture, supportsMips ); setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, 36064, 3553 ); - if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) { + if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) { generateMipmap( 3553, renderTarget.texture, renderTarget.width, renderTarget.height ); @@ -21010,9 +21012,9 @@ function updateRenderTargetMipmap( renderTarget ) { var texture = renderTarget.texture; - var isTargetPowerOfTwo = isPowerOfTwo( renderTarget ); + var supportsMips = isPowerOfTwo( renderTarget ) || capabilities.isWebGL2; - if ( textureNeedsGenerateMipmaps( texture, isTargetPowerOfTwo ) ) { + if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { var target = renderTarget.isWebGLRenderTargetCube ? 34067 : 3553; var webglTexture = properties.get( texture ).__webglTexture; @@ -25057,6 +25059,8 @@ constructor: Scene, + isScene: true, + copy: function ( source, recursive ) { Object3D.prototype.copy.call( this, source, recursive ); diff --git a/build/three.min.js b/build/three.min.js index eb572400ecd8d6..f08124e9127247 100644 --- a/build/three.min.js +++ b/build/three.min.js @@ -1,31 +1,31 @@ // threejs.org/license -(function(l,ja){"object"===typeof exports&&"undefined"!==typeof module?ja(exports):"function"===typeof define&&define.amd?define(["exports"],ja):ja(l.THREE={})})(this,function(l){function ja(){}function A(a,b){this.x=a||0;this.y=b||0}function P(){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1];0b&&(b=a[c]);return b}function D(){Object.defineProperty(this,"id",{value:Sf+=2});this.uuid=F.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity}; -this.userData={}}function Mb(a,b,c,d,e,f){Q.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.fromBufferGeometry(new pb(a,b,c,d,e,f));this.mergeVertices()}function pb(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,l,la,B,fa){var r=f/la,u=g/B,w=f/2,v=g/2,z=l/2;g=la+1;var H=B+1,y=f=0,R,A,C=new n;for(A=0;Ab&&(b=a[c]);return b}function D(){Object.defineProperty(this,"id",{value:Sf+=2});this.uuid=G.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity}; +this.userData={}}function Mb(a,b,c,d,e,f){R.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.fromBufferGeometry(new pb(a,b,c,d,e,f));this.mergeVertices()}function pb(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,l,la,B,fa){var r=f/la,u=g/B,w=f/2,v=g/2,z=l/2;g=la+1;var I=B+1,y=f=0,P,A,C=new n;for(A=0;A/gm, -function(a,c){a=O[c];if(void 0===a)throw Error("Can not resolve #include <"+c+">");return be(a)})}function df(a){return a.replace(/#pragma unroll_loop[\s]+?for \( int i = (\d+); i < (\d+); i \+\+ \) \{([\s\S]+?)(?=\})\}/g,function(a,c,d,e){a="";for(c=parseInt(c);c");return be(a)})}function df(a){return a.replace(/#pragma unroll_loop[\s]+?for \( int i = (\d+); i < (\d+); i \+\+ \) \{([\s\S]+?)(?=\})\}/g,function(a,c,d,e){a="";for(c=parseInt(c);cd||a.height>d)e=d/Math.max(a.width,a.height);if(1>e||!0===b){if(a instanceof HTMLImageElement||a instanceof HTMLCanvasElement||a instanceof ImageBitmap)return void 0===la&&(la=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),c=c?document.createElementNS("http://www.w3.org/1999/xhtml","canvas"):la,b=b?F.floorPowerOfTwo:Math.floor,c.width=b(e*a.width),c.height=b(e*a.height),c.getContext("2d").drawImage(a,0,0,c.width,c.height),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+ -a.width+"x"+a.height+") to ("+c.width+"x"+c.height+")."),c;"data"in a&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+a.width+"x"+a.height+").")}return a}function k(a){return F.isPowerOfTwo(a.width)&&F.isPowerOfTwo(a.height)}function m(a,b){return a.generateMipmaps&&b&&1003!==a.minFilter&&1006!==a.minFilter}function q(b,c,e,f){a.generateMipmap(b);d.get(c).__maxMipLevel=Math.log(Math.max(e,f))*Math.LOG2E}function p(a,c){if(!e.isWebGL2)return a;var d=a;6403===a&&(5126===c&&(d= 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a=0,b=z.length;a< +b;a++)z[a]=0},enableAttribute:function(a){f(a,0)},enableAttributeAndDivisor:f,disableUnusedAttributes:function(){for(var b=0,c=v.length;b!==c;++b)v[b]!==z[b]&&(a.disableVertexAttribArray(b),v[b]=0)},enable:g,disable:h,getCompressedTextureFormats:function(){if(null===P&&(P=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")||b.get("WEBGL_compressed_texture_etc1")||b.get("WEBGL_compressed_texture_astc")))for(var c=a.getParameter(34467),d=0;dd||a.height>d)e=d/Math.max(a.width,a.height);if(1>e||!0===b){if(a instanceof HTMLImageElement||a instanceof HTMLCanvasElement||a instanceof ImageBitmap)return void 0===la&&(la=document.createElementNS("http://www.w3.org/1999/xhtml","canvas")),c=c?document.createElementNS("http://www.w3.org/1999/xhtml","canvas"):la,b=b?G.floorPowerOfTwo:Math.floor,c.width=b(e*a.width),c.height=b(e*a.height),c.getContext("2d").drawImage(a,0,0,c.width,c.height),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+ +a.width+"x"+a.height+") to ("+c.width+"x"+c.height+")."),c;"data"in a&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+a.width+"x"+a.height+").")}return a}function k(a){return G.isPowerOfTwo(a.width)&&G.isPowerOfTwo(a.height)}function m(a,b){return a.generateMipmaps&&b&&1003!==a.minFilter&&1006!==a.minFilter}function q(b,c,e,f){a.generateMipmap(b);d.get(c).__maxMipLevel=Math.log(Math.max(e,f))*Math.LOG2E}function p(a,c){if(!e.isWebGL2)return a;var d=a;6403===a&&(5126===c&&(d= 33326),5131===c&&(d=33325),5121===c&&(d=33321));6407===a&&(5126===c&&(d=34837),5131===c&&(d=34843),5121===c&&(d=32849));6408===a&&(5126===c&&(d=34836),5131===c&&(d=34842),5121===c&&(d=32856));33325===d||33326===d||34842===d||34836===d?b.get("EXT_color_buffer_float"):(34843===d||34837===d)&&console.warn("THREE.WebGLRenderer: Floating point textures with RGB format not supported. Please use RGBA instead.");return d}function t(a){return 1003===a||1004===a||1005===a?9728:9729}function l(b){b=b.target; -b.removeEventListener("dispose",l);a:{var c=d.get(b);if(b.image&&c.__image__webglTextureCube)a.deleteTexture(c.__image__webglTextureCube);else{if(void 0===c.__webglInit)break a;a.deleteTexture(c.__webglTexture)}d.remove(b)}b.isVideoTexture&&delete R[b.id];g.memory.textures--}function r(b){b=b.target;b.removeEventListener("dispose",r);var c=d.get(b),e=d.get(b.texture);if(b){void 0!==e.__webglTexture&&a.deleteTexture(e.__webglTexture);b.depthTexture&&b.depthTexture.dispose();if(b.isWebGLRenderTargetCube)for(e= -0;6>e;e++)a.deleteFramebuffer(c.__webglFramebuffer[e]),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer[e]);else a.deleteFramebuffer(c.__webglFramebuffer),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer);d.remove(b.texture);d.remove(b)}g.memory.textures--}function u(a,b){var e=d.get(a);if(a.isVideoTexture){var f=a.id,h=g.render.frame;R[f]!==h&&(R[f]=h,a.update())}if(0e;e++)a.deleteFramebuffer(c.__webglFramebuffer[e]),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer[e]);else a.deleteFramebuffer(c.__webglFramebuffer),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer);d.remove(b.texture);d.remove(b)}g.memory.textures--}function u(a,b){var e=d.get(a);if(a.isVideoTexture){var f=a.id,h=g.render.frame;P[f]!==h&&(P[f]=h,a.update())}if(0w;w++)u[w]=t||x?x?b.image[w].image:b.image[w]:h(b.image[w],!1,!0,e.maxCubemapSize); -var v=u[0],B=k(v),y=f.convert(b.format),z=f.convert(b.type),H=p(y,z);n(34067,b,B);for(w=0;6>w;w++)if(t)for(var la,R=u[w].mipmaps,fa=0,A=R.length;fax;x++)h.__webglFramebuffer[x]=a.createFramebuffer();else if(h.__webglFramebuffer=a.createFramebuffer(),x)if(e.isWebGL2){h.__webglMultisampledFramebuffer=a.createFramebuffer();h.__webglColorRenderbuffer=a.createRenderbuffer();a.bindRenderbuffer(36161,h.__webglColorRenderbuffer);x=f.convert(b.texture.format);var B=f.convert(b.texture.type); -x=p(x,B);B=y(b);a.renderbufferStorageMultisample(36161,B,x,b.width,b.height);a.bindFramebuffer(36160,h.__webglMultisampledFramebuffer);a.framebufferRenderbuffer(36160,36064,36161,h.__webglColorRenderbuffer);a.bindRenderbuffer(36161,null);b.depthBuffer&&(h.__webglDepthRenderbuffer=a.createRenderbuffer(),H(h.__webglDepthRenderbuffer,b,!0));a.bindFramebuffer(36160,null)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.");if(l){c.bindTexture(34067,t.__webglTexture); +var v=u[0],B=k(v)||e.isWebGL2,y=f.convert(b.format),z=f.convert(b.type),I=p(y,z);n(34067,b,B);for(w=0;6>w;w++)if(t)for(var la,P=u[w].mipmaps,fa=0,A=P.length;fax;x++)h.__webglFramebuffer[x]=a.createFramebuffer();else if(h.__webglFramebuffer=a.createFramebuffer(),x)if(e.isWebGL2){h.__webglMultisampledFramebuffer=a.createFramebuffer();h.__webglColorRenderbuffer=a.createRenderbuffer();a.bindRenderbuffer(36161,h.__webglColorRenderbuffer);x=f.convert(b.texture.format);var B=f.convert(b.texture.type); +x=p(x,B);B=y(b);a.renderbufferStorageMultisample(36161,B,x,b.width,b.height);a.bindFramebuffer(36160,h.__webglMultisampledFramebuffer);a.framebufferRenderbuffer(36160,36064,36161,h.__webglColorRenderbuffer);a.bindRenderbuffer(36161,null);b.depthBuffer&&(h.__webglDepthRenderbuffer=a.createRenderbuffer(),I(h.__webglDepthRenderbuffer,b,!0));a.bindFramebuffer(36160,null)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.");if(l){c.bindTexture(34067,t.__webglTexture); n(34067,b.texture,w);for(x=0;6>x;x++)v(h.__webglFramebuffer[x],b,36064,34069+x);m(b.texture,w)&&q(34067,b.texture,b.width,b.height);c.bindTexture(34067,null)}else c.bindTexture(3553,t.__webglTexture),n(3553,b.texture,w),v(h.__webglFramebuffer,b,36064,3553),m(b.texture,w)&&q(3553,b.texture,b.width,b.height),c.bindTexture(3553,null);if(b.depthBuffer){h=d.get(b);t=!0===b.isWebGLRenderTargetCube;if(b.depthTexture){if(t)throw Error("target.depthTexture not supported in Cube render targets");if(b&&b.isWebGLRenderTargetCube)throw Error("Depth Texture with cube render targets is not supported"); a.bindFramebuffer(36160,h.__webglFramebuffer);if(!b.depthTexture||!b.depthTexture.isDepthTexture)throw Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");d.get(b.depthTexture).__webglTexture&&b.depthTexture.image.width===b.width&&b.depthTexture.image.height===b.height||(b.depthTexture.image.width=b.width,b.depthTexture.image.height=b.height,b.depthTexture.needsUpdate=!0);u(b.depthTexture,0);h=d.get(b.depthTexture).__webglTexture;if(1026===b.depthTexture.format)a.framebufferTexture2D(36160, -36096,3553,h,0);else if(1027===b.depthTexture.format)a.framebufferTexture2D(36160,33306,3553,h,0);else throw Error("Unknown depthTexture format");}else if(t)for(h.__webglDepthbuffer=[],t=0;6>t;t++)a.bindFramebuffer(36160,h.__webglFramebuffer[t]),h.__webglDepthbuffer[t]=a.createRenderbuffer(),H(h.__webglDepthbuffer[t],b);else a.bindFramebuffer(36160,h.__webglFramebuffer),h.__webglDepthbuffer=a.createRenderbuffer(),H(h.__webglDepthbuffer,b);a.bindFramebuffer(36160,null)}};this.updateRenderTargetMipmap= -function(a){var b=a.texture,e=k(a);if(m(b,e)){e=a.isWebGLRenderTargetCube?34067:3553;var f=d.get(b).__webglTexture;c.bindTexture(e,f);q(e,b,a.width,a.height);c.bindTexture(e,null)}};this.updateMultisampleRenderTarget=function(b){if(b.isWebGLMultisampleRenderTarget)if(e.isWebGL2){var c=d.get(b);a.bindFramebuffer(36008,c.__webglMultisampledFramebuffer);a.bindFramebuffer(36009,c.__webglFramebuffer);c=b.width;var f=b.height,g=16384;b.depthBuffer&&(g|=256);b.stencilBuffer&&(g|=1024);a.blitFramebuffer(0, +36096,3553,h,0);else if(1027===b.depthTexture.format)a.framebufferTexture2D(36160,33306,3553,h,0);else throw Error("Unknown depthTexture format");}else if(t)for(h.__webglDepthbuffer=[],t=0;6>t;t++)a.bindFramebuffer(36160,h.__webglFramebuffer[t]),h.__webglDepthbuffer[t]=a.createRenderbuffer(),I(h.__webglDepthbuffer[t],b);else a.bindFramebuffer(36160,h.__webglFramebuffer),h.__webglDepthbuffer=a.createRenderbuffer(),I(h.__webglDepthbuffer,b);a.bindFramebuffer(36160,null)}};this.updateRenderTargetMipmap= +function(a){var b=a.texture,f=k(a)||e.isWebGL2;if(m(b,f)){f=a.isWebGLRenderTargetCube?34067:3553;var g=d.get(b).__webglTexture;c.bindTexture(f,g);q(f,b,a.width,a.height);c.bindTexture(f,null)}};this.updateMultisampleRenderTarget=function(b){if(b.isWebGLMultisampleRenderTarget)if(e.isWebGL2){var c=d.get(b);a.bindFramebuffer(36008,c.__webglMultisampledFramebuffer);a.bindFramebuffer(36009,c.__webglFramebuffer);c=b.width;var f=b.height,g=16384;b.depthBuffer&&(g|=256);b.stencilBuffer&&(g|=1024);a.blitFramebuffer(0, 0,c,f,0,0,c,f,g,9728)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.")}}function hf(a,b,c){return{convert:function(a){if(1E3===a)return 10497;if(1001===a)return 33071;if(1002===a)return 33648;if(1003===a)return 9728;if(1004===a)return 9984;if(1005===a)return 9986;if(1006===a)return 9729;if(1007===a)return 9985;if(1008===a)return 9987;if(1009===a)return 5121;if(1017===a)return 32819;if(1018===a)return 32820;if(1019===a)return 33635;if(1010===a)return 5120; if(1011===a)return 5122;if(1012===a)return 5123;if(1013===a)return 5124;if(1014===a)return 5125;if(1015===a)return 5126;if(1016===a){if(c.isWebGL2)return 5131;var d=b.get("OES_texture_half_float");if(null!==d)return d.HALF_FLOAT_OES}if(1021===a)return 6406;if(1022===a)return 6407;if(1023===a)return 6408;if(1024===a)return 6409;if(1025===a)return 6410;if(1026===a)return 6402;if(1027===a)return 34041;if(1028===a)return 6403;if(100===a)return 32774;if(101===a)return 32778;if(102===a)return 32779;if(200=== a)return 0;if(201===a)return 1;if(202===a)return 768;if(203===a)return 769;if(204===a)return 770;if(205===a)return 771;if(206===a)return 772;if(207===a)return 773;if(208===a)return 774;if(209===a)return 775;if(210===a)return 776;if(33776===a||33777===a||33778===a||33779===a)if(d=b.get("WEBGL_compressed_texture_s3tc"),null!==d){if(33776===a)return d.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===a)return d.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===a)return d.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===a)return d.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840=== a||35841===a||35842===a||35843===a)if(d=b.get("WEBGL_compressed_texture_pvrtc"),null!==d){if(35840===a)return d.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===a)return d.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===a)return d.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===a)return d.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===a&&(d=b.get("WEBGL_compressed_texture_etc1"),null!==d))return d.COMPRESSED_RGB_ETC1_WEBGL;if(37808===a||37809===a||37810===a||37811===a||37812===a||37813===a||37814===a||37815===a||37816=== a||37817===a||37818===a||37819===a||37820===a||37821===a)if(d=b.get("WEBGL_compressed_texture_astc"),null!==d)return a;if(103===a||104===a){if(c.isWebGL2){if(103===a)return 32775;if(104===a)return 32776}d=b.get("EXT_blend_minmax");if(null!==d){if(103===a)return d.MIN_EXT;if(104===a)return d.MAX_EXT}}if(1020===a){if(c.isWebGL2)return 34042;d=b.get("WEBGL_depth_texture");if(null!==d)return d.UNSIGNED_INT_24_8_WEBGL}return 0}}}function Pb(){E.call(this);this.type="Group"}function Ta(){E.call(this);this.type= -"Camera";this.matrixWorldInverse=new P;this.projectionMatrix=new P;this.projectionMatrixInverse=new P}function X(a,b,c,d){Ta.call(this);this.type="PerspectiveCamera";this.fov=void 0!==a?a:50;this.zoom=1;this.near=void 0!==c?c:.1;this.far=void 0!==d?d:2E3;this.focus=10;this.aspect=void 0!==b?b:1;this.view=null;this.filmGauge=35;this.filmOffset=0;this.updateProjectionMatrix()}function Dc(a){X.call(this);this.cameras=a||[]}function jf(a,b,c){kf.setFromMatrixPosition(b.matrixWorld);lf.setFromMatrixPosition(c.matrixWorld); +"Camera";this.matrixWorldInverse=new Q;this.projectionMatrix=new Q;this.projectionMatrixInverse=new Q}function X(a,b,c,d){Ta.call(this);this.type="PerspectiveCamera";this.fov=void 0!==a?a:50;this.zoom=1;this.near=void 0!==c?c:.1;this.far=void 0!==d?d:2E3;this.focus=10;this.aspect=void 0!==b?b:1;this.view=null;this.filmGauge=35;this.filmOffset=0;this.updateProjectionMatrix()}function Dc(a){X.call(this);this.cameras=a||[]}function jf(a,b,c){kf.setFromMatrixPosition(b.matrixWorld);lf.setFromMatrixPosition(c.matrixWorld); var d=kf.distanceTo(lf),e=b.projectionMatrix.elements,f=c.projectionMatrix.elements,g=e[14]/(e[10]-1);c=e[14]/(e[10]+1);var h=(e[9]+1)/e[5],k=(e[9]-1)/e[5],m=(e[8]-1)/e[0],q=(f[8]+1)/f[0];e=g*m;f=g*q;q=d/(-m+q);m=q*-m;b.matrixWorld.decompose(a.position,a.quaternion,a.scale);a.translateX(m);a.translateZ(q);a.matrixWorld.compose(a.position,a.quaternion,a.scale);a.matrixWorldInverse.getInverse(a.matrixWorld);b=g+q;g=c+q;a.projectionMatrix.makePerspective(e-m,f+(d-m),h*c/g*b,k*c/g*b,b,g)}function mf(a){function b(){return null!== -e&&!0===e.isPresenting}function c(){if(b()){var c=e.getEyeParameters("left"),f=c.renderWidth*q;c=c.renderHeight*q;H=a.getPixelRatio();v=a.getSize();a.setDrawingBufferSize(2*f,c,1);R.start()}else d.enabled&&a.setDrawingBufferSize(v.width,v.height,H),R.stop()}var d=this,e=null,f=null,g=null,h=[],k=new P,m=new P,q=1,p="stage";"undefined"!==typeof window&&"VRFrameData"in window&&(f=new window.VRFrameData,window.addEventListener("vrdisplaypresentchange",c,!1));var t=new P,l=new ka,r=new n,u=new X;u.bounds= -new V(0,0,.5,1);u.layers.enable(1);var w=new X;w.bounds=new V(.5,0,.5,1);w.layers.enable(2);var z=new Dc([u,w]);z.layers.enable(1);z.layers.enable(2);var v,H,y=[];this.enabled=!1;this.getController=function(a){var b=h[a];void 0===b&&(b=new Pb,b.matrixAutoUpdate=!1,b.visible=!1,h[a]=b);return b};this.getDevice=function(){return e};this.setDevice=function(a){void 0!==a&&(e=a);R.setContext(a)};this.setFramebufferScaleFactor=function(a){q=a};this.setFrameOfReferenceType=function(a){p=a};this.setPoseTarget= +e&&!0===e.isPresenting}function c(){if(b()){var c=e.getEyeParameters("left"),f=c.renderWidth*q;c=c.renderHeight*q;I=a.getPixelRatio();v=a.getSize();a.setDrawingBufferSize(2*f,c,1);P.start()}else d.enabled&&a.setDrawingBufferSize(v.width,v.height,I),P.stop()}var d=this,e=null,f=null,g=null,h=[],k=new Q,m=new Q,q=1,p="stage";"undefined"!==typeof window&&"VRFrameData"in window&&(f=new window.VRFrameData,window.addEventListener("vrdisplaypresentchange",c,!1));var t=new Q,l=new ka,r=new n,u=new X;u.bounds= +new V(0,0,.5,1);u.layers.enable(1);var w=new X;w.bounds=new V(.5,0,.5,1);w.layers.enable(2);var z=new Dc([u,w]);z.layers.enable(1);z.layers.enable(2);var v,I,y=[];this.enabled=!1;this.getController=function(a){var b=h[a];void 0===b&&(b=new Pb,b.matrixAutoUpdate=!1,b.visible=!1,h[a]=b);return b};this.getDevice=function(){return e};this.setDevice=function(a){void 0!==a&&(e=a);P.setContext(a)};this.setFramebufferScaleFactor=function(a){q=a};this.setFrameOfReferenceType=function(a){p=a};this.setPoseTarget= function(a){void 0!==a&&(g=a)};this.getCamera=function(a){var b="stage"===p?1.6:0;if(null===e)return a.position.set(0,b,0),a;e.depthNear=a.near;e.depthFar=a.far;e.getFrameData(f);if("stage"===p){var c=e.stageParameters;c?k.fromArray(c.sittingToStandingTransform):k.makeTranslation(0,b,0)}b=f.pose;c=null!==g?g:a;c.matrix.copy(k);c.matrix.decompose(c.position,c.quaternion,c.scale);null!==b.orientation&&(l.fromArray(b.orientation),c.quaternion.multiply(l));null!==b.position&&(l.setFromRotationMatrix(k), r.fromArray(b.position),r.applyQuaternion(l),c.position.add(r));c.updateMatrixWorld();if(!1===e.isPresenting)return a;u.near=a.near;w.near=a.near;u.far=a.far;w.far=a.far;u.matrixWorldInverse.fromArray(f.leftViewMatrix);w.matrixWorldInverse.fromArray(f.rightViewMatrix);m.getInverse(k);"stage"===p&&(u.matrixWorldInverse.multiply(m),w.matrixWorldInverse.multiply(m));a=c.parent;null!==a&&(t.getInverse(a.matrixWorld),u.matrixWorldInverse.multiply(t),w.matrixWorldInverse.multiply(t));u.matrixWorld.getInverse(u.matrixWorldInverse); w.matrixWorld.getInverse(w.matrixWorldInverse);u.projectionMatrix.fromArray(f.leftProjectionMatrix);w.projectionMatrix.fromArray(f.rightProjectionMatrix);jf(z,u,w);a=e.getLayers();a.length&&(a=a[0],null!==a.leftBounds&&4===a.leftBounds.length&&u.bounds.fromArray(a.leftBounds),null!==a.rightBounds&&4===a.rightBounds.length&&w.bounds.fromArray(a.rightBounds));a:for(a=0;af.normalMatrix.determinant();aa.setMaterial(e,h);var k=t(a,c,e,f),m=!1;if(b!==d.id||O!==k.id||vd!==(!0===e.wireframe))b=d.id,O=k.id,vd=!0===e.wireframe,m=!0;f.morphTargetInfluences&&(za.update(f,d,e,k),m=!0);h=d.index;var q=d.attributes.position;c=1;!0===e.wireframe&&(h=va.getWireframeAttribute(d),c=2);a=Aa;if(null!==h){var p=sa.get(h);a=Ba;a.setIndex(p)}if(m){if(d&&d.isInstancedBufferGeometry&!ya.isWebGL2&&null===ma.get("ANGLE_instanced_arrays"))console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays."); -else{aa.initAttributes();m=d.attributes;k=k.getAttributes();var l=e.defaultAttributeValues;for(B in k){var r=k[B];if(0<=r){var x=m[B];if(void 0!==x){var u=x.normalized,n=x.itemSize,w=sa.get(x);if(void 0!==w){var v=w.buffer,z=w.type;w=w.bytesPerElement;if(x.isInterleavedBufferAttribute){var y=x.data,H=y.stride;x=x.offset;y&&y.isInstancedInterleavedBuffer?(aa.enableAttributeAndDivisor(r,y.meshPerAttribute),void 0===d.maxInstancedCount&&(d.maxInstancedCount=y.meshPerAttribute*y.count)):aa.enableAttribute(r); -N.bindBuffer(34962,v);N.vertexAttribPointer(r,n,z,u,H*w,x*w)}else x.isInstancedBufferAttribute?(aa.enableAttributeAndDivisor(r,x.meshPerAttribute),void 0===d.maxInstancedCount&&(d.maxInstancedCount=x.meshPerAttribute*x.count)):aa.enableAttribute(r),N.bindBuffer(34962,v),N.vertexAttribPointer(r,n,z,u,0,0)}}else if(void 0!==l&&(u=l[B],void 0!==u))switch(u.length){case 2:N.vertexAttrib2fv(r,u);break;case 3:N.vertexAttrib3fv(r,u);break;case 4:N.vertexAttrib4fv(r,u);break;default:N.vertexAttrib1fv(r,u)}}}aa.disableUnusedAttributes()}null!== -h&&N.bindBuffer(34963,p.buffer)}p=Infinity;null!==h?p=h.count:void 0!==q&&(p=q.count);h=d.drawRange.start*c;q=null!==g?g.start*c:0;var B=Math.max(h,q);g=Math.max(0,Math.min(p,h+d.drawRange.count*c,q+(null!==g?g.count*c:Infinity))-1-B+1);if(0!==g){if(f.isMesh)if(!0===e.wireframe)aa.setLineWidth(e.wireframeLinewidth*(null===Q?T:1)),a.setMode(1);else switch(f.drawMode){case 0:a.setMode(4);break;case 1:a.setMode(5);break;case 2:a.setMode(6)}else f.isLine?(e=e.linewidth,void 0===e&&(e=1),aa.setLineWidth(e* -(null===Q?T:1)),f.isLineSegments?a.setMode(1):f.isLineLoop?a.setMode(2):a.setMode(3)):f.isPoints?a.setMode(0):f.isSprite&&a.setMode(4);d&&d.isInstancedBufferGeometry?0f.normalMatrix.determinant();aa.setMaterial(e,h);var k=t(a,c,e,f),m=!1;if(b!==d.id||N!==k.id||vd!==(!0===e.wireframe))b=d.id,N=k.id,vd=!0===e.wireframe,m=!0;f.morphTargetInfluences&&(za.update(f,d,e,k),m=!0);h=d.index;var q=d.attributes.position;c=1;!0===e.wireframe&&(h=va.getWireframeAttribute(d),c=2);a=Aa;if(null!==h){var p=sa.get(h);a=Ba;a.setIndex(p)}if(m){if(d&&d.isInstancedBufferGeometry&!ya.isWebGL2&&null===ma.get("ANGLE_instanced_arrays"))console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays."); +else{aa.initAttributes();m=d.attributes;k=k.getAttributes();var l=e.defaultAttributeValues;for(B in k){var r=k[B];if(0<=r){var x=m[B];if(void 0!==x){var u=x.normalized,n=x.itemSize,w=sa.get(x);if(void 0!==w){var v=w.buffer,z=w.type;w=w.bytesPerElement;if(x.isInterleavedBufferAttribute){var y=x.data,I=y.stride;x=x.offset;y&&y.isInstancedInterleavedBuffer?(aa.enableAttributeAndDivisor(r,y.meshPerAttribute),void 0===d.maxInstancedCount&&(d.maxInstancedCount=y.meshPerAttribute*y.count)):aa.enableAttribute(r); +O.bindBuffer(34962,v);O.vertexAttribPointer(r,n,z,u,I*w,x*w)}else x.isInstancedBufferAttribute?(aa.enableAttributeAndDivisor(r,x.meshPerAttribute),void 0===d.maxInstancedCount&&(d.maxInstancedCount=x.meshPerAttribute*x.count)):aa.enableAttribute(r),O.bindBuffer(34962,v),O.vertexAttribPointer(r,n,z,u,0,0)}}else if(void 0!==l&&(u=l[B],void 0!==u))switch(u.length){case 2:O.vertexAttrib2fv(r,u);break;case 3:O.vertexAttrib3fv(r,u);break;case 4:O.vertexAttrib4fv(r,u);break;default:O.vertexAttrib1fv(r,u)}}}aa.disableUnusedAttributes()}null!== +h&&O.bindBuffer(34963,p.buffer)}p=Infinity;null!==h?p=h.count:void 0!==q&&(p=q.count);h=d.drawRange.start*c;q=null!==g?g.start*c:0;var B=Math.max(h,q);g=Math.max(0,Math.min(p,h+d.drawRange.count*c,q+(null!==g?g.count*c:Infinity))-1-B+1);if(0!==g){if(f.isMesh)if(!0===e.wireframe)aa.setLineWidth(e.wireframeLinewidth*(null===R?T:1)),a.setMode(1);else switch(f.drawMode){case 0:a.setMode(4);break;case 1:a.setMode(5);break;case 2:a.setMode(6)}else f.isLine?(e=e.linewidth,void 0===e&&(e=1),aa.setLineWidth(e* +(null===R?T:1)),f.isLineSegments?a.setMode(1):f.isLineLoop?a.setMode(2):a.setMode(3)):f.isPoints?a.setMode(0):f.isSprite&&a.setMode(4);d&&d.isInstancedBufferGeometry?0=ya.maxTextures&&console.warn("THREE.WebGLRenderer: Trying to use "+ a+" texture units while this GPU supports only "+ya.maxTextures);ca+=1;return a};this.setTexture2D=function(){var a=!1;return function(b,c){b&&b.isWebGLRenderTarget&&(a||(console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);da.setTexture2D(b,c)}}();this.setTexture3D=function(){return function(a,b){da.setTexture3D(a,b)}}();this.setTexture=function(){var a=!1;return function(b,c){a||(console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead."), -a=!0);da.setTexture2D(b,c)}}();this.setTextureCube=function(){var a=!1;return function(b,c){b&&b.isWebGLRenderTargetCube&&(a||(console.warn("THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);b&&b.isCubeTexture||Array.isArray(b.image)&&6===b.image.length?da.setTextureCube(b,c):da.setTextureCubeDynamic(b,c)}}();this.setFramebuffer=function(a){I=a};this.getRenderTarget=function(){return Q};this.setRenderTarget=function(a){(Q= -a)&&void 0===Da.get(a).__webglFramebuffer&&da.setupRenderTarget(a);var b=I,c=!1;a?(b=Da.get(a).__webglFramebuffer,a.isWebGLRenderTargetCube?(b=b[a.activeCubeFace],c=!0):b=a.isWebGLMultisampleRenderTarget?Da.get(a).__webglMultisampledFramebuffer:b,U.copy(a.viewport),Cc.copy(a.scissor),ea=a.scissorTest):(U.copy(ha).multiplyScalar(T),Cc.copy(ka).multiplyScalar(T),ea=ta);K!==b&&(N.bindFramebuffer(36160,b),K=b);aa.viewport(U);aa.scissor(Cc);aa.setScissorTest(ea);c&&(c=Da.get(a.texture),N.framebufferTexture2D(36160, -36064,34069+a.activeCubeFace,c.__webglTexture,a.activeMipMapLevel))};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(a&&a.isWebGLRenderTarget){var g=Da.get(a).__webglFramebuffer;if(g){var h=!1;g!==K&&(N.bindFramebuffer(36160,g),h=!0);try{var k=a.texture,m=k.format,q=k.type;1023!==m&&ia.convert(m)!==N.getParameter(35739)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):1009===q||ia.convert(q)===N.getParameter(35738)||1015=== -q&&(ya.isWebGL2||ma.get("OES_texture_float")||ma.get("WEBGL_color_buffer_float"))||1016===q&&(ya.isWebGL2?ma.get("EXT_color_buffer_float"):ma.get("EXT_color_buffer_half_float"))?36053===N.checkFramebufferStatus(36160)?0<=b&&b<=a.width-d&&0<=c&&c<=a.height-e&&N.readPixels(b,c,d,e,ia.convert(m),ia.convert(q),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&& -N.bindFramebuffer(36160,K)}}}else console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.")};this.copyFramebufferToTexture=function(a,b,c){var d=b.image.width,e=b.image.height,f=ia.convert(b.format);this.setTexture2D(b,0);N.copyTexImage2D(3553,c||0,f,a.x,a.y,d,e,0)};this.copyTextureToTexture=function(a,b,c,d){var e=b.image.width,f=b.image.height,g=ia.convert(c.format),h=ia.convert(c.type);this.setTexture2D(c,0);b.isDataTexture?N.texSubImage2D(3553,d|| -0,a.x,a.y,e,f,g,h,b.image.data):N.texSubImage2D(3553,d||0,a.x,a.y,g,h,b.image)}}function Qb(a,b){this.name="";this.color=new J(a);this.density=void 0!==b?b:2.5E-4}function Rb(a,b,c){this.name="";this.color=new J(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3}function yd(){E.call(this);this.type="Scene";this.overrideMaterial=this.fog=this.background=null;this.autoUpdate=!0}function sb(a,b){this.array=a;this.stride=b;this.count=void 0!==a?a.length/b:0;this.dynamic=!1;this.updateRange={offset:0, -count:-1};this.version=0}function Ec(a,b,c,d){this.data=a;this.itemSize=b;this.offset=c;this.normalized=!0===d}function ib(a){L.call(this);this.type="SpriteMaterial";this.color=new J(16777215);this.map=null;this.rotation=0;this.sizeAttenuation=!0;this.lights=!1;this.transparent=!0;this.setValues(a)}function Fc(a){E.call(this);this.type="Sprite";if(void 0===Sb){Sb=new D;var b=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]);b=new sb(b,5);Sb.setIndex([0,1,2,0,2,3]);Sb.addAttribute("position", -new Ec(b,3,0,!1));Sb.addAttribute("uv",new Ec(b,2,3,!1))}this.geometry=Sb;this.material=void 0!==a?a:new ib;this.center=new A(.5,.5)}function Gc(){E.call(this);this.type="LOD";Object.defineProperties(this,{levels:{enumerable:!0,value:[]}})}function Hc(a,b){a&&a.isGeometry&&console.error("THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.");oa.call(this,a,b);this.type="SkinnedMesh";this.bindMode="attached";this.bindMatrix=new P;this.bindMatrixInverse=new P}function zd(a, -b){a=a||[];this.bones=a.slice(0);this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton boneInverses is the wrong length."),this.boneInverses=[],a=0,b=this.bones.length;ac;c++){var p=q[h[c]];var t=q[h[(c+1)%3]];f[0]=Math.min(p,t);f[1]=Math.max(p,t);p=f[0]+","+f[1];void 0===g[p]&&(g[p]={index1:f[0],index2:f[1]})}}for(p in g)m=g[p],h=a.vertices[m.index1],b.push(h.x,h.y,h.z),h=a.vertices[m.index2],b.push(h.x,h.y,h.z)}else if(a&& a.isBufferGeometry)if(h=new n,null!==a.index){k=a.attributes.position;q=a.index;var l=a.groups;0===l.length&&(l=[{start:0,count:q.count,materialIndex:0}]);a=0;for(e=l.length;ac;c++)p=q.getX(m+c),t=q.getX(m+(c+1)%3),f[0]=Math.min(p,t),f[1]=Math.max(p,t),p=f[0]+","+f[1],void 0===g[p]&&(g[p]={index1:f[0],index2:f[1]});for(p in g)m=g[p],h.fromBufferAttribute(k,m.index1),b.push(h.x,h.y,h.z),h.fromBufferAttribute(k,m.index2),b.push(h.x, -h.y,h.z)}else for(k=a.attributes.position,m=0,d=k.count/3;mc;c++)g=3*m+c,h.fromBufferAttribute(k,g),b.push(h.x,h.y,h.z),g=3*m+(c+1)%3,h.fromBufferAttribute(k,g),b.push(h.x,h.y,h.z);this.addAttribute("position",new C(b,3))}function Kc(a,b,c){Q.call(this);this.type="ParametricGeometry";this.parameters={func:a,slices:b,stacks:c};this.fromBufferGeometry(new Wb(a,b,c));this.mergeVertices()}function Wb(a,b,c){D.call(this);this.type="ParametricBufferGeometry";this.parameters={func:a,slices:b, +h.y,h.z)}else for(k=a.attributes.position,m=0,d=k.count/3;mc;c++)g=3*m+c,h.fromBufferAttribute(k,g),b.push(h.x,h.y,h.z),g=3*m+(c+1)%3,h.fromBufferAttribute(k,g),b.push(h.x,h.y,h.z);this.addAttribute("position",new C(b,3))}function Kc(a,b,c){R.call(this);this.type="ParametricGeometry";this.parameters={func:a,slices:b,stacks:c};this.fromBufferGeometry(new Wb(a,b,c));this.mergeVertices()}function Wb(a,b,c){D.call(this);this.type="ParametricBufferGeometry";this.parameters={func:a,slices:b, stacks:c};var d=[],e=[],f=[],g=[],h=new n,k=new n,m=new n,q=new n,p=new n,t,l;3>a.length&&console.error("THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.");var r=b+1;for(t=0;t<=c;t++){var u=t/c;for(l=0;l<=b;l++){var w=l/b;a(w,u,k);e.push(k.x,k.y,k.z);0<=w-1E-5?(a(w-1E-5,u,m),q.subVectors(k,m)):(a(w+1E-5,u,m),q.subVectors(m,k));0<=u-1E-5?(a(w,u-1E-5,m),p.subVectors(k,m)):(a(w,u+1E-5,m),p.subVectors(m,k));h.crossVectors(q,p).normalize();f.push(h.x,h.y,h.z);g.push(w,u)}}for(t= -0;td&&1===a.x&&(k[b]=a.x-1);0===c.x&&0===c.z&&(k[b]=d/2/Math.PI+.5)}D.call(this);this.type="PolyhedronBufferGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;var h=[],k=[];(function(a){for(var c=new n,d=new n,g=new n,h=0;hd&&1===a.x&&(k[b]=a.x-1);0===c.x&&0===c.z&&(k[b]=d/2/Math.PI+.5)}D.call(this);this.type="PolyhedronBufferGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;var h=[],k=[];(function(a){for(var c=new n,d=new n,g=new n,h=0;he&&(.2>b&&(k[a+0]+=1),.2>c&&(k[a+2]+=1),.2>d&&(k[a+ -4]+=1))})();this.addAttribute("position",new C(h,3));this.addAttribute("normal",new C(h.slice(),3));this.addAttribute("uv",new C(k,2));0===d?this.computeVertexNormals():this.normalizeNormals()}function Mc(a,b){Q.call(this);this.type="TetrahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Xb(a,b));this.mergeVertices()}function Xb(a,b){za.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b);this.type="TetrahedronBufferGeometry";this.parameters={radius:a, -detail:b}}function Nc(a,b){Q.call(this);this.type="OctahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new tb(a,b));this.mergeVertices()}function tb(a,b){za.call(this,[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],a,b);this.type="OctahedronBufferGeometry";this.parameters={radius:a,detail:b}}function Oc(a,b){Q.call(this);this.type="IcosahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Yb(a,b));this.mergeVertices()} -function Yb(a,b){var c=(1+Math.sqrt(5))/2;za.call(this,[-1,c,0,1,c,0,-1,-c,0,1,-c,0,0,-1,c,0,1,c,0,-1,-c,0,1,-c,c,0,-1,c,0,1,-c,0,-1,-c,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],a,b);this.type="IcosahedronBufferGeometry";this.parameters={radius:a,detail:b}}function Pc(a,b){Q.call(this);this.type="DodecahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Zb(a,b));this.mergeVertices()} +4]+=1))})();this.addAttribute("position",new C(h,3));this.addAttribute("normal",new C(h.slice(),3));this.addAttribute("uv",new C(k,2));0===d?this.computeVertexNormals():this.normalizeNormals()}function Mc(a,b){R.call(this);this.type="TetrahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Xb(a,b));this.mergeVertices()}function Xb(a,b){za.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b);this.type="TetrahedronBufferGeometry";this.parameters={radius:a, +detail:b}}function Nc(a,b){R.call(this);this.type="OctahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new tb(a,b));this.mergeVertices()}function tb(a,b){za.call(this,[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],a,b);this.type="OctahedronBufferGeometry";this.parameters={radius:a,detail:b}}function Oc(a,b){R.call(this);this.type="IcosahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Yb(a,b));this.mergeVertices()} +function Yb(a,b){var c=(1+Math.sqrt(5))/2;za.call(this,[-1,c,0,1,c,0,-1,-c,0,1,-c,0,0,-1,c,0,1,c,0,-1,-c,0,1,-c,c,0,-1,c,0,1,-c,0,-1,-c,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],a,b);this.type="IcosahedronBufferGeometry";this.parameters={radius:a,detail:b}}function Pc(a,b){R.call(this);this.type="DodecahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Zb(a,b));this.mergeVertices()} function Zb(a,b){var c=(1+Math.sqrt(5))/2,d=1/c;za.call(this,[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-d,-c,0,-d,c,0,d,-c,0,d,c,-d,-c,0,-d,c,0,d,-c,0,d,c,0,-c,0,-d,c,0,-d,-c,0,d,c,0,d],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],a,b);this.type="DodecahedronBufferGeometry"; -this.parameters={radius:a,detail:b}}function Qc(a,b,c,d,e,f){Q.call(this);this.type="TubeGeometry";this.parameters={path:a,tubularSegments:b,radius:c,radialSegments:d,closed:e};void 0!==f&&console.warn("THREE.TubeGeometry: taper has been removed.");a=new 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+a);this.uuid=G.generateUUID();this.type="Shape";this.holes=[]}function ca(a,b){E.call(this);this.type="Light";this.color=new H(a);this.intensity=void 0!==b?b:1;this.receiveShadow=void 0}function Jd(a,b,c){ca.call(this,a,c);this.type="HemisphereLight";this.castShadow=void 0;this.position.copy(E.DefaultUp);this.updateMatrix();this.groundColor=new H(b)}function Hb(a){this.camera=a;this.bias=0;this.radius=1;this.mapSize=new A(512,512);this.map=null;this.matrix=new Q}function Kd(){Hb.call(this,new X(50, 1,.5,500))}function Ld(a,b,c,d,e,f){ca.call(this,a,b);this.type="SpotLight";this.position.copy(E.DefaultUp);this.updateMatrix();this.target=new E;Object.defineProperty(this,"power",{get:function(){return this.intensity*Math.PI},set:function(a){this.intensity=a/Math.PI}});this.distance=void 0!==c?c:0;this.angle=void 0!==d?d:Math.PI/3;this.penumbra=void 0!==e?e:0;this.decay=void 0!==f?f:1;this.shadow=new Kd}function Md(a,b,c,d){ca.call(this,a,b);this.type="PointLight";Object.defineProperty(this,"power", {get:function(){return 4*this.intensity*Math.PI},set:function(a){this.intensity=a/(4*Math.PI)}});this.distance=void 0!==c?c:0;this.decay=void 0!==d?d:1;this.shadow=new Hb(new X(90,1,.5,500))}function id(a,b,c,d,e,f){Ta.call(this);this.type="OrthographicCamera";this.zoom=1;this.view=null;this.left=void 0!==a?a:-1;this.right=void 0!==b?b:1;this.top=void 0!==c?c:1;this.bottom=void 0!==d?d:-1;this.near=void 0!==e?e:.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()}function Nd(){Hb.call(this, new id(-5,5,5,-5,.5,500))}function Od(a,b){ca.call(this,a,b);this.type="DirectionalLight";this.position.copy(E.DefaultUp);this.updateMatrix();this.target=new E;this.shadow=new Nd}function Pd(a,b){ca.call(this,a,b);this.type="AmbientLight";this.castShadow=void 0}function Qd(a,b,c,d){ca.call(this,a,b);this.type="RectAreaLight";this.width=void 0!==c?c:10;this.height=void 0!==d?d:10}function Rd(a){this.manager=void 0!==a?a:Aa;this.textures={}}function me(a){this.manager=void 0!==a?a:Aa}function ne(a){this.manager= -void 0!==a?a:Aa;this.resourcePath=""}function oe(a){"undefined"===typeof createImageBitmap&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported.");"undefined"===typeof fetch&&console.warn("THREE.ImageBitmapLoader: fetch() not supported.");this.manager=void 0!==a?a:Aa;this.options=void 0}function pe(){this.type="ShapePath";this.color=new J;this.subPaths=[];this.currentPath=null}function qe(a){this.type="Font";this.data=a}function yf(a){this.manager=void 0!==a?a:Aa}function jd(){} +void 0!==a?a:Aa;this.resourcePath=""}function oe(a){"undefined"===typeof createImageBitmap&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported.");"undefined"===typeof fetch&&console.warn("THREE.ImageBitmapLoader: fetch() not supported.");this.manager=void 0!==a?a:Aa;this.options=void 0}function pe(){this.type="ShapePath";this.color=new H;this.subPaths=[];this.currentPath=null}function qe(a){this.type="Font";this.data=a}function yf(a){this.manager=void 0!==a?a:Aa}function jd(){} function re(a){this.manager=void 0!==a?a:Aa}function zf(){this.type="StereoCamera";this.aspect=1;this.eyeSep=.064;this.cameraL=new X;this.cameraL.layers.enable(1);this.cameraL.matrixAutoUpdate=!1;this.cameraR=new X;this.cameraR.layers.enable(2);this.cameraR.matrixAutoUpdate=!1}function kd(a,b,c,d){E.call(this);this.type="CubeCamera";var e=new X(90,1,a,b);e.up.set(0,-1,0);e.lookAt(new n(1,0,0));this.add(e);var f=new X(90,1,a,b);f.up.set(0,-1,0);f.lookAt(new n(-1,0,0));this.add(f);var g=new X(90,1, a,b);g.up.set(0,0,1);g.lookAt(new n(0,1,0));this.add(g);var h=new X(90,1,a,b);h.up.set(0,0,-1);h.lookAt(new n(0,-1,0));this.add(h);var k=new X(90,1,a,b);k.up.set(0,-1,0);k.lookAt(new n(0,0,1));this.add(k);var m=new X(90,1,a,b);m.up.set(0,-1,0);m.lookAt(new n(0,0,-1));this.add(m);d=d||{format:1022,magFilter:1006,minFilter:1006};this.renderTarget=new Jb(c,c,d);this.renderTarget.texture.name="CubeCamera";this.update=function(a,b){null===this.parent&&this.updateMatrixWorld();var c=a.getRenderTarget(), d=this.renderTarget,q=d.texture.generateMipmaps;d.texture.generateMipmaps=!1;d.activeCubeFace=0;a.render(b,e,d);d.activeCubeFace=1;a.render(b,f,d);d.activeCubeFace=2;a.render(b,g,d);d.activeCubeFace=3;a.render(b,h,d);d.activeCubeFace=4;a.render(b,k,d);d.texture.generateMipmaps=q;d.activeCubeFace=5;a.render(b,m,d);a.setRenderTarget(c)};this.clear=function(a,b,c,d){for(var e=a.getRenderTarget(),f=this.renderTarget,g=0;6>g;g++)f.activeCubeFace=g,a.setRenderTarget(f),a.clear(b,c,d);a.setRenderTarget(e)}} function se(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1}function te(){E.call(this);this.type="AudioListener";this.context=ue.getContext();this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.filter=null;this.timeDelta=0}function lc(a){E.call(this);this.type="Audio";this.listener=a;this.context=a.context;this.gain=this.context.createGain();this.gain.connect(a.getInput());this.autoplay=!1;this.buffer=null;this.detune= 0;this.loop=!1;this.offset=this.startTime=0;this.playbackRate=1;this.isPlaying=!1;this.hasPlaybackControl=!0;this.sourceType="empty";this.filters=[]}function ve(a){lc.call(this,a);this.panner=this.context.createPanner();this.panner.connect(this.gain)}function we(a,b){this.analyser=a.context.createAnalyser();this.analyser.fftSize=void 0!==b?b:2048;this.data=new Uint8Array(this.analyser.frequencyBinCount);a.getOutput().connect(this.analyser)}function xe(a,b,c){this.binding=a;this.valueSize=c;a=Float64Array; -switch(b){case "quaternion":b=this._slerp;break;case "string":case "bool":a=Array;b=this._select;break;default:b=this._lerp}this.buffer=new a(4*c);this._mixBufferRegion=b;this.referenceCount=this.useCount=this.cumulativeWeight=0}function Af(a,b,c){c=c||pa.parseTrackName(b);this._targetGroup=a;this._bindings=a.subscribe_(b,c)}function pa(a,b,c){this.path=b;this.parsedPath=c||pa.parseTrackName(b);this.node=pa.findNode(a,this.parsedPath.nodeName)||a;this.rootNode=a}function Bf(){this.uuid=F.generateUUID(); +switch(b){case "quaternion":b=this._slerp;break;case "string":case "bool":a=Array;b=this._select;break;default:b=this._lerp}this.buffer=new a(4*c);this._mixBufferRegion=b;this.referenceCount=this.useCount=this.cumulativeWeight=0}function Af(a,b,c){c=c||pa.parseTrackName(b);this._targetGroup=a;this._bindings=a.subscribe_(b,c)}function pa(a,b,c){this.path=b;this.parsedPath=c||pa.parseTrackName(b);this.node=pa.findNode(a,this.parsedPath.nodeName)||a;this.rootNode=a}function Bf(){this.uuid=G.generateUUID(); this._objects=Array.prototype.slice.call(arguments);this.nCachedObjects_=0;var a={};this._indicesByUUID=a;for(var b=0,c=arguments.length;b!==c;++b)a[arguments[b].uuid]=b;this._paths=[];this._parsedPaths=[];this._bindings=[];this._bindingsIndicesByPath={};var d=this;this.stats={objects:{get total(){return d._objects.length},get inUse(){return this.total-d.nCachedObjects_}},get bindingsPerObject(){return d._bindings.length}}}function Cf(a,b,c){this._mixer=a;this._clip=b;this._localRoot=c||null;a=b.tracks; b=a.length;c=Array(b);for(var d={endingStart:2400,endingEnd:2400},e=0;e!==b;++e){var f=a[e].createInterpolant(null);c[e]=f;f.settings=d}this._interpolantSettings=d;this._interpolants=c;this._propertyBindings=Array(b);this._weightInterpolant=this._timeScaleInterpolant=this._byClipCacheIndex=this._cacheIndex=null;this.loop=2201;this._loopCount=-1;this._startTime=null;this.time=0;this._effectiveWeight=this.weight=this._effectiveTimeScale=this.timeScale=1;this.repetitions=Infinity;this.paused=!1;this.enabled= !0;this.clampWhenFinished=!1;this.zeroSlopeAtEnd=this.zeroSlopeAtStart=!0}function ye(a){this._root=a;this._initMemoryManager();this.time=this._accuIndex=0;this.timeScale=1}function Sd(a,b){"string"===typeof a&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),a=b);this.value=a}function ze(){D.call(this);this.type="InstancedBufferGeometry";this.maxInstancedCount=void 0}function Ae(a,b,c){sb.call(this,a,b);this.meshPerAttribute=c||1}function Be(a,b,c,d){"number"===typeof c&&(d=c, @@ -297,14 +297,14 @@ c=!1,console.error("THREE.InstancedBufferAttribute: The constructor now expects b.distance}function Ce(a,b,c,d){if(!1!==a.visible&&(a.raycast(b,c),!0===d)){a=a.children;d=0;for(var e=a.length;dc;c++,d++){var e=c/32*Math.PI*2,f=d/32*Math.PI*2;b.push(Math.cos(e),Math.sin(e),1,Math.cos(f),Math.sin(f),1)}a.addAttribute("position",new C(b,3));b=new W({fog:!1});this.cone=new U(a,b);this.add(this.cone);this.update()}function Hf(a){var b=[];a&&a.isBone&&b.push(a);for(var c=0;ca?-1:0b;b++)a[b]=(16>b?"0":"")+b.toString(16); +var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)},removeEventListener:function(a,b){void 0!==this._listeners&&(a=this._listeners[a],void 0!==a&&(b=a.indexOf(b),-1!==b&&a.splice(b,1)))},dispatchEvent:function(a){if(void 0!==this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;b=b.slice(0);for(var c=0,d=b.length;cb;b++)a[b]=(16>b?"0":"")+b.toString(16); return function(){var b=4294967295*Math.random()|0,d=4294967295*Math.random()|0,e=4294967295*Math.random()|0,f=4294967295*Math.random()|0;return(a[b&255]+a[b>>8&255]+a[b>>16&255]+a[b>>24&255]+"-"+a[d&255]+a[d>>8&255]+"-"+a[d>>16&15|64]+a[d>>24&255]+"-"+a[e&63|128]+a[e>>8&255]+"-"+a[e>>16&255]+a[e>>24&255]+a[f&255]+a[f>>8&255]+a[f>>16&255]+a[f>>24&255]).toUpperCase()}}(),clamp:function(a,b,c){return Math.max(b,Math.min(c,a))},euclideanModulo:function(a,b){return(a%b+b)%b},mapLinear:function(a,b,c, -d,e){return d+(a-b)*(e-d)/(c-b)},lerp:function(a,b,c){return(1-c)*a+c*b},smoothstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(a){return a*F.DEG2RAD},radToDeg:function(a){return a* -F.RAD2DEG},isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a},ceilPowerOfTwo:function(a){return Math.pow(2,Math.ceil(Math.log(a)/Math.LN2))},floorPowerOfTwo:function(a){return Math.pow(2,Math.floor(Math.log(a)/Math.LN2))}};Object.defineProperties(A.prototype,{width:{get:function(){return this.x},set:function(a){this.x=a}},height:{get:function(){return this.y},set:function(a){this.y=a}}});Object.assign(A.prototype,{isVector2:!0,set:function(a,b){this.x=a;this.y=b;return this},setScalar:function(a){this.y= +d,e){return d+(a-b)*(e-d)/(c-b)},lerp:function(a,b,c){return(1-c)*a+c*b},smoothstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(a){return a*G.DEG2RAD},radToDeg:function(a){return a* +G.RAD2DEG},isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a},ceilPowerOfTwo:function(a){return Math.pow(2,Math.ceil(Math.log(a)/Math.LN2))},floorPowerOfTwo:function(a){return Math.pow(2,Math.floor(Math.log(a)/Math.LN2))}};Object.defineProperties(A.prototype,{width:{get:function(){return this.x},set:function(a){this.x=a}},height:{get:function(){return this.y},set:function(a){this.y=a}}});Object.assign(A.prototype,{isVector2:!0,set:function(a,b){this.x=a;this.y=b;return this},setScalar:function(a){this.y= this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y)},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a, b){if(void 0!==b)return console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."), this.subVectors(a,b);this.x-=a.x;this.y-=a.y;return this},subScalar:function(a){this.x-=a;this.y-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},applyMatrix3:function(a){var b=this.x,c=this.y;a=a.elements;this.x=a[0]*b+a[3]*c+a[6];this.y= @@ -323,22 +323,22 @@ a[1]*b+a[4]*c+a[7];return this},min:function(a){this.x=Math.min(this.x,a.x);this 1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){this.x=-this.x;this.y=-this.y;return this},dot:function(a){return this.x* a.x+this.y*a.y},cross:function(a){return this.x*a.y-this.y*a.x},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)},normalize:function(){return this.divideScalar(this.length()||1)},angle:function(){var a=Math.atan2(this.y,this.x);0>a&&(a+=2*Math.PI);return a},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b= this.x-a.x;a=this.y-a.y;return b*b+a*a},manhattanDistanceTo:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];return this},toArray:function(a, -b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);return this},rotateAround:function(a,b){var c=Math.cos(b);b=Math.sin(b);var d=this.x-a.x,e=this.y-a.y;this.x=d*c-e*b+a.x;this.y=d*b+e*c+a.y;return this}});Object.assign(P.prototype,{isMatrix4:!0,set:function(a,b,c,d,e,f,g,h,k,m,q,l,t,n,r,u){var p=this.elements; -p[0]=a;p[4]=b;p[8]=c;p[12]=d;p[1]=e;p[5]=f;p[9]=g;p[13]=h;p[2]=k;p[6]=m;p[10]=q;p[14]=l;p[3]=t;p[7]=n;p[11]=r;p[15]=u;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new P).fromArray(this.elements)},copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];b[9]=a[9];b[10]=a[10];b[11]=a[11];b[12]=a[12];b[13]=a[13];b[14]=a[14];b[15]=a[15];return this},copyPosition:function(a){var b= +b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);return this},rotateAround:function(a,b){var c=Math.cos(b);b=Math.sin(b);var d=this.x-a.x,e=this.y-a.y;this.x=d*c-e*b+a.x;this.y=d*b+e*c+a.y;return this}});Object.assign(Q.prototype,{isMatrix4:!0,set:function(a,b,c,d,e,f,g,h,k,m,q,l,t,n,r,u){var p=this.elements; +p[0]=a;p[4]=b;p[8]=c;p[12]=d;p[1]=e;p[5]=f;p[9]=g;p[13]=h;p[2]=k;p[6]=m;p[10]=q;p[14]=l;p[3]=t;p[7]=n;p[11]=r;p[15]=u;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new Q).fromArray(this.elements)},copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];b[9]=a[9];b[10]=a[10];b[11]=a[11];b[12]=a[12];b[13]=a[13];b[14]=a[14];b[15]=a[15];return this},copyPosition:function(a){var b= this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){a.setFromMatrixColumn(this,0);b.setFromMatrixColumn(this,1);c.setFromMatrixColumn(this,2);return this},makeBasis:function(a,b,c){this.set(a.x,b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(){var a=new n;return function(b){var c=this.elements,d=b.elements,e=1/a.setFromMatrixColumn(b,0).length(),f=1/a.setFromMatrixColumn(b,1).length();b=1/a.setFromMatrixColumn(b, 2).length();c[0]=d[0]*e;c[1]=d[1]*e;c[2]=d[2]*e;c[3]=0;c[4]=d[4]*f;c[5]=d[5]*f;c[6]=d[6]*f;c[7]=0;c[8]=d[8]*b;c[9]=d[9]*b;c[10]=d[10]*b;c[11]=0;c[12]=0;c[13]=0;c[14]=0;c[15]=1;return this}}(),makeRotationFromEuler:function(a){a&&a.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c);c=Math.sin(c);var g=Math.cos(d);d=Math.sin(d);var h=Math.cos(e);e=Math.sin(e);if("XYZ"===a.order){a= f*h;var k=f*e,m=c*h,q=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=k+m*d;b[5]=a-q*d;b[9]=-c*g;b[2]=q-a*d;b[6]=m+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,m=d*h,q=d*e,b[0]=a+q*c,b[4]=m*c-k,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-m,b[6]=q+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,m=d*h,q=d*e,b[0]=a-q*c,b[4]=-f*e,b[8]=m+k*c,b[1]=k+m*c,b[5]=f*h,b[9]=q-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,m=c*h,q=c*e,b[0]=g*h,b[4]=m*d-k,b[8]=a*d+q,b[1]=g*e,b[5]=q*d+a,b[9]=k*d-m,b[2]=-d,b[6]=c* g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*d,m=c*g,q=c*d,b[0]=g*h,b[4]=q-a*e,b[8]=m*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+m,b[10]=a-q*e):"XZY"===a.order&&(a=f*g,k=f*d,m=c*g,q=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+q,b[5]=f*h,b[9]=k*e-m,b[2]=m*e-k,b[6]=c*h,b[10]=q*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(){var a=new n(0,0,0),b=new n(1,1,1);return function(c){return this.compose(a,c,b)}}(),lookAt:function(){var a=new n,b=new n, c=new n;return function(d,e,f){var g=this.elements;c.subVectors(d,e);0===c.lengthSq()&&(c.z=1);c.normalize();a.crossVectors(f,c);0===a.lengthSq()&&(1===Math.abs(f.z)?c.x+=1E-4:c.z+=1E-4,c.normalize(),a.crossVectors(f,c));a.normalize();b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."), -this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements;b=this.elements;a=c[0];var e=c[4],f=c[8],g=c[12],h=c[1],k=c[5],m=c[9],q=c[13],l=c[2],t=c[6],n=c[10],r=c[14],u=c[3],w=c[7],z=c[11];c=c[15];var v=d[0],H=d[4],y=d[8],A=d[12],C=d[1],B=d[5],E=d[9],D=d[13],F=d[2],G=d[6],J=d[10],L=d[14],I=d[3],K=d[7],O=d[11];d=d[15];b[0]=a*v+e*C+f*F+g*I;b[4]=a*H+e*B+f*G+g*K;b[8]=a*y+e*E+f*J+ -g*O;b[12]=a*A+e*D+f*L+g*d;b[1]=h*v+k*C+m*F+q*I;b[5]=h*H+k*B+m*G+q*K;b[9]=h*y+k*E+m*J+q*O;b[13]=h*A+k*D+m*L+q*d;b[2]=l*v+t*C+n*F+r*I;b[6]=l*H+t*B+n*G+r*K;b[10]=l*y+t*E+n*J+r*O;b[14]=l*A+t*D+n*L+r*d;b[3]=u*v+w*C+z*F+c*I;b[7]=u*H+w*B+z*G+c*K;b[11]=u*y+w*E+z*J+c*O;b[15]=u*A+w*D+z*L+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToBufferAttribute:function(){var a= +this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements;b=this.elements;a=c[0];var e=c[4],f=c[8],g=c[12],h=c[1],k=c[5],m=c[9],q=c[13],l=c[2],t=c[6],n=c[10],r=c[14],u=c[3],w=c[7],z=c[11];c=c[15];var v=d[0],I=d[4],y=d[8],P=d[12],A=d[1],B=d[5],C=d[9],E=d[13],D=d[2],G=d[6],F=d[10],H=d[14],L=d[3],J=d[7],K=d[11];d=d[15];b[0]=a*v+e*A+f*D+g*L;b[4]=a*I+e*B+f*G+g*J;b[8]=a*y+e*C+f*F+ +g*K;b[12]=a*P+e*E+f*H+g*d;b[1]=h*v+k*A+m*D+q*L;b[5]=h*I+k*B+m*G+q*J;b[9]=h*y+k*C+m*F+q*K;b[13]=h*P+k*E+m*H+q*d;b[2]=l*v+t*A+n*D+r*L;b[6]=l*I+t*B+n*G+r*J;b[10]=l*y+t*C+n*F+r*K;b[14]=l*P+t*E+n*H+r*d;b[3]=u*v+w*A+z*D+c*L;b[7]=u*I+w*B+z*G+c*J;b[11]=u*y+w*C+z*F+c*K;b[15]=u*P+w*E+z*H+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToBufferAttribute:function(){var a= new n;return function(b){for(var c=0,d=b.count;cthis.determinant()&&(g=-g);c.x=f[12];c.y=f[13];c.z=f[14];b.copy(this);c=1/g;f=1/h;var m=1/k;b.elements[0]*=c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=f;b.elements[5]*=f;b.elements[6]*=f;b.elements[8]*=m;b.elements[9]*=m;b.elements[10]*=m;d.setFromRotationMatrix(b);e.x=g;e.y=h;e.z=k;return this}}(),makePerspective:function(a,b,c,d,e,f){void 0===f&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs."); var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(c-d);g[9]=(c+d)/(c-d);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=1/(b-a),k=1/(c-d),m=1/(f-e);g[0]=2*h;g[4]=0;g[8]=0;g[12]=-((b+a)*h);g[1]=0;g[5]=2*k;g[9]=0;g[13]=-((c+d)*k);g[2]=0;g[6]=0;g[10]=-2*m;g[14]=-((f+e)*m);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},equals:function(a){var b=this.elements; a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;16>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a}});Object.assign(ka,{slerp:function(a,b,c,d){return c.copy(a).slerp(b, @@ -347,7 +347,7 @@ set:function(a){this._x=a;this.onChangeCallback()}},y:{get:function(){return thi this._y,this._z,this._w)},copy:function(a){this._x=a.x;this._y=a.y;this._z=a.z;this._w=a.w;this.onChangeCallback();return this},setFromEuler:function(a,b){if(!a||!a.isEuler)throw Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");var c=a._x,d=a._y,e=a._z;a=a.order;var f=Math.cos,g=Math.sin,h=f(c/2),k=f(d/2);f=f(e/2);c=g(c/2);d=g(d/2);e=g(e/2);"XYZ"===a?(this._x=c*k*f+h*d*e,this._y=h*d*f-c*k*e,this._z=h*k*e+c*d*f,this._w=h*k*f-c*d*e):"YXZ"===a? (this._x=c*k*f+h*d*e,this._y=h*d*f-c*k*e,this._z=h*k*e-c*d*f,this._w=h*k*f+c*d*e):"ZXY"===a?(this._x=c*k*f-h*d*e,this._y=h*d*f+c*k*e,this._z=h*k*e+c*d*f,this._w=h*k*f-c*d*e):"ZYX"===a?(this._x=c*k*f-h*d*e,this._y=h*d*f+c*k*e,this._z=h*k*e-c*d*f,this._w=h*k*f+c*d*e):"YZX"===a?(this._x=c*k*f+h*d*e,this._y=h*d*f+c*k*e,this._z=h*k*e-c*d*f,this._w=h*k*f-c*d*e):"XZY"===a&&(this._x=c*k*f-h*d*e,this._y=h*d*f-c*k*e,this._z=h*k*e+c*d*f,this._w=h*k*f+c*d*e);if(!1!==b)this.onChangeCallback();return this},setFromAxisAngle:function(a, b){b/=2;var c=Math.sin(b);this._x=a.x*c;this._y=a.y*c;this._z=a.z*c;this._w=Math.cos(b);this.onChangeCallback();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0];a=b[4];var d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],k=b[6];b=b[10];var m=c+f+b;0f&&c>b?(c=2*Math.sqrt(1+c-f-b),this._w=(k-g)/c,this._x=.25*c,this._y=(a+e)/c,this._z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-h)/c,this._x=(a+e)/c,this._y= -.25*c,this._z=(g+k)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(g+k)/c,this._z=.25*c);this.onChangeCallback();return this},setFromUnitVectors:function(){var a=new n,b;return function(c,d){void 0===a&&(a=new n);b=c.dot(d)+1;1E-6>b?(b=0,Math.abs(c.x)>Math.abs(c.z)?a.set(-c.y,c.x,0):a.set(0,-c.z,c.y)):a.crossVectors(c,d);this._x=a.x;this._y=a.y;this._z=a.z;this._w=b;return this.normalize()}}(),angleTo:function(a){return 2*Math.acos(Math.abs(F.clamp(this.dot(a),-1,1)))},rotateTowards:function(a, +.25*c,this._z=(g+k)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(g+k)/c,this._z=.25*c);this.onChangeCallback();return this},setFromUnitVectors:function(){var a=new n,b;return function(c,d){void 0===a&&(a=new n);b=c.dot(d)+1;1E-6>b?(b=0,Math.abs(c.x)>Math.abs(c.z)?a.set(-c.y,c.x,0):a.set(0,-c.z,c.y)):a.crossVectors(c,d);this._x=a.x;this._y=a.y;this._z=a.z;this._w=b;return this.normalize()}}(),angleTo:function(a){return 2*Math.acos(Math.abs(G.clamp(this.dot(a),-1,1)))},rotateTowards:function(a, b){var c=this.angleTo(a);if(0===c)return this;this.slerp(a,Math.min(1,b/c));return this},inverse:function(){return this.conjugate()},conjugate:function(){this._x*=-1;this._y*=-1;this._z*=-1;this.onChangeCallback();return this},dot:function(a){return this._x*a._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a= this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);this.onChangeCallback();return this},multiply:function(a,b){return void 0!==b?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},premultiply:function(a){return this.multiplyQuaternions(a,this)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z;a=a._w; var f=b._x,g=b._y,h=b._z;b=b._w;this._x=c*b+a*f+d*h-e*g;this._y=d*b+a*g+e*f-c*h;this._z=e*b+a*h+c*g-d*f;this._w=a*b-c*f-d*g-e*h;this.onChangeCallback();return this},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,f=this._w,g=f*a._w+c*a._x+d*a._y+e*a._z;0>g?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,g=-g):this.copy(a);if(1<=g)return this._w=f,this._x=c,this._y=d,this._z=e,this;a=1-g*g;if(a<=Number.EPSILON)return g=1-b,this._w=g* @@ -358,13 +358,13 @@ this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar: return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x* b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var a=new ka;return function(b){b&&b.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.");return this.applyQuaternion(a.setFromEuler(b))}}(),applyAxisAngle:function(){var a=new ka;return function(b,c){return this.applyQuaternion(a.setFromAxisAngle(b,c))}}(),applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]* b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z;a=a.w;var h=a*b+f*d-g*c,k=a*c+g*b-e*d,m=a*d+e*c-f*b;b=-e*b-f*c-g*d;this.x=h*a+b*-e+k*-g-m*-f;this.y=k*a+b*-f+m*-e-h*-g;this.z=m*a+b* --g+h*-f-k*-e;return this},project:function(a){return this.applyMatrix4(a.matrixWorldInverse).applyMatrix4(a.projectionMatrix)},unproject:function(){var a=new P;return function(b){return this.applyMatrix4(a.getInverse(b.projectionMatrix)).applyMatrix4(b.matrixWorld)}}(),transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;return this.normalize()},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/= +-g+h*-f-k*-e;return this},project:function(a){return this.applyMatrix4(a.matrixWorldInverse).applyMatrix4(a.projectionMatrix)},unproject:function(){var a=new Q;return function(b){return this.applyMatrix4(a.getInverse(b.projectionMatrix)).applyMatrix4(b.matrixWorld)}}(),transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;return this.normalize()},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/= a.z;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));return this},clampScalar:function(){var a=new n,b=new n; return function(c,d){a.set(c,c,c);b.set(d,d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.divideScalar(c||1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z); return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},manhattanLength:function(){return Math.abs(this.x)+ Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},cross:function(a,b){return void 0!==b?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a, b)):this.crossVectors(this,a)},crossVectors:function(a,b){var c=a.x,d=a.y;a=a.z;var e=b.x,f=b.y;b=b.z;this.x=d*b-a*f;this.y=a*e-c*b;this.z=c*f-d*e;return this},projectOnVector:function(a){var b=a.dot(this)/a.lengthSq();return this.copy(a).multiplyScalar(b)},projectOnPlane:function(){var a=new n;return function(b){a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a=new n;return function(b){return this.sub(a.copy(b).multiplyScalar(2*this.dot(b)))}}(),angleTo:function(a){a= -this.dot(a)/Math.sqrt(this.lengthSq()*a.lengthSq());return Math.acos(F.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},manhattanDistanceTo:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)+Math.abs(this.z-a.z)},setFromSpherical:function(a){return this.setFromSphericalCoords(a.radius,a.phi,a.theta)},setFromSphericalCoords:function(a,b,c){var d=Math.sin(b)*a;this.x= +this.dot(a)/Math.sqrt(this.lengthSq()*a.lengthSq());return Math.acos(G.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},manhattanDistanceTo:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)+Math.abs(this.z-a.z)},setFromSpherical:function(a){return this.setFromSphericalCoords(a.radius,a.phi,a.theta)},setFromSphericalCoords:function(a,b,c){var d=Math.sin(b)*a;this.x= d*Math.sin(c);this.y=Math.cos(b)*a;this.z=d*Math.cos(c);return this},setFromCylindrical:function(a){return this.setFromCylindricalCoords(a.radius,a.theta,a.y)},setFromCylindricalCoords:function(a,b,c){this.x=a*Math.sin(b);this.y=c;this.z=a*Math.cos(b);return this},setFromMatrixPosition:function(a){a=a.elements;this.x=a[12];this.y=a[13];this.z=a[14];return this},setFromMatrixScale:function(a){var b=this.setFromMatrixColumn(a,0).length(),c=this.setFromMatrixColumn(a,1).length();a=this.setFromMatrixColumn(a, 2).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){return this.fromArray(a.elements,4*b)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."); this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);return this}});Object.assign(ra.prototype,{isMatrix3:!0,set:function(a,b,c,d,e,f,g,h,k){var m=this.elements;m[0]=a;m[1]=d;m[2]=g;m[3]=b;m[4]=e;m[5]=h;m[6]=c;m[7]=f;m[8]=k;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},clone:function(){return(new this.constructor).fromArray(this.elements)},copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]= @@ -378,7 +378,7 @@ return a}});var sc,kb={getDataURL:function(a){if("undefined"==typeof HTMLCanvasE 300;S.prototype=Object.assign(Object.create(ja.prototype),{constructor:S,isTexture:!0,updateMatrix:function(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.image=a.image;this.mipmaps=a.mipmaps.slice(0);this.mapping=a.mapping;this.wrapS=a.wrapS;this.wrapT=a.wrapT;this.magFilter=a.magFilter;this.minFilter=a.minFilter;this.anisotropy= a.anisotropy;this.format=a.format;this.type=a.type;this.offset.copy(a.offset);this.repeat.copy(a.repeat);this.center.copy(a.center);this.rotation=a.rotation;this.matrixAutoUpdate=a.matrixAutoUpdate;this.matrix.copy(a.matrix);this.generateMipmaps=a.generateMipmaps;this.premultiplyAlpha=a.premultiplyAlpha;this.flipY=a.flipY;this.unpackAlignment=a.unpackAlignment;this.encoding=a.encoding;return this},toJSON:function(a){var b=void 0===a||"string"===typeof a;if(!b&&void 0!==a.textures[this.uuid])return a.textures[this.uuid]; var c={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment}; -if(void 0!==this.image){var d=this.image;void 0===d.uuid&&(d.uuid=F.generateUUID());if(!b&&void 0===a.images[d.uuid]){if(Array.isArray(d)){var e=[];for(var f=0,g=d.length;fa.x||1a.x||1a.x?0:1;break;case 1002:a.x=1===Math.abs(Math.floor(a.x)%2)?Math.ceil(a.x)-a.x:a.x-Math.floor(a.x)}if(0>a.y||1a.y?0:1;break;case 1002:a.y=1===Math.abs(Math.floor(a.y)%2)?Math.ceil(a.y)-a.y:a.y-Math.floor(a.y)}this.flipY&&(a.y=1-a.y);return a}});Object.defineProperty(S.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.assign(V.prototype,{isVector4:!0,set:function(a, b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setScalar:function(a){this.w=this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x; case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this}, @@ -415,7 +415,7 @@ intersectsSphere:function(a){return a.intersectsPlane(this)},coplanarPoint:funct return this},equals:function(a){return a.normal.equals(this.normal)&&a.constant===this.constant}});Object.assign(td.prototype,{set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4], h=c[5],k=c[6],m=c[7],l=c[8],p=c[9],t=c[10],n=c[11],r=c[12],u=c[13],w=c[14];c=c[15];b[0].setComponents(f-a,m-g,n-l,c-r).normalize();b[1].setComponents(f+a,m+g,n+l,c+r).normalize();b[2].setComponents(f+d,m+h,n+p,c+u).normalize();b[3].setComponents(f-d,m-h,n-p,c-u).normalize();b[4].setComponents(f-e,m-k,n-t,c-w).normalize();b[5].setComponents(f+e,m+k,n+t,c+w).normalize();return this},intersectsObject:function(){var a=new Ga;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere(); a.copy(c.boundingSphere).applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSprite:function(){var a=new Ga;return function(b){a.center.set(0,0,0);a.radius=.7071067811865476;a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)d;d++){var e=c[d]; -a.x=0e.distanceToPoint(a))return!1}return!0}}(),containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}});var O={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif", +a.x=0e.distanceToPoint(a))return!1}return!0}}(),containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}});var N={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif", aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif", begin_vertex:"vec3 transformed = vec3( position );",beginnormal_vertex:"vec3 objectNormal = vec3( normal );",bsdfs:"vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick( specularColor, dotNV );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}", bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif", @@ -431,11 +431,11 @@ envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( envmap_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif", fog_vertex:"#ifdef USE_FOG\n\tfogDepth = -mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif", gradientmap_pars_fragment:"#ifdef TOON\n\tuniform sampler2D gradientMap;\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\t\tfloat dotNL = dot( normal, lightDirection );\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t\t#ifdef USE_GRADIENTMAP\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\n\t\t#else\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t\t#endif\n\t}\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif", -lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif", +lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif", lights_pars_begin:"uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t\tfloat shadowCameraNear;\n\t\tfloat shadowCameraFar;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif", lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifdef TOON\n\t\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#else\n\t\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\t\tvec3 irradiance = dotNL * directLight.color;\n\t#endif\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)", lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clearCoat );\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n#endif", -lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#endif\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\tfloat clearCoatInv = 1.0 - clearCoatDHR;\n\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec3 singleScattering = vec3( 0.0 );\n\t\tvec3 multiScattering = vec3( 0.0 );\n\t\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\t\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\t\treflectedLight.indirectSpecular += clearCoatInv * radiance * singleScattering;\n\t\treflectedLight.indirectDiffuse += multiScattering * cosineWeightedIrradiance;\n\t\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n\t#else\n\t\treflectedLight.indirectSpecular += clearCoatInv * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#endif\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}", +lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#endif\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\tfloat clearCoatInv = 1.0 - clearCoatDHR;\n\t#if defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec3 singleScattering = vec3( 0.0 );\n\t\tvec3 multiScattering = vec3( 0.0 );\n\t\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\t\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\t\tvec3 diffuse = material.diffuseColor;\n\t\treflectedLight.indirectSpecular += clearCoatInv * radiance * singleScattering;\n\t\treflectedLight.indirectDiffuse += multiScattering * cosineWeightedIrradiance;\n\t\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n\t#else\n\t\treflectedLight.indirectSpecular += clearCoatInv * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#endif\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}", lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearCoatRadiance = vec3( 0.0 );\n#endif", lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tirradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), maxMipLevel );\n\t#ifndef STANDARD\n\t\tclearCoatRadiance += getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), maxMipLevel );\n\t#endif\n#endif", lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, irradiance, clearCoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n#endif", @@ -467,8 +467,8 @@ equirect_vert:"varying vec3 vWorldDirection;\n#include \nvoid main() {\n linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}", meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}", meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}", -meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}", -meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}", +meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}", +meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}", meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}", meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n}", meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}", @@ -487,8 +487,8 @@ darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,d grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184, lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130, palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780, -teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074};Object.assign(J.prototype,{isColor:!0,r:1,g:1,b:1,set:function(a){a&&a.isColor?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setScalar:function(a){this.b=this.g=this.r=a;return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255; -return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(){function a(a,c,d){0>d&&(d+=1);1d?c:d<2/3?a+6*(c-a)*(2/3-d):a}return function(b,c,d){b=F.euclideanModulo(b,1);c=F.clamp(c,0,1);d=F.clamp(d,0,1);0===c?this.r=this.g=this.b=d:(c=.5>=d?d*(1+c):d+c-d*c,d=2*d-c,this.r=a(d,c,b+1/3),this.g=a(d,c,b),this.b=a(d,c,b-1/3));return this}}(),setStyle:function(a){function b(b){void 0!==b&&1>parseFloat(b)&&console.warn("THREE.Color: Alpha component of "+ +teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074};Object.assign(H.prototype,{isColor:!0,r:1,g:1,b:1,set:function(a){a&&a.isColor?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setScalar:function(a){this.b=this.g=this.r=a;return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255; +return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(){function a(a,c,d){0>d&&(d+=1);1d?c:d<2/3?a+6*(c-a)*(2/3-d):a}return function(b,c,d){b=G.euclideanModulo(b,1);c=G.clamp(c,0,1);d=G.clamp(d,0,1);0===c?this.r=this.g=this.b=d:(c=.5>=d?d*(1+c):d+c-d*c,d=2*d-c,this.r=a(d,c,b+1/3),this.g=a(d,c,b),this.b=a(d,c,b-1/3));return this}}(),setStyle:function(a){function b(b){void 0!==b&&1>parseFloat(b)&&console.warn("THREE.Color: Alpha component of "+ a+" will be ignored.")}var c;if(c=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(a)){var d=c[2];switch(c[1]){case "rgb":case "rgba":if(c=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=Math.min(255,parseInt(c[1],10))/255,this.g=Math.min(255,parseInt(c[2],10))/255,this.b=Math.min(255,parseInt(c[3],10))/255,b(c[5]),this;if(c=/^(\d+)%\s*,\s*(\d+)%\s*,\s*(\d+)%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=Math.min(100,parseInt(c[1],10))/100,this.g=Math.min(100,parseInt(c[2], 10))/100,this.b=Math.min(100,parseInt(c[3],10))/100,b(c[5]),this;break;case "hsl":case "hsla":if(c=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)%\s*,\s*(\d+)%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d)){d=parseFloat(c[1])/360;var e=parseInt(c[2],10)/100,f=parseInt(c[3],10)/100;b(c[5]);return this.setHSL(d,e,f)}}}else if(c=/^#([A-Fa-f0-9]+)$/.exec(a)){c=c[1];d=c.length;if(3===d)return this.r=parseInt(c.charAt(0)+c.charAt(0),16)/255,this.g=parseInt(c.charAt(1)+c.charAt(1),16)/255,this.b=parseInt(c.charAt(2)+c.charAt(2), 16)/255,this;if(6===d)return this.r=parseInt(c.charAt(0)+c.charAt(1),16)/255,this.g=parseInt(c.charAt(2)+c.charAt(3),16)/255,this.b=parseInt(c.charAt(4)+c.charAt(5),16)/255,this}a&&0a?12.92*a:1.055*Math.pow(a,.41666)-.055}return function(b){this.r=a(b.r);this.g=a(b.g);this.b=a(b.b);return this}}(),convertSRGBToLinear:function(){this.copySRGBToLinear(this);return this},convertLinearToSRGB:function(){this.copyLinearToSRGB(this);return this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(a){void 0=== a&&(console.warn("THREE.Color: .getHSL() target is now required"),a={h:0,s:0,l:0});var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),f=Math.min(b,c,d),g,h=(f+e)/2;if(f===e)f=g=0;else{var k=e-f;f=.5>=h?k/(e+f):k/(2-e-f);switch(e){case b:g=(c-d)/k+(cMath.abs(g)?(this._x=Math.atan2(-m,e),this._z=Math.atan2(-f,a)):(this._x=Math.atan2(p,k),this._z=0)):"YXZ"===b?(this._x=Math.asin(-d(m,-1,1)),.99999>Math.abs(m)?(this._y=Math.atan2(g,e),this._z=Math.atan2(h,k)):(this._y=Math.atan2(-l,a),this._z=0)):"ZXY"===b?(this._x=Math.asin(d(p,-1,1)),.99999>Math.abs(p)?(this._y=Math.atan2(-l,e),this._z=Math.atan2(-f,k)):(this._y=0,this._z=Math.atan2(h,a))):"ZYX"===b?(this._y=Math.asin(-d(l, -1,1)),.99999>Math.abs(l)?(this._x=Math.atan2(p,e),this._z=Math.atan2(h,a)):(this._x=0,this._z=Math.atan2(-f,k))):"YZX"===b?(this._z=Math.asin(d(h,-1,1)),.99999>Math.abs(h)?(this._x=Math.atan2(-m,k),this._y=Math.atan2(-l,a)):(this._x=0,this._y=Math.atan2(g,e))):"XZY"===b?(this._z=Math.asin(-d(f,-1,1)),.99999>Math.abs(f)?(this._x=Math.atan2(p,k),this._y=Math.atan2(g,a)):(this._x=Math.atan2(-m,e),this._y=0)):console.warn("THREE.Euler: .setFromRotationMatrix() given unsupported order: "+b);this._order= -b;if(!1!==c)this.onChangeCallback();return this},setFromQuaternion:function(){var a=new P;return function(b,c,d){a.makeRotationFromQuaternion(b);return this.setFromRotationMatrix(a,c,d)}}(),setFromVector3:function(a,b){return this.set(a.x,a.y,a.z,b||this._order)},reorder:function(){var a=new ka;return function(b){a.setFromEuler(this);return this.setFromQuaternion(a,b)}}(),equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x= +b;if(!1!==c)this.onChangeCallback();return this},setFromQuaternion:function(){var a=new Q;return function(b,c,d){a.makeRotationFromQuaternion(b);return this.setFromRotationMatrix(a,c,d)}}(),setFromVector3:function(a,b){return this.set(a.x,a.y,a.z,b||this._order)},reorder:function(){var a=new ka;return function(b){a.setFromEuler(this);return this.setFromQuaternion(a,b)}}(),equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x= a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this.onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._order;return a},toVector3:function(a){return a?a.set(this._x,this._y,this._z):new n(this._x,this._y,this._z)},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}});Object.assign(Zd.prototype,{set:function(a){this.mask=1<c.far?null:{distance:b,point:u.clone(),object:a}}function b(b, -c,d,e,k,m,l,q,n){f.fromBufferAttribute(k,l);g.fromBufferAttribute(k,q);h.fromBufferAttribute(k,n);if(b=a(b,c,d,e,f,g,h,r))m&&(p.fromBufferAttribute(m,l),t.fromBufferAttribute(m,q),x.fromBufferAttribute(m,n),b.uv=sa.getUV(r,f,g,h,p,t,x,new A)),m=new Lb(l,q,n),sa.getNormal(f,g,h,m.normal),b.face=m;return b}var c=new P,d=new rb,e=new Ga,f=new n,g=new n,h=new n,k=new n,m=new n,l=new n,p=new A,t=new A,x=new A,r=new n,u=new n;return function(q,n){var u=this.geometry,w=this.material,y=this.matrixWorld;if(void 0!== -w&&(null===u.boundingSphere&&u.computeBoundingSphere(),e.copy(u.boundingSphere),e.applyMatrix4(y),!1!==q.ray.intersectsSphere(e)&&(c.getInverse(y),d.copy(q.ray).applyMatrix4(c),null===u.boundingBox||!1!==d.intersectsBox(u.boundingBox))))if(u.isBufferGeometry){var z=u.index,C=u.attributes.position,B=u.attributes.uv,E=u.groups;u=u.drawRange;var D;if(null!==z)if(Array.isArray(w)){var F=0;for(D=E.length;Fe.far||f.push({distance:r,point:b.clone(),uv:sa.getUV(b,h,k,m,l,p,t,new A),face:null,object:this})}}(),clone:function(){return(new this.constructor(this.material)).copy(this)},copy:function(a){E.prototype.copy.call(this,a);void 0!== -a.center&&this.center.copy(a.center);return this}});Gc.prototype=Object.assign(Object.create(E.prototype),{constructor:Gc,copy:function(a){E.prototype.copy.call(this,a,!1);a=a.levels;for(var b=0,c=a.length;b=d[e].distance)d[e- -1].object.visible=!1,d[e].object.visible=!0;else break;for(;ef||(l.applyMatrix4(this.matrixWorld),u=d.ray.origin.distanceTo(l),ud.far||e.push({distance:u,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}}else for(g= -0,r=x.length/3-1;gf||(l.applyMatrix4(this.matrixWorld),u=d.ray.origin.distanceTo(l),ud.far||e.push({distance:u,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}else if(g.isGeometry)for(k=g.vertices,m=k.length,g=0;gf||(l.applyMatrix4(this.matrixWorld),u=d.ray.origin.distanceTo(l),ud.far||e.push({distance:u, -point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}}}(),copy:function(a){E.prototype.copy.call(this,a);this.geometry.copy(a.geometry);this.material.copy(a.material);return this},clone:function(){return(new this.constructor).copy(this)}});U.prototype=Object.assign(Object.create(ua.prototype),{constructor:U,isLineSegments:!0,computeLineDistances:function(){var a=new n,b=new n;return function(){var c=this.geometry;if(c.isBufferGeometry)if(null===c.index){for(var d= -c.attributes.position,e=[],f=0,g=d.count;fd.far||e.push({distance:a,distanceToRay:Math.sqrt(f),point:p.clone(),index:c,face:null,object:g}))}var g=this,h=this.geometry,k=this.matrixWorld,m=d.params.Points.threshold;null===h.boundingSphere&&h.computeBoundingSphere();c.copy(h.boundingSphere);c.applyMatrix4(k);c.radius+=m;if(!1!==d.ray.intersectsSphere(c)){a.getInverse(k);b.copy(d.ray).applyMatrix4(a); -m/=(this.scale.x+this.scale.y+this.scale.z)/3;var l=m*m;m=new n;var p=new n;if(h.isBufferGeometry){var t=h.index;h=h.attributes.position.array;if(null!==t){var x=t.array;t=0;for(var r=x.length;t=a.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}});Ub.prototype=Object.create(S.prototype);Ub.prototype.constructor=Ub;Ub.prototype.isCompressedTexture=!0;Ic.prototype=Object.create(S.prototype);Ic.prototype.constructor=Ic;Ic.prototype.isCanvasTexture=!0;Jc.prototype=Object.create(S.prototype);Jc.prototype.constructor=Jc;Jc.prototype.isDepthTexture=!0;Vb.prototype=Object.create(D.prototype);Vb.prototype.constructor=Vb;Kc.prototype= -Object.create(Q.prototype);Kc.prototype.constructor=Kc;Wb.prototype=Object.create(D.prototype);Wb.prototype.constructor=Wb;Lc.prototype=Object.create(Q.prototype);Lc.prototype.constructor=Lc;za.prototype=Object.create(D.prototype);za.prototype.constructor=za;Mc.prototype=Object.create(Q.prototype);Mc.prototype.constructor=Mc;Xb.prototype=Object.create(za.prototype);Xb.prototype.constructor=Xb;Nc.prototype=Object.create(Q.prototype);Nc.prototype.constructor=Nc;tb.prototype=Object.create(za.prototype); -tb.prototype.constructor=tb;Oc.prototype=Object.create(Q.prototype);Oc.prototype.constructor=Oc;Yb.prototype=Object.create(za.prototype);Yb.prototype.constructor=Yb;Pc.prototype=Object.create(Q.prototype);Pc.prototype.constructor=Pc;Zb.prototype=Object.create(za.prototype);Zb.prototype.constructor=Zb;Qc.prototype=Object.create(Q.prototype);Qc.prototype.constructor=Qc;$b.prototype=Object.create(D.prototype);$b.prototype.constructor=$b;Rc.prototype=Object.create(Q.prototype);Rc.prototype.constructor= -Rc;ac.prototype=Object.create(D.prototype);ac.prototype.constructor=ac;Sc.prototype=Object.create(Q.prototype);Sc.prototype.constructor=Sc;bc.prototype=Object.create(D.prototype);bc.prototype.constructor=bc;var eh={triangulate:function(a,b,c){c=c||2;var d=b&&b.length,e=d?b[0]*c:a.length,f=nf(a,0,e,c,!0),g=[];if(!f)return g;var h;if(d){var k=c;d=[];var m;var l=0;for(m=b.length;l80*c){var x=h=a[0];var r=d=a[1];for(k=c;kh&&(h=l),b>d&&(d=b);h=Math.max(h-x,d-r);h=0!==h?1/h:0}Vc(f,g,c,x,r,h);return g}},$a={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e$a.area(a)},triangulateShape:function(a,b){var c=[],d=[],e=[];rf(a);sf(c,a);var f=a.length;b.forEach(rf); -for(a=0;aMath.abs(g-k)?[new A(a,1-c),new A(h,1-d),new A(m,1-e),new A(p,1-b)]:[new A(g,1-c),new A(k,1-d),new A(l,1-e),new A(n,1-b)]}};Xc.prototype=Object.create(Q.prototype); -Xc.prototype.constructor=Xc;cc.prototype=Object.create(Ua.prototype);cc.prototype.constructor=cc;Yc.prototype=Object.create(Q.prototype);Yc.prototype.constructor=Yc;wb.prototype=Object.create(D.prototype);wb.prototype.constructor=wb;Zc.prototype=Object.create(Q.prototype);Zc.prototype.constructor=Zc;dc.prototype=Object.create(D.prototype);dc.prototype.constructor=dc;$c.prototype=Object.create(Q.prototype);$c.prototype.constructor=$c;ec.prototype=Object.create(D.prototype);ec.prototype.constructor= -ec;xb.prototype=Object.create(Q.prototype);xb.prototype.constructor=xb;xb.prototype.toJSON=function(){var a=Q.prototype.toJSON.call(this);return uf(this.parameters.shapes,a)};yb.prototype=Object.create(D.prototype);yb.prototype.constructor=yb;yb.prototype.toJSON=function(){var a=D.prototype.toJSON.call(this);return uf(this.parameters.shapes,a)};fc.prototype=Object.create(D.prototype);fc.prototype.constructor=fc;zb.prototype=Object.create(Q.prototype);zb.prototype.constructor=zb;ab.prototype=Object.create(D.prototype); -ab.prototype.constructor=ab;ad.prototype=Object.create(zb.prototype);ad.prototype.constructor=ad;bd.prototype=Object.create(ab.prototype);bd.prototype.constructor=bd;cd.prototype=Object.create(Q.prototype);cd.prototype.constructor=cd;gc.prototype=Object.create(D.prototype);gc.prototype.constructor=gc;var ia=Object.freeze({WireframeGeometry:Vb,ParametricGeometry:Kc,ParametricBufferGeometry:Wb,TetrahedronGeometry:Mc,TetrahedronBufferGeometry:Xb,OctahedronGeometry:Nc,OctahedronBufferGeometry:tb,IcosahedronGeometry:Oc, -IcosahedronBufferGeometry:Yb,DodecahedronGeometry:Pc,DodecahedronBufferGeometry:Zb,PolyhedronGeometry:Lc,PolyhedronBufferGeometry:za,TubeGeometry:Qc,TubeBufferGeometry:$b,TorusKnotGeometry:Rc,TorusKnotBufferGeometry:ac,TorusGeometry:Sc,TorusBufferGeometry:bc,TextGeometry:Xc,TextBufferGeometry:cc,SphereGeometry:Yc,SphereBufferGeometry:wb,RingGeometry:Zc,RingBufferGeometry:dc,PlaneGeometry:zc,PlaneBufferGeometry:qb,LatheGeometry:$c,LatheBufferGeometry:ec,ShapeGeometry:xb,ShapeBufferGeometry:yb,ExtrudeGeometry:vb, -ExtrudeBufferGeometry:Ua,EdgesGeometry:fc,ConeGeometry:ad,ConeBufferGeometry:bd,CylinderGeometry:zb,CylinderBufferGeometry:ab,CircleGeometry:cd,CircleBufferGeometry:gc,BoxGeometry:Mb,BoxBufferGeometry:pb});Ab.prototype=Object.create(L.prototype);Ab.prototype.constructor=Ab;Ab.prototype.isShadowMaterial=!0;Ab.prototype.copy=function(a){L.prototype.copy.call(this,a);this.color.copy(a.color);return this};hc.prototype=Object.create(Ca.prototype);hc.prototype.constructor=hc;hc.prototype.isRawShaderMaterial= -!0;Va.prototype=Object.create(L.prototype);Va.prototype.constructor=Va;Va.prototype.isMeshStandardMaterial=!0;Va.prototype.copy=function(a){L.prototype.copy.call(this,a);this.defines={STANDARD:""};this.color.copy(a.color);this.roughness=a.roughness;this.metalness=a.metalness;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity; -this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.roughnessMap=a.roughnessMap;this.metalnessMap=a.metalnessMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.envMapIntensity=a.envMapIntensity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth= -a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Bb.prototype=Object.create(Va.prototype);Bb.prototype.constructor=Bb;Bb.prototype.isMeshPhysicalMaterial=!0;Bb.prototype.copy=function(a){Va.prototype.copy.call(this,a);this.defines={PHYSICAL:""};this.reflectivity=a.reflectivity;this.clearCoat=a.clearCoat;this.clearCoatRoughness=a.clearCoatRoughness; -return this};Ia.prototype=Object.create(L.prototype);Ia.prototype.constructor=Ia;Ia.prototype.isMeshPhongMaterial=!0;Ia.prototype.copy=function(a){L.prototype.copy.call(this,a);this.color.copy(a.color);this.specular.copy(a.specular);this.shininess=a.shininess;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity; -this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth; -this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Cb.prototype=Object.create(Ia.prototype);Cb.prototype.constructor=Cb;Cb.prototype.isMeshToonMaterial=!0;Cb.prototype.copy=function(a){Ia.prototype.copy.call(this,a);this.gradientMap=a.gradientMap;return this};Db.prototype=Object.create(L.prototype);Db.prototype.constructor=Db;Db.prototype.isMeshNormalMaterial=!0; -Db.prototype.copy=function(a){L.prototype.copy.call(this,a);this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this}; -Eb.prototype=Object.create(L.prototype);Eb.prototype.constructor=Eb;Eb.prototype.isMeshLambertMaterial=!0;Eb.prototype.copy=function(a){L.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap= -a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Fb.prototype=Object.create(L.prototype);Fb.prototype.constructor=Fb;Fb.prototype.isMeshMatcapMaterial=!0;Fb.prototype.copy=function(a){L.prototype.copy.call(this, -a);this.defines={MATCAP:""};this.color.copy(a.color);this.matcap=a.matcap;this.map=a.map;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.alphaMap=a.alphaMap;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Gb.prototype= -Object.create(W.prototype);Gb.prototype.constructor=Gb;Gb.prototype.isLineDashedMaterial=!0;Gb.prototype.copy=function(a){W.prototype.copy.call(this,a);this.scale=a.scale;this.dashSize=a.dashSize;this.gapSize=a.gapSize;return this};var fh=Object.freeze({ShadowMaterial:Ab,SpriteMaterial:ib,RawShaderMaterial:hc,ShaderMaterial:Ca,PointsMaterial:Ha,MeshPhysicalMaterial:Bb,MeshStandardMaterial:Va,MeshPhongMaterial:Ia,MeshToonMaterial:Cb,MeshNormalMaterial:Db,MeshLambertMaterial:Eb,MeshDepthMaterial:fb, -MeshDistanceMaterial:gb,MeshBasicMaterial:xa,MeshMatcapMaterial:Fb,LineDashedMaterial:Gb,LineBasicMaterial:W,Material:L}),ta={arraySlice:function(a,b,c){return ta.isTypedArray(a)?new a.constructor(a.subarray(b,void 0!==c?c:a.length)):a.slice(b,c)},convertArray:function(a,b,c){return!a||!c&&a.constructor===b?a:"number"===typeof b.BYTES_PER_ELEMENT?new b(a):Array.prototype.slice.call(a)},isTypedArray:function(a){return ArrayBuffer.isView(a)&&!(a instanceof DataView)},getKeyframeOrder:function(a){for(var b= -a.length,c=Array(b),d=0;d!==b;++d)c[d]=d;c.sort(function(b,c){return a[b]-a[c]});return c},sortedArray:function(a,b,c){for(var d=a.length,e=new a.constructor(d),f=0,g=0;g!==d;++f)for(var h=c[f]*b,k=0;k!==b;++k)e[g++]=a[h+k];return e},flattenJSON:function(a,b,c,d){for(var e=1,f=a[0];void 0!==f&&void 0===f[d];)f=a[e++];if(void 0!==f){var g=f[d];if(void 0!==g)if(Array.isArray(g)){do g=f[d],void 0!==g&&(b.push(f.time),c.push.apply(c,g)),f=a[e++];while(void 0!==f)}else if(void 0!==g.toArray){do g=f[d], -void 0!==g&&(b.push(f.time),g.toArray(c,c.length)),f=a[e++];while(void 0!==f)}else{do g=f[d],void 0!==g&&(b.push(f.time),c.push(g)),f=a[e++];while(void 0!==f)}}}};Object.assign(wa.prototype,{evaluate:function(a){var b=this.parameterPositions,c=this._cachedIndex,d=b[c],e=b[c-1];a:{b:{c:{d:if(!(a=e)break a;else{f=b[1];a=e)break b}d=c;c=0}}for(;c>>1,ab;)--f;++f;if(0!==e||f!==d)e>=f&&(f=Math.max(f, -1),e=f-1),a=this.getValueSize(),this.times=ta.arraySlice(c,e,f),this.values=ta.arraySlice(this.values,e*a,f*a);return this},validate:function(){var a=!0,b=this.getValueSize();0!==b-Math.floor(b)&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),a=!1);var c=this.times;b=this.values;var d=c.length;0===d&&(console.error("THREE.KeyframeTrack: Track is empty.",this),a=!1);for(var e=null,f=0;f!==d;f++){var g=c[f];if("number"===typeof g&&isNaN(g)){console.error("THREE.KeyframeTrack: Time is not a valid number.", -this,f,g);a=!1;break}if(null!==e&&e>g){console.error("THREE.KeyframeTrack: Out of order keys.",this,f,g,e);a=!1;break}e=g}if(void 0!==b&&ta.isTypedArray(b))for(f=0,c=b.length;f!==c;++f)if(d=b[f],isNaN(d)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,f,d);a=!1;break}return a},optimize:function(){for(var a=this.times,b=this.values,c=this.getValueSize(),d=2302===this.getInterpolation(),e=1,f=a.length-1,g=1;gg)e=a+1;else if(0b&&(b=0);1Number.EPSILON&&(g.normalize(),c=Math.acos(F.clamp(d[k-1].dot(d[k]),-1,1)),e[k].applyMatrix4(h.makeRotationAxis(g,c))),f[k].crossVectors(d[k],e[k]);if(!0===b)for(c=Math.acos(F.clamp(e[0].dot(e[a]),-1,1)),c/=a,0 -d;)d+=c;for(;d>c;)d-=c;de&&(e=1);1E-4>d&&(d=e);1E-4>k&&(k=e);He.initNonuniformCatmullRom(f.x, -g.x,h.x,c.x,d,e,k);Ie.initNonuniformCatmullRom(f.y,g.y,h.y,c.y,d,e,k);Je.initNonuniformCatmullRom(f.z,g.z,h.z,c.z,d,e,k)}else"catmullrom"===this.curveType&&(He.initCatmullRom(f.x,g.x,h.x,c.x,this.tension),Ie.initCatmullRom(f.y,g.y,h.y,c.y,this.tension),Je.initCatmullRom(f.z,g.z,h.z,c.z,this.tension));b.set(He.calc(a),Ie.calc(a),Je.calc(a));return b};va.prototype.copy=function(a){I.prototype.copy.call(this,a);this.points=[];for(var b=0,c=a.points.length;bc.length- -2?c.length-1:a+1];c=c[a>c.length-3?c.length-1:a+2];b.set(xf(d,e.x,f.x,g.x,c.x),xf(d,e.y,f.y,g.y,c.y));return b};Na.prototype.copy=function(a){I.prototype.copy.call(this,a);this.points=[];for(var b=0,c=a.points.length;b=b)return b=c[a]-b,a=this.curves[a],c=a.getLength(),a.getPointAt(0===c?0:1-b/c);a++}return null},getLength:function(){var a=this.getCurveLengths();return a[a.length-1]},updateArcLengths:function(){this.needsUpdate=!0;this.cacheLengths=null;this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths; -for(var a=[],b=0,c=0,d=this.curves.length;cNumber.EPSILON){if(0>m&&(g=b[f],k=-k,h=b[e],m=-m),!(a.yh.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=m*(a.x- -g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=h.x))return!0}return d}var e=$a.isClockWise,f=this.subPaths;if(0===f.length)return[];if(!0===b)return c(f);b=[];if(1===f.length){var g=f[0];var h=new jb;h.curves=g.curves;b.push(h);return b}var k=!e(f[0].getPoints());k=a?!k:k;h=[];var m=[],l=[],p=0;m[p]=void 0;l[p]=[];for(var n=0,x=f.length;nm.opacity&&(m.transparent=!0);d.setTextures(k);return d.parse(m)}}()});var Wd,ue={getContext:function(){void 0===Wd&&(Wd=new (window.AudioContext||window.webkitAudioContext));return Wd},setContext:function(a){Wd=a}};Object.assign(re.prototype, -{load:function(a,b,c,d){var e=new Ja(this.manager);e.setResponseType("arraybuffer");e.setPath(this.path);e.load(a,function(a){a=a.slice(0);ue.getContext().decodeAudioData(a,function(a){b(a)})},c,d)},setPath:function(a){this.path=a;return this}});Object.assign(zf.prototype,{update:function(){var a,b,c,d,e,f,g,h,k=new P,m=new P;return function(l){if(a!==this||b!==l.focus||c!==l.fov||d!==l.aspect*this.aspect||e!==l.near||f!==l.far||g!==l.zoom||h!==this.eyeSep){a=this;b=l.focus;c=l.fov;d=l.aspect*this.aspect; -e=l.near;f=l.far;g=l.zoom;var n=l.projectionMatrix.clone();h=this.eyeSep/2;var q=h*e/b,x=e*Math.tan(F.DEG2RAD*c*.5)/g;m.elements[12]=-h;k.elements[12]=h;var r=-x*d+q;var u=x*d+q;n.elements[0]=2*e/(u-r);n.elements[8]=(u+r)/(u-r);this.cameraL.projectionMatrix.copy(n);r=-x*d-q;u=x*d-q;n.elements[0]=2*e/(u-r);n.elements[8]=(u+r)/(u-r);this.cameraR.projectionMatrix.copy(n)}this.cameraL.matrixWorld.copy(l.matrixWorld).multiply(m);this.cameraR.matrixWorld.copy(l.matrixWorld).multiply(k)}}()});kd.prototype= -Object.create(E.prototype);kd.prototype.constructor=kd;Object.assign(se.prototype,{start:function(){this.oldTime=this.startTime=("undefined"===typeof performance?Date:performance).now();this.elapsedTime=0;this.running=!0},stop:function(){this.getElapsedTime();this.autoStart=this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){var b=("undefined"===typeof performance?Date: -performance).now();a=(b-this.oldTime)/1E3;this.oldTime=b;this.elapsedTime+=a}return a}});te.prototype=Object.assign(Object.create(E.prototype),{constructor:te,getInput:function(){return this.gain},removeFilter:function(){null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null);return this},getFilter:function(){return this.filter},setFilter:function(a){null!==this.filter?(this.gain.disconnect(this.filter), -this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination);this.filter=a;this.gain.connect(this.filter);this.filter.connect(this.context.destination);return this},getMasterVolume:function(){return this.gain.gain.value},setMasterVolume:function(a){this.gain.gain.setTargetAtTime(a,this.context.currentTime,.01);return this},updateMatrixWorld:function(){var a=new n,b=new ka,c=new n,d=new n,e=new se;return function(f){E.prototype.updateMatrixWorld.call(this,f);f=this.context.listener; -var g=this.up;this.timeDelta=e.getDelta();this.matrixWorld.decompose(a,b,c);d.set(0,0,-1).applyQuaternion(b);if(f.positionX){var h=this.context.currentTime+this.timeDelta;f.positionX.linearRampToValueAtTime(a.x,h);f.positionY.linearRampToValueAtTime(a.y,h);f.positionZ.linearRampToValueAtTime(a.z,h);f.forwardX.linearRampToValueAtTime(d.x,h);f.forwardY.linearRampToValueAtTime(d.y,h);f.forwardZ.linearRampToValueAtTime(d.z,h);f.upX.linearRampToValueAtTime(g.x,h);f.upY.linearRampToValueAtTime(g.y,h);f.upZ.linearRampToValueAtTime(g.z, -h)}else f.setPosition(a.x,a.y,a.z),f.setOrientation(d.x,d.y,d.z,g.x,g.y,g.z)}}()});lc.prototype=Object.assign(Object.create(E.prototype),{constructor:lc,getOutput:function(){return this.gain},setNodeSource:function(a){this.hasPlaybackControl=!1;this.sourceType="audioNode";this.source=a;this.connect();return this},setMediaElementSource:function(a){this.hasPlaybackControl=!1;this.sourceType="mediaNode";this.source=this.context.createMediaElementSource(a);this.connect();return this},setBuffer:function(a){this.buffer= -a;this.sourceType="buffer";this.autoplay&&this.play();return this},play:function(){if(!0===this.isPlaying)console.warn("THREE.Audio: Audio is already playing.");else if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else{var a=this.context.createBufferSource();a.buffer=this.buffer;a.loop=this.loop;a.onended=this.onEnded.bind(this);this.startTime=this.context.currentTime;a.start(this.startTime,this.offset);this.isPlaying=!0;this.source=a;this.setDetune(this.detune); -this.setPlaybackRate(this.playbackRate);return this.connect()}},pause:function(){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return!0===this.isPlaying&&(this.source.stop(),this.source.onended=null,this.offset+=(this.context.currentTime-this.startTime)*this.playbackRate,this.isPlaying=!1),this},stop:function(){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this.source.stop(),this.source.onended= -null,this.offset=0,this.isPlaying=!1,this},connect:function(){if(0d&&this._mixBufferRegion(c,a,3*b,1-d,b);d=b;for(var f=b+b;d!==f;++d)if(c[d]!==c[d+b]){e.setValue(c,a);break}},saveOriginalState:function(){var a=this.buffer,b=this.valueSize, -c=3*b;this.binding.getValue(a,c);for(var d=b;d!==c;++d)a[d]=a[c+d%b];this.cumulativeWeight=0},restoreOriginalState:function(){this.binding.setValue(this.buffer,3*this.valueSize)},_select:function(a,b,c,d,e){if(.5<=d)for(d=0;d!==e;++d)a[b+d]=a[c+d]},_slerp:function(a,b,c,d){ka.slerpFlat(a,b,a,b,a,c,d)},_lerp:function(a,b,c,d,e){for(var f=1-d,g=0;g!==e;++g){var h=b+g;a[h]=a[h]*f+a[c+g]*d}}});Object.assign(Af.prototype,{getValue:function(a,b){this.bind();var c=this._bindings[this._targetGroup.nCachedObjects_]; -void 0!==c&&c.getValue(a,b)},setValue:function(a,b){for(var c=this._bindings,d=this._targetGroup.nCachedObjects_,e=c.length;d!==e;++d)c[d].setValue(a,b)},bind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].bind()},unbind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].unbind()}});Object.assign(pa,{Composite:Af,create:function(a,b,c){return a&&a.isAnimationObjectGroup?new pa.Composite(a,b,c):new pa(a, -b,c)},sanitizeNodeName:function(){var a=/[\[\]\.:\/]/g;return function(b){return b.replace(/\s/g,"_").replace(a,"")}}(),parseTrackName:function(){var a="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",b=/((?:WC+[\/:])*)/.source.replace("WC","[^\\[\\]\\.:\\/]");a=/(WCOD+)?/.source.replace("WCOD",a);var c=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC","[^\\[\\]\\.:\\/]"),d=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC","[^\\[\\]\\.:\\/]"),e=new RegExp("^"+b+a+c+d+"$"),f=["material","materials","bones"];return function(a){var b= -e.exec(a);if(!b)throw Error("PropertyBinding: Cannot parse trackName: "+a);b={nodeName:b[2],objectName:b[3],objectIndex:b[4],propertyName:b[5],propertyIndex:b[6]};var c=b.nodeName&&b.nodeName.lastIndexOf(".");if(void 0!==c&&-1!==c){var d=b.nodeName.substring(c+1);-1!==f.indexOf(d)&&(b.nodeName=b.nodeName.substring(0,c),b.objectName=d)}if(null===b.propertyName||0===b.propertyName.length)throw Error("PropertyBinding: can not parse propertyName from trackName: "+a);return b}}(),findNode:function(a,b){if(!b|| -""===b||"root"===b||"."===b||-1===b||b===a.name||b===a.uuid)return a;if(a.skeleton){var c=a.skeleton.getBoneByName(b);if(void 0!==c)return c}if(a.children){var d=function(a){for(var c=0;c=b){var n=b++,p=a[n];c[p.uuid]=l;a[l]=p;c[k]=n;a[n]=h;h=0;for(k=e;h!==k;++h){p=d[h];var t=p[l];p[l]=p[n];p[n]=t}}}this.nCachedObjects_=b},uncache:function(){for(var a=this._objects,b=a.length,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._bindings,f=e.length,g=0,h=arguments.length;g!==h;++g){var k= -arguments[g].uuid,l=d[k];if(void 0!==l)if(delete d[k],lb||0===c)return;this._startTime=null;b*=c}b*=this._updateTimeScale(a);c=this._updateTime(b);a=this._updateWeight(a);if(0c.parameterPositions[1]&&(this.stopFading(),0===d&&(this.enabled=!1))}}return this._effectiveWeight=b},_updateTimeScale:function(a){var b=0;if(!this.paused){b=this.timeScale;var c=this._timeScaleInterpolant;if(null!==c){var d=c.evaluate(a)[0];b*=d;a>c.parameterPositions[1]&&(this.stopWarping(),0===b?this.paused=!0:this.timeScale=b)}}return this._effectiveTimeScale=b},_updateTime:function(a){var b=this.time+a,c=this._clip.duration,d=this.loop,e=this._loopCount,f=2202===d;if(0===a)return-1=== -e?b:f&&1===(e&1)?c-b:b;if(2200===d)a:{if(-1===e&&(this._loopCount=0,this._setEndings(!0,!0,!1)),b>=c)b=c;else if(0>b)b=0;else break a;this.clampWhenFinished?this.paused=!0:this.enabled=!1;this._mixer.dispatchEvent({type:"finished",action:this,direction:0>a?-1:1})}else{-1===e&&(0<=a?(e=0,this._setEndings(!0,0===this.repetitions,f)):this._setEndings(0===this.repetitions,!0,f));if(b>=c||0>b){d=Math.floor(b/c);b-=c*d;e+=Math.abs(d);var g=this.repetitions-e;0>=g?(this.clampWhenFinished?this.paused=!0: -this.enabled=!1,b=0a,this._setEndings(a,!a,f)):this._setEndings(!1,!1,f),this._loopCount=e,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:d}))}if(f&&1===(e&1))return this.time=b,c-b}return this.time=b},_setEndings:function(a,b,c){var d=this._interpolantSettings;c?(d.endingStart=2401,d.endingEnd=2401):(d.endingStart=a?this.zeroSlopeAtStart?2401:2400:2402,d.endingEnd=b?this.zeroSlopeAtEnd?2401: -2400:2402)},_scheduleFading:function(a,b,c){var d=this._mixer,e=d.time,f=this._weightInterpolant;null===f&&(this._weightInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;f[0]=b;d[1]=e+a;f[1]=c;return this}});ye.prototype=Object.assign(Object.create(ja.prototype),{constructor:ye,_bindAction:function(a,b){var c=a._localRoot||this._root,d=a._clip.tracks,e=d.length,f=a._propertyBindings;a=a._interpolants;var g=c.uuid,h=this._bindingsByRootAndName,k=h[g];void 0=== -k&&(k={},h[g]=k);for(h=0;h!==e;++h){var l=d[h],n=l.name,p=k[n];if(void 0===p){p=f[h];if(void 0!==p){null===p._cacheIndex&&(++p.referenceCount,this._addInactiveBinding(p,g,n));continue}p=new xe(pa.create(c,n,b&&b._propertyBindings[h].binding.parsedPath),l.ValueTypeName,l.getValueSize());++p.referenceCount;this._addInactiveBinding(p,g,n)}f[h]=p;a[h].resultBuffer=p.buffer}},_activateAction:function(a){if(!this._isActiveAction(a)){if(null===a._cacheIndex){var b=(a._localRoot||this._root).uuid,c=a._clip.uuid, -d=this._actionsByClip[c];this._bindAction(a,d&&d.knownActions[0]);this._addInactiveAction(a,c,b)}b=a._propertyBindings;c=0;for(d=b.length;c!==d;++c){var e=b[c];0===e.useCount++&&(this._lendBinding(e),e.saveOriginalState())}this._lendAction(a)}},_deactivateAction:function(a){if(this._isActiveAction(a)){for(var b=a._propertyBindings,c=0,d=b.length;c!==d;++c){var e=b[c];0===--e.useCount&&(e.restoreOriginalState(),this._takeBackBinding(e))}this._takeBackAction(a)}},_initMemoryManager:function(){this._actions= -[];this._nActiveActions=0;this._actionsByClip={};this._bindings=[];this._nActiveBindings=0;this._bindingsByRootAndName={};this._controlInterpolants=[];this._nActiveControlInterpolants=0;var a=this;this.stats={actions:{get total(){return a._actions.length},get inUse(){return a._nActiveActions}},bindings:{get total(){return a._bindings.length},get inUse(){return a._nActiveBindings}},controlInterpolants:{get total(){return a._controlInterpolants.length},get inUse(){return a._nActiveControlInterpolants}}}}, -_isActiveAction:function(a){a=a._cacheIndex;return null!==a&&athis.max.x||a.ythis.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y},getParameter:function(a,b){void 0===b&&(console.warn("THREE.Box2: .getParameter() target is now required"),b=new A);return b.set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(a){return a.max.xthis.max.x||a.max.ythis.max.y?!1:!0}, -clampPoint:function(a,b){void 0===b&&(console.warn("THREE.Box2: .clampPoint() target is now required"),b=new A);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new A;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&& -a.max.equals(this.max)}});Object.assign(Ee.prototype,{set:function(a,b){this.start.copy(a);this.end.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},getCenter:function(a){void 0===a&&(console.warn("THREE.Line3: .getCenter() target is now required"),a=new n);return a.addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(a){void 0===a&&(console.warn("THREE.Line3: .delta() target is now required"), -a=new n);return a.subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(a,b){void 0===b&&(console.warn("THREE.Line3: .at() target is now required"),b=new n);return this.delta(b).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(){var a=new n,b=new n;return function(c,d){a.subVectors(c,this.start);b.subVectors(this.end,this.start);c=b.dot(b);c=b.dot(a)/c;d&& -(c=F.clamp(c,0,1));return c}}(),closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);void 0===c&&(console.warn("THREE.Line3: .closestPointToPoint() target is now required"),c=new n);return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a);this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)}});ld.prototype=Object.create(E.prototype);ld.prototype.constructor=ld;ld.prototype.isImmediateRenderObject= -!0;md.prototype=Object.create(U.prototype);md.prototype.constructor=md;md.prototype.update=function(){var a=new n,b=new n,c=new ra;return function(){var d=["a","b","c"];this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);var e=this.object.matrixWorld,f=this.geometry.attributes.position,g=this.object.geometry;if(g&&g.isGeometry)for(var h=g.vertices,k=g.faces,l=g=0,n=k.length;lMath.abs(b)&&(b=1E-8);this.scale.set(.5*this.size,.5*this.size,b);this.children[0].material.side=0>b?1:0;this.lookAt(this.plane.normal);E.prototype.updateMatrixWorld.call(this,a)};var Ud,Fe;db.prototype=Object.create(E.prototype);db.prototype.constructor=db;db.prototype.setDirection=function(){var a=new n,b;return function(c){.99999c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y), -this.quaternion.setFromAxisAngle(a,b))}}();db.prototype.setLength=function(a,b,c){void 0===b&&(b=.2*a);void 0===c&&(c=.2*b);this.line.scale.set(1,Math.max(0,a-b),1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};db.prototype.setColor=function(a){this.line.material.color.copy(a);this.cone.material.color.copy(a)};db.prototype.copy=function(a){E.prototype.copy.call(this,a,!1);this.line.copy(a.line);this.cone.copy(a.cone);return this};db.prototype.clone= -function(){return(new this.constructor).copy(this)};sd.prototype=Object.create(U.prototype);sd.prototype.constructor=sd;I.create=function(a,b){console.log("THREE.Curve.create() has been deprecated");a.prototype=Object.create(I.prototype);a.prototype.constructor=a;a.prototype.getPoint=b;return a};Object.assign(bb.prototype,{createPointsGeometry:function(a){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");a=this.getPoints(a); -return this.createGeometry(a)},createSpacedPointsGeometry:function(a){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");a=this.getSpacedPoints(a);return this.createGeometry(a)},createGeometry:function(a){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");for(var b=new Q,c=0,d=a.length;ce.far||f.push({distance:r,point:b.clone(),uv:sa.getUV(b, +h,k,m,l,p,t,new A),face:null,object:this})}}(),clone:function(){return(new this.constructor(this.material)).copy(this)},copy:function(a){E.prototype.copy.call(this,a);void 0!==a.center&&this.center.copy(a.center);return this}});Gc.prototype=Object.assign(Object.create(E.prototype),{constructor:Gc,copy:function(a){E.prototype.copy.call(this,a,!1);a=a.levels;for(var b=0,c=a.length;b=d[e].distance)d[e-1].object.visible=!1,d[e].object.visible=!0;else break;for(;ef||(l.applyMatrix4(this.matrixWorld),u=d.ray.origin.distanceTo(l),ud.far||e.push({distance:u,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}}else for(g=0,r=x.length/3-1;gf||(l.applyMatrix4(this.matrixWorld),u=d.ray.origin.distanceTo(l),ud.far||e.push({distance:u,point:h.clone().applyMatrix4(this.matrixWorld), +index:g,face:null,faceIndex:null,object:this}))}else if(g.isGeometry)for(k=g.vertices,m=k.length,g=0;gf||(l.applyMatrix4(this.matrixWorld),u=d.ray.origin.distanceTo(l),ud.far||e.push({distance:u,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}}}(),copy:function(a){E.prototype.copy.call(this,a);this.geometry.copy(a.geometry);this.material.copy(a.material);return this},clone:function(){return(new this.constructor).copy(this)}}); +U.prototype=Object.assign(Object.create(ua.prototype),{constructor:U,isLineSegments:!0,computeLineDistances:function(){var a=new n,b=new n;return function(){var c=this.geometry;if(c.isBufferGeometry)if(null===c.index){for(var d=c.attributes.position,e=[],f=0,g=d.count;fd.far||e.push({distance:a,distanceToRay:Math.sqrt(f),point:p.clone(),index:c,face:null,object:g}))}var g=this,h=this.geometry,k=this.matrixWorld,m=d.params.Points.threshold; +null===h.boundingSphere&&h.computeBoundingSphere();c.copy(h.boundingSphere);c.applyMatrix4(k);c.radius+=m;if(!1!==d.ray.intersectsSphere(c)){a.getInverse(k);b.copy(d.ray).applyMatrix4(a);m/=(this.scale.x+this.scale.y+this.scale.z)/3;var l=m*m;m=new n;var p=new n;if(h.isBufferGeometry){var t=h.index;h=h.attributes.position.array;if(null!==t){var x=t.array;t=0;for(var r=x.length;t=a.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}});Ub.prototype=Object.create(S.prototype);Ub.prototype.constructor=Ub;Ub.prototype.isCompressedTexture=!0;Ic.prototype=Object.create(S.prototype);Ic.prototype.constructor=Ic;Ic.prototype.isCanvasTexture= +!0;Jc.prototype=Object.create(S.prototype);Jc.prototype.constructor=Jc;Jc.prototype.isDepthTexture=!0;Vb.prototype=Object.create(D.prototype);Vb.prototype.constructor=Vb;Kc.prototype=Object.create(R.prototype);Kc.prototype.constructor=Kc;Wb.prototype=Object.create(D.prototype);Wb.prototype.constructor=Wb;Lc.prototype=Object.create(R.prototype);Lc.prototype.constructor=Lc;za.prototype=Object.create(D.prototype);za.prototype.constructor=za;Mc.prototype=Object.create(R.prototype);Mc.prototype.constructor= +Mc;Xb.prototype=Object.create(za.prototype);Xb.prototype.constructor=Xb;Nc.prototype=Object.create(R.prototype);Nc.prototype.constructor=Nc;tb.prototype=Object.create(za.prototype);tb.prototype.constructor=tb;Oc.prototype=Object.create(R.prototype);Oc.prototype.constructor=Oc;Yb.prototype=Object.create(za.prototype);Yb.prototype.constructor=Yb;Pc.prototype=Object.create(R.prototype);Pc.prototype.constructor=Pc;Zb.prototype=Object.create(za.prototype);Zb.prototype.constructor=Zb;Qc.prototype=Object.create(R.prototype); +Qc.prototype.constructor=Qc;$b.prototype=Object.create(D.prototype);$b.prototype.constructor=$b;Rc.prototype=Object.create(R.prototype);Rc.prototype.constructor=Rc;ac.prototype=Object.create(D.prototype);ac.prototype.constructor=ac;Sc.prototype=Object.create(R.prototype);Sc.prototype.constructor=Sc;bc.prototype=Object.create(D.prototype);bc.prototype.constructor=bc;var eh={triangulate:function(a,b,c){c=c||2;var d=b&&b.length,e=d?b[0]*c:a.length,f=nf(a,0,e,c,!0),g=[];if(!f)return g;var h;if(d){var k= +c;d=[];var m;var l=0;for(m=b.length;l80*c){var x=h=a[0];var r=d=a[1];for(k=c;kh&&(h=l),b>d&&(d=b);h=Math.max(h-x,d-r);h=0!==h?1/h:0}Vc(f,g,c,x,r,h);return g}},$a={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e$a.area(a)},triangulateShape:function(a,b){var c=[],d=[],e=[];rf(a);sf(c,a);var f=a.length;b.forEach(rf);for(a=0;aMath.abs(g-k)?[new A(a,1-c),new A(h,1-d),new A(m,1-e),new A(p,1-b)]:[new A(g,1-c),new A(k,1-d),new A(l,1-e),new A(n,1-b)]}};Xc.prototype=Object.create(R.prototype);Xc.prototype.constructor=Xc;cc.prototype=Object.create(Ua.prototype);cc.prototype.constructor=cc;Yc.prototype=Object.create(R.prototype);Yc.prototype.constructor=Yc;wb.prototype=Object.create(D.prototype);wb.prototype.constructor=wb;Zc.prototype=Object.create(R.prototype);Zc.prototype.constructor=Zc;dc.prototype=Object.create(D.prototype); +dc.prototype.constructor=dc;$c.prototype=Object.create(R.prototype);$c.prototype.constructor=$c;ec.prototype=Object.create(D.prototype);ec.prototype.constructor=ec;xb.prototype=Object.create(R.prototype);xb.prototype.constructor=xb;xb.prototype.toJSON=function(){var a=R.prototype.toJSON.call(this);return uf(this.parameters.shapes,a)};yb.prototype=Object.create(D.prototype);yb.prototype.constructor=yb;yb.prototype.toJSON=function(){var a=D.prototype.toJSON.call(this);return uf(this.parameters.shapes, +a)};fc.prototype=Object.create(D.prototype);fc.prototype.constructor=fc;zb.prototype=Object.create(R.prototype);zb.prototype.constructor=zb;ab.prototype=Object.create(D.prototype);ab.prototype.constructor=ab;ad.prototype=Object.create(zb.prototype);ad.prototype.constructor=ad;bd.prototype=Object.create(ab.prototype);bd.prototype.constructor=bd;cd.prototype=Object.create(R.prototype);cd.prototype.constructor=cd;gc.prototype=Object.create(D.prototype);gc.prototype.constructor=gc;var ia=Object.freeze({WireframeGeometry:Vb, +ParametricGeometry:Kc,ParametricBufferGeometry:Wb,TetrahedronGeometry:Mc,TetrahedronBufferGeometry:Xb,OctahedronGeometry:Nc,OctahedronBufferGeometry:tb,IcosahedronGeometry:Oc,IcosahedronBufferGeometry:Yb,DodecahedronGeometry:Pc,DodecahedronBufferGeometry:Zb,PolyhedronGeometry:Lc,PolyhedronBufferGeometry:za,TubeGeometry:Qc,TubeBufferGeometry:$b,TorusKnotGeometry:Rc,TorusKnotBufferGeometry:ac,TorusGeometry:Sc,TorusBufferGeometry:bc,TextGeometry:Xc,TextBufferGeometry:cc,SphereGeometry:Yc,SphereBufferGeometry:wb, +RingGeometry:Zc,RingBufferGeometry:dc,PlaneGeometry:zc,PlaneBufferGeometry:qb,LatheGeometry:$c,LatheBufferGeometry:ec,ShapeGeometry:xb,ShapeBufferGeometry:yb,ExtrudeGeometry:vb,ExtrudeBufferGeometry:Ua,EdgesGeometry:fc,ConeGeometry:ad,ConeBufferGeometry:bd,CylinderGeometry:zb,CylinderBufferGeometry:ab,CircleGeometry:cd,CircleBufferGeometry:gc,BoxGeometry:Mb,BoxBufferGeometry:pb});Ab.prototype=Object.create(L.prototype);Ab.prototype.constructor=Ab;Ab.prototype.isShadowMaterial=!0;Ab.prototype.copy= +function(a){L.prototype.copy.call(this,a);this.color.copy(a.color);return this};hc.prototype=Object.create(Ca.prototype);hc.prototype.constructor=hc;hc.prototype.isRawShaderMaterial=!0;Va.prototype=Object.create(L.prototype);Va.prototype.constructor=Va;Va.prototype.isMeshStandardMaterial=!0;Va.prototype.copy=function(a){L.prototype.copy.call(this,a);this.defines={STANDARD:""};this.color.copy(a.color);this.roughness=a.roughness;this.metalness=a.metalness;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity= +a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.roughnessMap=a.roughnessMap;this.metalnessMap= +a.metalnessMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.envMapIntensity=a.envMapIntensity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Bb.prototype=Object.create(Va.prototype);Bb.prototype.constructor=Bb;Bb.prototype.isMeshPhysicalMaterial= +!0;Bb.prototype.copy=function(a){Va.prototype.copy.call(this,a);this.defines={PHYSICAL:""};this.reflectivity=a.reflectivity;this.clearCoat=a.clearCoat;this.clearCoatRoughness=a.clearCoatRoughness;return this};Ia.prototype=Object.create(L.prototype);Ia.prototype.constructor=Ia;Ia.prototype.isMeshPhongMaterial=!0;Ia.prototype.copy=function(a){L.prototype.copy.call(this,a);this.color.copy(a.color);this.specular.copy(a.specular);this.shininess=a.shininess;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity= +a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap; +this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Cb.prototype=Object.create(Ia.prototype);Cb.prototype.constructor=Cb;Cb.prototype.isMeshToonMaterial=!0;Cb.prototype.copy=function(a){Ia.prototype.copy.call(this, +a);this.gradientMap=a.gradientMap;return this};Db.prototype=Object.create(L.prototype);Db.prototype.constructor=Db;Db.prototype.isMeshNormalMaterial=!0;Db.prototype.copy=function(a){L.prototype.copy.call(this,a);this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe; +this.wireframeLinewidth=a.wireframeLinewidth;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Eb.prototype=Object.create(L.prototype);Eb.prototype.constructor=Eb;Eb.prototype.isMeshLambertMaterial=!0;Eb.prototype.copy=function(a){L.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive); +this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this}; +Fb.prototype=Object.create(L.prototype);Fb.prototype.constructor=Fb;Fb.prototype.isMeshMatcapMaterial=!0;Fb.prototype.copy=function(a){L.prototype.copy.call(this,a);this.defines={MATCAP:""};this.color.copy(a.color);this.matcap=a.matcap;this.map=a.map;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias= +a.displacementBias;this.alphaMap=a.alphaMap;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};Gb.prototype=Object.create(W.prototype);Gb.prototype.constructor=Gb;Gb.prototype.isLineDashedMaterial=!0;Gb.prototype.copy=function(a){W.prototype.copy.call(this,a);this.scale=a.scale;this.dashSize=a.dashSize;this.gapSize=a.gapSize;return this};var fh=Object.freeze({ShadowMaterial:Ab,SpriteMaterial:ib,RawShaderMaterial:hc,ShaderMaterial:Ca,PointsMaterial:Ha, +MeshPhysicalMaterial:Bb,MeshStandardMaterial:Va,MeshPhongMaterial:Ia,MeshToonMaterial:Cb,MeshNormalMaterial:Db,MeshLambertMaterial:Eb,MeshDepthMaterial:fb,MeshDistanceMaterial:gb,MeshBasicMaterial:xa,MeshMatcapMaterial:Fb,LineDashedMaterial:Gb,LineBasicMaterial:W,Material:L}),ta={arraySlice:function(a,b,c){return ta.isTypedArray(a)?new a.constructor(a.subarray(b,void 0!==c?c:a.length)):a.slice(b,c)},convertArray:function(a,b,c){return!a||!c&&a.constructor===b?a:"number"===typeof b.BYTES_PER_ELEMENT? +new b(a):Array.prototype.slice.call(a)},isTypedArray:function(a){return ArrayBuffer.isView(a)&&!(a instanceof DataView)},getKeyframeOrder:function(a){for(var b=a.length,c=Array(b),d=0;d!==b;++d)c[d]=d;c.sort(function(b,c){return a[b]-a[c]});return c},sortedArray:function(a,b,c){for(var d=a.length,e=new a.constructor(d),f=0,g=0;g!==d;++f)for(var h=c[f]*b,k=0;k!==b;++k)e[g++]=a[h+k];return e},flattenJSON:function(a,b,c,d){for(var e=1,f=a[0];void 0!==f&&void 0===f[d];)f=a[e++];if(void 0!==f){var g=f[d]; +if(void 0!==g)if(Array.isArray(g)){do g=f[d],void 0!==g&&(b.push(f.time),c.push.apply(c,g)),f=a[e++];while(void 0!==f)}else if(void 0!==g.toArray){do g=f[d],void 0!==g&&(b.push(f.time),g.toArray(c,c.length)),f=a[e++];while(void 0!==f)}else{do g=f[d],void 0!==g&&(b.push(f.time),c.push(g)),f=a[e++];while(void 0!==f)}}}};Object.assign(wa.prototype,{evaluate:function(a){var b=this.parameterPositions,c=this._cachedIndex,d=b[c],e=b[c-1];a:{b:{c:{d:if(!(a=e)break a;else{f=b[1];a=e)break b}d=c;c=0}}for(;c>>1,ab;)--f;++f;if(0!==e||f!==d)e>=f&&(f=Math.max(f,1),e=f-1),a=this.getValueSize(),this.times=ta.arraySlice(c,e,f),this.values=ta.arraySlice(this.values,e*a,f*a);return this},validate:function(){var a=!0,b=this.getValueSize();0!==b-Math.floor(b)&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),a=!1);var c=this.times;b=this.values;var d=c.length;0===d&&(console.error("THREE.KeyframeTrack: Track is empty.", +this),a=!1);for(var e=null,f=0;f!==d;f++){var g=c[f];if("number"===typeof g&&isNaN(g)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,f,g);a=!1;break}if(null!==e&&e>g){console.error("THREE.KeyframeTrack: Out of order keys.",this,f,g,e);a=!1;break}e=g}if(void 0!==b&&ta.isTypedArray(b))for(f=0,c=b.length;f!==c;++f)if(d=b[f],isNaN(d)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,f,d);a=!1;break}return a},optimize:function(){for(var a=this.times,b=this.values, +c=this.getValueSize(),d=2302===this.getInterpolation(),e=1,f=a.length-1,g=1;gg)e=a+1;else if(0b&&(b=0);1Number.EPSILON&&(g.normalize(),c=Math.acos(G.clamp(d[k-1].dot(d[k]),-1,1)),e[k].applyMatrix4(h.makeRotationAxis(g,c))),f[k].crossVectors(d[k],e[k]);if(!0===b)for(c=Math.acos(G.clamp(e[0].dot(e[a]),-1,1)),c/=a,0d;)d+=c;for(;d>c;)d-=c;de&&(e=1);1E-4>d&&(d=e);1E-4>k&&(k=e);He.initNonuniformCatmullRom(f.x,g.x,h.x,c.x,d,e,k);Ie.initNonuniformCatmullRom(f.y,g.y,h.y,c.y,d,e,k);Je.initNonuniformCatmullRom(f.z,g.z,h.z,c.z,d,e,k)}else"catmullrom"===this.curveType&&(He.initCatmullRom(f.x,g.x,h.x,c.x,this.tension),Ie.initCatmullRom(f.y,g.y,h.y,c.y,this.tension),Je.initCatmullRom(f.z,g.z,h.z,c.z,this.tension));b.set(He.calc(a), +Ie.calc(a),Je.calc(a));return b};va.prototype.copy=function(a){J.prototype.copy.call(this,a);this.points=[];for(var b=0,c=a.points.length;bc.length-2?c.length-1:a+1];c=c[a>c.length-3?c.length-1:a+2];b.set(xf(d,e.x,f.x,g.x,c.x),xf(d,e.y,f.y,g.y,c.y));return b};Na.prototype.copy=function(a){J.prototype.copy.call(this,a);this.points=[];for(var b=0,c=a.points.length;b=b)return b=c[a]-b,a=this.curves[a],c=a.getLength(),a.getPointAt(0===c?0:1-b/c);a++}return null},getLength:function(){var a=this.getCurveLengths(); +return a[a.length-1]},updateArcLengths:function(){this.needsUpdate=!0;this.cacheLengths=null;this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;cNumber.EPSILON){if(0>m&&(g=b[f],k=-k,h=b[e],m=-m),!(a.yh.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=m*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=h.x))return!0}return d}var e=$a.isClockWise,f=this.subPaths;if(0===f.length)return[];if(!0===b)return c(f);b=[];if(1=== +f.length){var g=f[0];var h=new jb;h.curves=g.curves;b.push(h);return b}var k=!e(f[0].getPoints());k=a?!k:k;h=[];var m=[],l=[],p=0;m[p]=void 0;l[p]=[];for(var n=0,x=f.length;nm.opacity&&(m.transparent=!0);d.setTextures(k);return d.parse(m)}}()});var Wd,ue={getContext:function(){void 0===Wd&&(Wd=new (window.AudioContext||window.webkitAudioContext));return Wd},setContext:function(a){Wd=a}};Object.assign(re.prototype,{load:function(a,b,c,d){var e=new Ja(this.manager);e.setResponseType("arraybuffer");e.setPath(this.path);e.load(a,function(a){a=a.slice(0);ue.getContext().decodeAudioData(a,function(a){b(a)})}, +c,d)},setPath:function(a){this.path=a;return this}});Object.assign(zf.prototype,{update:function(){var a,b,c,d,e,f,g,h,k=new Q,m=new Q;return function(l){if(a!==this||b!==l.focus||c!==l.fov||d!==l.aspect*this.aspect||e!==l.near||f!==l.far||g!==l.zoom||h!==this.eyeSep){a=this;b=l.focus;c=l.fov;d=l.aspect*this.aspect;e=l.near;f=l.far;g=l.zoom;var n=l.projectionMatrix.clone();h=this.eyeSep/2;var q=h*e/b,x=e*Math.tan(G.DEG2RAD*c*.5)/g;m.elements[12]=-h;k.elements[12]=h;var r=-x*d+q;var u=x*d+q;n.elements[0]= +2*e/(u-r);n.elements[8]=(u+r)/(u-r);this.cameraL.projectionMatrix.copy(n);r=-x*d-q;u=x*d-q;n.elements[0]=2*e/(u-r);n.elements[8]=(u+r)/(u-r);this.cameraR.projectionMatrix.copy(n)}this.cameraL.matrixWorld.copy(l.matrixWorld).multiply(m);this.cameraR.matrixWorld.copy(l.matrixWorld).multiply(k)}}()});kd.prototype=Object.create(E.prototype);kd.prototype.constructor=kd;Object.assign(se.prototype,{start:function(){this.oldTime=this.startTime=("undefined"===typeof performance?Date:performance).now();this.elapsedTime= +0;this.running=!0},stop:function(){this.getElapsedTime();this.autoStart=this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){var b=("undefined"===typeof performance?Date:performance).now();a=(b-this.oldTime)/1E3;this.oldTime=b;this.elapsedTime+=a}return a}});te.prototype=Object.assign(Object.create(E.prototype),{constructor:te,getInput:function(){return this.gain},removeFilter:function(){null!== +this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null);return this},getFilter:function(){return this.filter},setFilter:function(a){null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination);this.filter=a;this.gain.connect(this.filter);this.filter.connect(this.context.destination);return this},getMasterVolume:function(){return this.gain.gain.value}, +setMasterVolume:function(a){this.gain.gain.setTargetAtTime(a,this.context.currentTime,.01);return this},updateMatrixWorld:function(){var a=new n,b=new ka,c=new n,d=new n,e=new se;return function(f){E.prototype.updateMatrixWorld.call(this,f);f=this.context.listener;var g=this.up;this.timeDelta=e.getDelta();this.matrixWorld.decompose(a,b,c);d.set(0,0,-1).applyQuaternion(b);if(f.positionX){var h=this.context.currentTime+this.timeDelta;f.positionX.linearRampToValueAtTime(a.x,h);f.positionY.linearRampToValueAtTime(a.y, +h);f.positionZ.linearRampToValueAtTime(a.z,h);f.forwardX.linearRampToValueAtTime(d.x,h);f.forwardY.linearRampToValueAtTime(d.y,h);f.forwardZ.linearRampToValueAtTime(d.z,h);f.upX.linearRampToValueAtTime(g.x,h);f.upY.linearRampToValueAtTime(g.y,h);f.upZ.linearRampToValueAtTime(g.z,h)}else f.setPosition(a.x,a.y,a.z),f.setOrientation(d.x,d.y,d.z,g.x,g.y,g.z)}}()});lc.prototype=Object.assign(Object.create(E.prototype),{constructor:lc,getOutput:function(){return this.gain},setNodeSource:function(a){this.hasPlaybackControl= +!1;this.sourceType="audioNode";this.source=a;this.connect();return this},setMediaElementSource:function(a){this.hasPlaybackControl=!1;this.sourceType="mediaNode";this.source=this.context.createMediaElementSource(a);this.connect();return this},setBuffer:function(a){this.buffer=a;this.sourceType="buffer";this.autoplay&&this.play();return this},play:function(){if(!0===this.isPlaying)console.warn("THREE.Audio: Audio is already playing.");else if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control."); +else{var a=this.context.createBufferSource();a.buffer=this.buffer;a.loop=this.loop;a.onended=this.onEnded.bind(this);this.startTime=this.context.currentTime;a.start(this.startTime,this.offset);this.isPlaying=!0;this.source=a;this.setDetune(this.detune);this.setPlaybackRate(this.playbackRate);return this.connect()}},pause:function(){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return!0===this.isPlaying&&(this.source.stop(),this.source.onended= +null,this.offset+=(this.context.currentTime-this.startTime)*this.playbackRate,this.isPlaying=!1),this},stop:function(){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this.source.stop(),this.source.onended=null,this.offset=0,this.isPlaying=!1,this},connect:function(){if(0d&&this._mixBufferRegion(c,a,3*b,1-d,b);d=b;for(var f=b+b;d!==f;++d)if(c[d]!==c[d+b]){e.setValue(c,a);break}},saveOriginalState:function(){var a=this.buffer,b=this.valueSize,c=3*b;this.binding.getValue(a,c);for(var d=b;d!==c;++d)a[d]=a[c+d%b];this.cumulativeWeight=0},restoreOriginalState:function(){this.binding.setValue(this.buffer,3*this.valueSize)},_select:function(a,b,c,d,e){if(.5<=d)for(d= +0;d!==e;++d)a[b+d]=a[c+d]},_slerp:function(a,b,c,d){ka.slerpFlat(a,b,a,b,a,c,d)},_lerp:function(a,b,c,d,e){for(var f=1-d,g=0;g!==e;++g){var h=b+g;a[h]=a[h]*f+a[c+g]*d}}});Object.assign(Af.prototype,{getValue:function(a,b){this.bind();var c=this._bindings[this._targetGroup.nCachedObjects_];void 0!==c&&c.getValue(a,b)},setValue:function(a,b){for(var c=this._bindings,d=this._targetGroup.nCachedObjects_,e=c.length;d!==e;++d)c[d].setValue(a,b)},bind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_, +c=a.length;b!==c;++b)a[b].bind()},unbind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].unbind()}});Object.assign(pa,{Composite:Af,create:function(a,b,c){return a&&a.isAnimationObjectGroup?new pa.Composite(a,b,c):new pa(a,b,c)},sanitizeNodeName:function(){var a=/[\[\]\.:\/]/g;return function(b){return b.replace(/\s/g,"_").replace(a,"")}}(),parseTrackName:function(){var a="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",b=/((?:WC+[\/:])*)/.source.replace("WC", +"[^\\[\\]\\.:\\/]");a=/(WCOD+)?/.source.replace("WCOD",a);var c=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC","[^\\[\\]\\.:\\/]"),d=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC","[^\\[\\]\\.:\\/]"),e=new RegExp("^"+b+a+c+d+"$"),f=["material","materials","bones"];return function(a){var b=e.exec(a);if(!b)throw Error("PropertyBinding: Cannot parse trackName: "+a);b={nodeName:b[2],objectName:b[3],objectIndex:b[4],propertyName:b[5],propertyIndex:b[6]};var c=b.nodeName&&b.nodeName.lastIndexOf(".");if(void 0!== +c&&-1!==c){var d=b.nodeName.substring(c+1);-1!==f.indexOf(d)&&(b.nodeName=b.nodeName.substring(0,c),b.objectName=d)}if(null===b.propertyName||0===b.propertyName.length)throw Error("PropertyBinding: can not parse propertyName from trackName: "+a);return b}}(),findNode:function(a,b){if(!b||""===b||"root"===b||"."===b||-1===b||b===a.name||b===a.uuid)return a;if(a.skeleton){var c=a.skeleton.getBoneByName(b);if(void 0!==c)return c}if(a.children){var d=function(a){for(var c=0;c=b){var n=b++,p=a[n];c[p.uuid]=l;a[l]=p;c[k]=n;a[n]=h;h=0;for(k=e;h!==k;++h){p=d[h];var t=p[l];p[l]=p[n];p[n]=t}}}this.nCachedObjects_=b},uncache:function(){for(var a=this._objects,b=a.length,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._bindings,f=e.length,g=0,h=arguments.length;g!==h;++g){var k=arguments[g].uuid,l=d[k];if(void 0!==l)if(delete d[k],lb||0===c)return;this._startTime=null;b*=c}b*=this._updateTimeScale(a);c=this._updateTime(b);a=this._updateWeight(a);if(0c.parameterPositions[1]&&(this.stopFading(),0===d&&(this.enabled=!1))}}return this._effectiveWeight=b},_updateTimeScale:function(a){var b=0;if(!this.paused){b=this.timeScale;var c=this._timeScaleInterpolant;if(null!==c){var d=c.evaluate(a)[0]; +b*=d;a>c.parameterPositions[1]&&(this.stopWarping(),0===b?this.paused=!0:this.timeScale=b)}}return this._effectiveTimeScale=b},_updateTime:function(a){var b=this.time+a,c=this._clip.duration,d=this.loop,e=this._loopCount,f=2202===d;if(0===a)return-1===e?b:f&&1===(e&1)?c-b:b;if(2200===d)a:{if(-1===e&&(this._loopCount=0,this._setEndings(!0,!0,!1)),b>=c)b=c;else if(0>b)b=0;else break a;this.clampWhenFinished?this.paused=!0:this.enabled=!1;this._mixer.dispatchEvent({type:"finished",action:this,direction:0> +a?-1:1})}else{-1===e&&(0<=a?(e=0,this._setEndings(!0,0===this.repetitions,f)):this._setEndings(0===this.repetitions,!0,f));if(b>=c||0>b){d=Math.floor(b/c);b-=c*d;e+=Math.abs(d);var g=this.repetitions-e;0>=g?(this.clampWhenFinished?this.paused=!0:this.enabled=!1,b=0a,this._setEndings(a,!a,f)):this._setEndings(!1,!1,f),this._loopCount=e,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:d}))}if(f&& +1===(e&1))return this.time=b,c-b}return this.time=b},_setEndings:function(a,b,c){var d=this._interpolantSettings;c?(d.endingStart=2401,d.endingEnd=2401):(d.endingStart=a?this.zeroSlopeAtStart?2401:2400:2402,d.endingEnd=b?this.zeroSlopeAtEnd?2401:2400:2402)},_scheduleFading:function(a,b,c){var d=this._mixer,e=d.time,f=this._weightInterpolant;null===f&&(this._weightInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;f[0]=b;d[1]=e+a;f[1]=c;return this}});ye.prototype= +Object.assign(Object.create(ja.prototype),{constructor:ye,_bindAction:function(a,b){var c=a._localRoot||this._root,d=a._clip.tracks,e=d.length,f=a._propertyBindings;a=a._interpolants;var g=c.uuid,h=this._bindingsByRootAndName,k=h[g];void 0===k&&(k={},h[g]=k);for(h=0;h!==e;++h){var l=d[h],n=l.name,p=k[n];if(void 0===p){p=f[h];if(void 0!==p){null===p._cacheIndex&&(++p.referenceCount,this._addInactiveBinding(p,g,n));continue}p=new xe(pa.create(c,n,b&&b._propertyBindings[h].binding.parsedPath),l.ValueTypeName, +l.getValueSize());++p.referenceCount;this._addInactiveBinding(p,g,n)}f[h]=p;a[h].resultBuffer=p.buffer}},_activateAction:function(a){if(!this._isActiveAction(a)){if(null===a._cacheIndex){var b=(a._localRoot||this._root).uuid,c=a._clip.uuid,d=this._actionsByClip[c];this._bindAction(a,d&&d.knownActions[0]);this._addInactiveAction(a,c,b)}b=a._propertyBindings;c=0;for(d=b.length;c!==d;++c){var e=b[c];0===e.useCount++&&(this._lendBinding(e),e.saveOriginalState())}this._lendAction(a)}},_deactivateAction:function(a){if(this._isActiveAction(a)){for(var b= +a._propertyBindings,c=0,d=b.length;c!==d;++c){var e=b[c];0===--e.useCount&&(e.restoreOriginalState(),this._takeBackBinding(e))}this._takeBackAction(a)}},_initMemoryManager:function(){this._actions=[];this._nActiveActions=0;this._actionsByClip={};this._bindings=[];this._nActiveBindings=0;this._bindingsByRootAndName={};this._controlInterpolants=[];this._nActiveControlInterpolants=0;var a=this;this.stats={actions:{get total(){return a._actions.length},get inUse(){return a._nActiveActions}},bindings:{get total(){return a._bindings.length}, +get inUse(){return a._nActiveBindings}},controlInterpolants:{get total(){return a._controlInterpolants.length},get inUse(){return a._nActiveControlInterpolants}}}},_isActiveAction:function(a){a=a._cacheIndex;return null!==a&&athis.max.x||a.ythis.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y},getParameter:function(a,b){void 0===b&&(console.warn("THREE.Box2: .getParameter() target is now required"),b=new A); +return b.set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(a){return a.max.xthis.max.x||a.max.ythis.max.y?!1:!0},clampPoint:function(a,b){void 0===b&&(console.warn("THREE.Box2: .clampPoint() target is now required"),b=new A);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new A;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min); +this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});Object.assign(Ee.prototype,{set:function(a,b){this.start.copy(a);this.end.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.start.copy(a.start);this.end.copy(a.end);return this},getCenter:function(a){void 0=== +a&&(console.warn("THREE.Line3: .getCenter() target is now required"),a=new n);return a.addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(a){void 0===a&&(console.warn("THREE.Line3: .delta() target is now required"),a=new n);return a.subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(a,b){void 0===b&&(console.warn("THREE.Line3: .at() target is now required"),b= +new n);return this.delta(b).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(){var a=new n,b=new n;return function(c,d){a.subVectors(c,this.start);b.subVectors(this.end,this.start);c=b.dot(b);c=b.dot(a)/c;d&&(c=G.clamp(c,0,1));return c}}(),closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);void 0===c&&(console.warn("THREE.Line3: .closestPointToPoint() target is now required"),c=new n);return this.delta(c).multiplyScalar(a).add(this.start)},applyMatrix4:function(a){this.start.applyMatrix4(a); +this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)}});ld.prototype=Object.create(E.prototype);ld.prototype.constructor=ld;ld.prototype.isImmediateRenderObject=!0;md.prototype=Object.create(U.prototype);md.prototype.constructor=md;md.prototype.update=function(){var a=new n,b=new n,c=new ra;return function(){var d=["a","b","c"];this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);var e=this.object.matrixWorld,f= +this.geometry.attributes.position,g=this.object.geometry;if(g&&g.isGeometry)for(var h=g.vertices,k=g.faces,l=g=0,n=k.length;lMath.abs(b)&&(b=1E-8);this.scale.set(.5*this.size,.5*this.size,b);this.children[0].material.side=0>b?1:0;this.lookAt(this.plane.normal);E.prototype.updateMatrixWorld.call(this,a)};var Ud,Fe;db.prototype= +Object.create(E.prototype);db.prototype.constructor=db;db.prototype.setDirection=function(){var a=new n,b;return function(c){.99999c.y?this.quaternion.set(1,0,0,0):(a.set(c.z,0,-c.x).normalize(),b=Math.acos(c.y),this.quaternion.setFromAxisAngle(a,b))}}();db.prototype.setLength=function(a,b,c){void 0===b&&(b=.2*a);void 0===c&&(c=.2*b);this.line.scale.set(1,Math.max(0,a-b),1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()}; +db.prototype.setColor=function(a){this.line.material.color.copy(a);this.cone.material.color.copy(a)};db.prototype.copy=function(a){E.prototype.copy.call(this,a,!1);this.line.copy(a.line);this.cone.copy(a.cone);return this};db.prototype.clone=function(){return(new this.constructor).copy(this)};sd.prototype=Object.create(U.prototype);sd.prototype.constructor=sd;J.create=function(a,b){console.log("THREE.Curve.create() has been deprecated");a.prototype=Object.create(J.prototype);a.prototype.constructor= +a;a.prototype.getPoint=b;return a};Object.assign(bb.prototype,{createPointsGeometry:function(a){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");a=this.getPoints(a);return this.createGeometry(a)},createSpacedPointsGeometry:function(a){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");a=this.getSpacedPoints(a);return this.createGeometry(a)}, +createGeometry:function(a){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");for(var b=new R,c=0,d=a.length;c\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; -var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; +var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; -var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; +var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}"; var meshmatcap_frag = "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}"; @@ -14486,6 +14486,7 @@ Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), { if ( intersection ) { intersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics + intersection.face.materialIndex = group.materialIndex; intersects.push( intersection ); } @@ -14543,6 +14544,7 @@ Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), { if ( intersection ) { intersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics + intersection.face.materialIndex = group.materialIndex; intersects.push( intersection ); } @@ -14723,7 +14725,7 @@ function WebGLBackground( renderer, state, objects, premultipliedAlpha ) { vertexShader: ShaderLib.cube.vertexShader, fragmentShader: ShaderLib.cube.fragmentShader, side: BackSide, - depthTest: true, + depthTest: false, depthWrite: false, fog: false } ) @@ -20101,9 +20103,9 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } - function textureNeedsGenerateMipmaps( texture, isPowerOfTwo ) { + function textureNeedsGenerateMipmaps( texture, supportsMips ) { - return texture.generateMipmaps && isPowerOfTwo && + return texture.generateMipmaps && supportsMips && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; } @@ -20373,12 +20375,12 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } var image = cubeImage[ 0 ], - isPowerOfTwoImage = isPowerOfTwo( image ), + supportsMips = isPowerOfTwo( image ) || capabilities.isWebGL2, glFormat = utils.convert( texture.format ), glType = utils.convert( texture.type ), glInternalFormat = getInternalFormat( glFormat, glType ); - setTextureParameters( 34067, texture, isPowerOfTwoImage ); + setTextureParameters( 34067, texture, supportsMips ); for ( var i = 0; i < 6; i ++ ) { @@ -20436,7 +20438,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } - if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) { + if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { // We assume images for cube map have the same size. generateMipmap( 34067, texture, image.width, image.height ); @@ -20465,11 +20467,11 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } - function setTextureParameters( textureType, texture, isPowerOfTwoImage ) { + function setTextureParameters( textureType, texture, supportsMips ) { var extension; - if ( isPowerOfTwoImage ) { + if ( supportsMips ) { _gl.texParameteri( textureType, 10242, utils.convert( texture.wrapS ) ); _gl.texParameteri( textureType, 10243, utils.convert( texture.wrapT ) ); @@ -20557,12 +20559,12 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, var needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false; var image = resizeImage( texture.image, needsPowerOfTwo, false, capabilities.maxTextureSize ); - var isPowerOfTwoImage = isPowerOfTwo( image ), + var supportsMips = isPowerOfTwo( image ) || capabilities.isWebGL2, glFormat = utils.convert( texture.format ), glType = utils.convert( texture.type ), glInternalFormat = getInternalFormat( glFormat, glType ); - setTextureParameters( textureType, texture, isPowerOfTwoImage ); + setTextureParameters( textureType, texture, supportsMips ); var mipmap, mipmaps = texture.mipmaps; @@ -20628,7 +20630,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, // if there are no manual mipmaps // set 0 level mipmap and then use GL to generate other mipmap levels - if ( mipmaps.length > 0 && isPowerOfTwoImage ) { + if ( mipmaps.length > 0 && supportsMips ) { for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { @@ -20688,7 +20690,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, // if there are no manual mipmaps // set 0 level mipmap and then use GL to generate other mipmap levels - if ( mipmaps.length > 0 && isPowerOfTwoImage ) { + if ( mipmaps.length > 0 && supportsMips ) { for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { @@ -20709,7 +20711,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } - if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) { + if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { generateMipmap( 3553, texture, image.width, image.height ); @@ -20898,7 +20900,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, var isCube = ( renderTarget.isWebGLRenderTargetCube === true ); var isMultisample = ( renderTarget.isWebGLMultisampleRenderTarget === true ); - var isTargetPowerOfTwo = isPowerOfTwo( renderTarget ); + var supportsMips = isPowerOfTwo( renderTarget ) || capabilities.isWebGL2; // Setup framebuffer @@ -20959,7 +20961,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, if ( isCube ) { state.bindTexture( 34067, textureProperties.__webglTexture ); - setTextureParameters( 34067, renderTarget.texture, isTargetPowerOfTwo ); + setTextureParameters( 34067, renderTarget.texture, supportsMips ); for ( var i = 0; i < 6; i ++ ) { @@ -20967,7 +20969,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } - if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) { + if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) { generateMipmap( 34067, renderTarget.texture, renderTarget.width, renderTarget.height ); @@ -20978,10 +20980,10 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } else { state.bindTexture( 3553, textureProperties.__webglTexture ); - setTextureParameters( 3553, renderTarget.texture, isTargetPowerOfTwo ); + setTextureParameters( 3553, renderTarget.texture, supportsMips ); setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, 36064, 3553 ); - if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) { + if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) { generateMipmap( 3553, renderTarget.texture, renderTarget.width, renderTarget.height ); @@ -21004,9 +21006,9 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, function updateRenderTargetMipmap( renderTarget ) { var texture = renderTarget.texture; - var isTargetPowerOfTwo = isPowerOfTwo( renderTarget ); + var supportsMips = isPowerOfTwo( renderTarget ) || capabilities.isWebGL2; - if ( textureNeedsGenerateMipmaps( texture, isTargetPowerOfTwo ) ) { + if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { var target = renderTarget.isWebGLRenderTargetCube ? 34067 : 3553; var webglTexture = properties.get( texture ).__webglTexture; @@ -25051,6 +25053,8 @@ Scene.prototype = Object.assign( Object.create( Object3D.prototype ), { constructor: Scene, + isScene: true, + copy: function ( source, recursive ) { Object3D.prototype.copy.call( this, source, recursive ); diff --git a/dist/Three.d.ts b/dist/Three.d.ts deleted file mode 100644 index 8bf447231b1265..00000000000000 --- a/dist/Three.d.ts +++ /dev/null @@ -1,143 +0,0 @@ -import './polyfills'; -export { WebGLRenderTargetCube } from './renderers/WebGLRenderTargetCube'; -export { WebGLRenderTarget } from './renderers/WebGLRenderTarget'; -export { WebGLRenderer } from './renderers/WebGLRenderer'; -export { ShaderLib } from './renderers/shaders/ShaderLib'; -export { UniformsLib } from './renderers/shaders/UniformsLib'; -export { UniformsUtils } from './renderers/shaders/UniformsUtils'; -export { ShaderChunk } from './renderers/shaders/ShaderChunk'; -export { FogExp2 } from './scenes/FogExp2'; -export { Fog } from './scenes/Fog'; -export { Scene } from './scenes/Scene'; -export { Sprite } from './objects/Sprite'; -export { LOD } from './objects/LOD'; -export { SkinnedMesh } from './objects/SkinnedMesh'; -export { Skeleton } from './objects/Skeleton'; -export { Bone } from './objects/Bone'; -export { Mesh } from './objects/Mesh'; -export { LineSegments } from './objects/LineSegments'; -export { Line } from './objects/Line'; -export { Points } from './objects/Points'; -export { Group } from './objects/Group'; -export { VideoTexture } from './textures/VideoTexture'; -export { DataTexture } from './textures/DataTexture'; -export { CompressedTexture } from './textures/CompressedTexture'; -export { CubeTexture } from './textures/CubeTexture'; -export { CanvasTexture } from './textures/CanvasTexture'; -export { DepthTexture } from './textures/DepthTexture'; -export { Texture } from './textures/Texture'; -export * from './geometries/Geometries'; -export * from './materials/Materials'; -export { CompressedTextureLoader } from './loaders/CompressedTextureLoader'; -export { DataTextureLoader } from './loaders/DataTextureLoader'; -export { CubeTextureLoader } from './loaders/CubeTextureLoader'; -export { TextureLoader } from './loaders/TextureLoader'; -export { ObjectLoader } from './loaders/ObjectLoader'; -export { MaterialLoader } from './loaders/MaterialLoader'; -export { BufferGeometryLoader } from './loaders/BufferGeometryLoader'; -export { LoadingManager, DefaultLoadingManager, } from './loaders/LoadingManager'; -export { ImageLoader } from './loaders/ImageLoader'; -export { FontLoader } from './loaders/FontLoader'; -export { FileLoader } from './loaders/FileLoader'; -export { Loader } from './loaders/Loader'; -export { LoaderUtils } from './loaders/LoaderUtils'; -export { Cache } from './loaders/Cache'; -export { AudioLoader } from './loaders/AudioLoader'; -export { SpotLightShadow } from './lights/SpotLightShadow'; -export { SpotLight } from './lights/SpotLight'; -export { PointLight } from './lights/PointLight'; -export { HemisphereLight } from './lights/HemisphereLight'; -export { DirectionalLightShadow } from './lights/DirectionalLightShadow'; -export { DirectionalLight } from './lights/DirectionalLight'; -export { AmbientLight } from './lights/AmbientLight'; -export { LightShadow } from './lights/LightShadow'; -export { Light } from './lights/Light'; -export { StereoCamera } from './cameras/StereoCamera'; -export { PerspectiveCamera } from './cameras/PerspectiveCamera'; -export { OrthographicCamera } from './cameras/OrthographicCamera'; -export { CubeCamera } from './cameras/CubeCamera'; -export { ArrayCamera } from './cameras/ArrayCamera'; -export { Camera } from './cameras/Camera'; -export { AudioListener } from './audio/AudioListener'; -export { PositionalAudio } from './audio/PositionalAudio'; -export { AudioContext } from './audio/AudioContext'; -export { AudioAnalyser } from './audio/AudioAnalyser'; -export { Audio } from './audio/Audio'; -export { VectorKeyframeTrack } from './animation/tracks/VectorKeyframeTrack'; -export { StringKeyframeTrack } from './animation/tracks/StringKeyframeTrack'; -export { QuaternionKeyframeTrack, } from './animation/tracks/QuaternionKeyframeTrack'; -export { NumberKeyframeTrack } from './animation/tracks/NumberKeyframeTrack'; -export { ColorKeyframeTrack } from './animation/tracks/ColorKeyframeTrack'; -export { BooleanKeyframeTrack } from './animation/tracks/BooleanKeyframeTrack'; -export { PropertyMixer } from './animation/PropertyMixer'; -export { PropertyBinding } from './animation/PropertyBinding'; -export { KeyframeTrack } from './animation/KeyframeTrack'; -export { AnimationUtils } from './animation/AnimationUtils'; -export { AnimationObjectGroup } from './animation/AnimationObjectGroup'; -export { AnimationMixer } from './animation/AnimationMixer'; -export { AnimationClip } from './animation/AnimationClip'; -export { Uniform } from './core/Uniform'; -export { InstancedBufferGeometry } from './core/InstancedBufferGeometry'; -export { BufferGeometry } from './core/BufferGeometry'; -export { Geometry } from './core/Geometry'; -export { InterleavedBufferAttribute } from './core/InterleavedBufferAttribute'; -export { InstancedInterleavedBuffer } from './core/InstancedInterleavedBuffer'; -export { InterleavedBuffer } from './core/InterleavedBuffer'; -export { InstancedBufferAttribute } from './core/InstancedBufferAttribute'; -export * from './core/BufferAttribute'; -export { Face3 } from './core/Face3'; -export { Object3D } from './core/Object3D'; -export { Raycaster } from './core/Raycaster'; -export { Layers } from './core/Layers'; -export { EventDispatcher } from './core/EventDispatcher'; -export { Clock } from './core/Clock'; -export { QuaternionLinearInterpolant, } from './math/interpolants/QuaternionLinearInterpolant'; -export { LinearInterpolant } from './math/interpolants/LinearInterpolant'; -export { DiscreteInterpolant } from './math/interpolants/DiscreteInterpolant'; -export { CubicInterpolant } from './math/interpolants/CubicInterpolant'; -export { Interpolant } from './math/Interpolant'; -export { Triangle } from './math/Triangle'; -export { _Math as Math } from './math/Math'; -export { Spherical } from './math/Spherical'; -export { Cylindrical } from './math/Cylindrical'; -export { Plane } from './math/Plane'; -export { Frustum } from './math/Frustum'; -export { Sphere } from './math/Sphere'; -export { Ray } from './math/Ray'; -export { Matrix4 } from './math/Matrix4'; -export { Matrix3 } from './math/Matrix3'; -export { Box3 } from './math/Box3'; -export { Box2 } from './math/Box2'; -export { Line3 } from './math/Line3'; -export { Euler } from './math/Euler'; -export { Vector4 } from './math/Vector4'; -export { Vector3 } from './math/Vector3'; -export { Vector2 } from './math/Vector2'; -export { Quaternion } from './math/Quaternion'; -export { Color } from './math/Color'; -export { ImmediateRenderObject } from './extras/objects/ImmediateRenderObject'; -export { VertexNormalsHelper } from './helpers/VertexNormalsHelper'; -export { SpotLightHelper } from './helpers/SpotLightHelper'; -export { SkeletonHelper } from './helpers/SkeletonHelper'; -export { PointLightHelper } from './helpers/PointLightHelper'; -export { HemisphereLightHelper } from './helpers/HemisphereLightHelper'; -export { GridHelper } from './helpers/GridHelper'; -export { FaceNormalsHelper } from './helpers/FaceNormalsHelper'; -export { DirectionalLightHelper } from './helpers/DirectionalLightHelper'; -export { CameraHelper } from './helpers/CameraHelper'; -export { BoxHelper } from './helpers/BoxHelper'; -export { PlaneHelper } from './helpers/PlaneHelper'; -export { ArrowHelper } from './helpers/ArrowHelper'; -export { AxesHelper } from './helpers/AxesHelper'; -export * from './extras/curves/Curves'; -export { Shape } from './extras/core/Shape'; -export { Path } from './extras/core/Path'; -export { ShapePath } from './extras/core/ShapePath'; -export { Font } from './extras/core/Font'; -export { CurvePath } from './extras/core/CurvePath'; -export { Curve } from './extras/core/Curve'; -export { ImageUtils } from './extras/ImageUtils'; -export { ShapeUtils } from './extras/ShapeUtils'; -export * from './constants'; -export * from './Three.Legacy'; -//# sourceMappingURL=Three.d.ts.map \ No newline at end of file diff --git a/docs/index.html b/docs/index.html index 4445a22dae5594..9ac6dc2c49ce11 100644 --- a/docs/index.html +++ b/docs/index.html @@ -69,6 +69,8 @@

three.js / docs

language = value; createNavigation(); + updateFilter(); + autoChangeUrlLanguage( language ); } @@ -226,6 +228,19 @@

three.js / docs

} + // Auto change language url. If a reader open a document in English, when he click "zh", the document he read will auto change into Chinese version + + function autoChangeUrlLanguage( language ) { + + var hash = location.hash; + if ( hash === '' ) return; + var docType = hash.substr( 0, hash.indexOf( '/' ) + 1 ); + var docLink = hash.substr( hash.indexOf( '/' ) + 1 ); + docLink = docLink.substr( docLink.indexOf( '/' ) ); + location.href = docType + language + docLink; + + } + // Filtering diff --git a/examples/js/nodes/Nodes.js b/examples/js/nodes/Nodes.js index 5b8a74ee40cec2..51c80583968f4d 100644 --- a/examples/js/nodes/Nodes.js +++ b/examples/js/nodes/Nodes.js @@ -20,6 +20,7 @@ export { NodeBuilder } from './core/NodeBuilder.js'; // inputs +export { BoolNode } from './inputs/BoolNode.js'; export { IntNode } from './inputs/IntNode.js'; export { FloatNode } from './inputs/FloatNode.js'; export { Vector2Node } from './inputs/Vector2Node.js'; diff --git a/examples/js/nodes/THREE.Nodes.js b/examples/js/nodes/THREE.Nodes.js index e517f3e25eac21..6e5df2537a174d 100644 --- a/examples/js/nodes/THREE.Nodes.js +++ b/examples/js/nodes/THREE.Nodes.js @@ -20,6 +20,7 @@ import { // inputs + BoolNode, IntNode, FloatNode, Vector2Node, @@ -132,6 +133,7 @@ THREE.NodeBuilder = NodeBuilder; // inputs +THREE.BoolNode = BoolNode; THREE.IntNode = IntNode; THREE.FloatNode = FloatNode; THREE.Vector2Node = Vector2Node; diff --git a/examples/js/nodes/accessors/CameraNode.js b/examples/js/nodes/accessors/CameraNode.js index d9f503d57c134a..dc24174515f3e5 100644 --- a/examples/js/nodes/accessors/CameraNode.js +++ b/examples/js/nodes/accessors/CameraNode.js @@ -101,7 +101,7 @@ CameraNode.prototype.getType = function ( builder ) { }; -CameraNode.prototype.isUnique = function ( builder ) { +CameraNode.prototype.getUnique = function ( builder ) { switch ( this.scope ) { @@ -116,7 +116,7 @@ CameraNode.prototype.isUnique = function ( builder ) { }; -CameraNode.prototype.isShared = function ( builder ) { +CameraNode.prototype.getShared = function ( builder ) { switch ( this.scope ) { diff --git a/examples/js/nodes/accessors/NormalNode.js b/examples/js/nodes/accessors/NormalNode.js index db254097098e3d..7624cb425266e2 100644 --- a/examples/js/nodes/accessors/NormalNode.js +++ b/examples/js/nodes/accessors/NormalNode.js @@ -21,7 +21,7 @@ NormalNode.prototype = Object.create( TempNode.prototype ); NormalNode.prototype.constructor = NormalNode; NormalNode.prototype.nodeType = "Normal"; -NormalNode.prototype.isShared = function ( builder ) { +NormalNode.prototype.getShared = function ( builder ) { switch ( this.scope ) { diff --git a/examples/js/nodes/accessors/PositionNode.js b/examples/js/nodes/accessors/PositionNode.js index e81ff9b39765e2..f8779567856d11 100644 --- a/examples/js/nodes/accessors/PositionNode.js +++ b/examples/js/nodes/accessors/PositionNode.js @@ -36,7 +36,7 @@ PositionNode.prototype.getType = function ( ) { }; -PositionNode.prototype.isShared = function ( builder ) { +PositionNode.prototype.getShared = function ( builder ) { switch ( this.scope ) { diff --git a/examples/js/nodes/core/FunctionNode.js b/examples/js/nodes/core/FunctionNode.js index a183b321054a20..f564c6b6174280 100644 --- a/examples/js/nodes/core/FunctionNode.js +++ b/examples/js/nodes/core/FunctionNode.js @@ -25,7 +25,7 @@ FunctionNode.prototype.nodeType = "Function"; FunctionNode.prototype.useKeywords = true; -FunctionNode.prototype.isShared = function ( builder, output ) { +FunctionNode.prototype.getShared = function ( builder, output ) { return ! this.isMethod; diff --git a/examples/js/nodes/core/InputNode.js b/examples/js/nodes/core/InputNode.js index ce635b65b9f6ad..5257c4d5bb993b 100644 --- a/examples/js/nodes/core/InputNode.js +++ b/examples/js/nodes/core/InputNode.js @@ -18,7 +18,15 @@ function InputNode( type, params ) { InputNode.prototype = Object.create( TempNode.prototype ); InputNode.prototype.constructor = InputNode; -InputNode.prototype.isReadonly = function ( builder ) { +InputNode.prototype.setReadonly = function ( value ) { + + this.readonly = value; + + return this; + +}; + +InputNode.prototype.getReadonly = function ( builder ) { return this.readonly; @@ -48,7 +56,7 @@ InputNode.prototype.generate = function ( builder, output, uuid, type, ns, needs type = type || this.getType( builder ); var data = builder.getNodeData( uuid ), - readonly = this.isReadonly( builder ) && this.generateReadonly !== undefined; + readonly = this.getReadonly( builder ) && this.generateReadonly !== undefined; if ( readonly ) { @@ -60,7 +68,7 @@ InputNode.prototype.generate = function ( builder, output, uuid, type, ns, needs if ( ! data.vertex ) { - data.vertex = builder.createVertexUniform( type, this, ns, needsUpdate ); + data.vertex = builder.createVertexUniform( type, this, ns, needsUpdate, this.getLabel() ); } @@ -70,7 +78,7 @@ InputNode.prototype.generate = function ( builder, output, uuid, type, ns, needs if ( ! data.fragment ) { - data.fragment = builder.createFragmentUniform( type, this, ns, needsUpdate ); + data.fragment = builder.createFragmentUniform( type, this, ns, needsUpdate, this.getLabel() ); } diff --git a/examples/js/nodes/core/NodeBuilder.js b/examples/js/nodes/core/NodeBuilder.js index 1277ecdba0ce25..d80a961fa39764 100644 --- a/examples/js/nodes/core/NodeBuilder.js +++ b/examples/js/nodes/core/NodeBuilder.js @@ -22,7 +22,8 @@ var elements = NodeUtils.elements, vec3: 'v3', vec4: 'v4', mat4: 'v4', - int: 'i' + int: 'i', + bool: 'b' }, convertTypeToFormat = { t: 'sampler2D', @@ -442,9 +443,7 @@ NodeBuilder.prototype = { }, - getVar: function ( uuid, type, ns, shader ) { - - shader = shader || 'varying'; + getVar: function ( uuid, type, ns, shader = 'varying', prefix = 'V', label = '' ) { var vars = this.getVars( shader ), data = vars[ uuid ]; @@ -452,7 +451,7 @@ NodeBuilder.prototype = { if ( ! data ) { var index = vars.length, - name = ns ? ns : 'nVv' + index; + name = ns ? ns : 'node' + prefix + index + ( label ? '_' + label : '' ); data = { name: name, type: type }; @@ -465,9 +464,9 @@ NodeBuilder.prototype = { }, - getTempVar: function ( uuid, type, ns ) { + getTempVar: function ( uuid, type, ns, label ) { - return this.getVar( uuid, type, ns, this.shader ); + return this.getVar( uuid, type, ns, this.shader, 'T', label ); }, @@ -550,14 +549,14 @@ NodeBuilder.prototype = { }, - createUniform: function ( shader, type, node, ns, needsUpdate ) { + createUniform: function ( shader, type, node, ns, needsUpdate, label ) { var uniforms = this.inputs.uniforms, index = uniforms.list.length; var uniform = new NodeUniform( { type: type, - name: ns ? ns : 'nVu' + index, + name: ns ? ns : 'nodeU' + index + ( label ? '_' + label : '' ), node: node, needsUpdate: needsUpdate } ); @@ -573,15 +572,15 @@ NodeBuilder.prototype = { }, - createVertexUniform: function ( type, node, ns, needsUpdate ) { + createVertexUniform: function ( type, node, ns, needsUpdate, label ) { - return this.createUniform( 'vertex', type, node, ns, needsUpdate ); + return this.createUniform( 'vertex', type, node, ns, needsUpdate, label ); }, - createFragmentUniform: function ( type, node, ns, needsUpdate ) { + createFragmentUniform: function ( type, node, ns, needsUpdate, label ) { - return this.createUniform( 'fragment', type, node, ns, needsUpdate ); + return this.createUniform( 'fragment', type, node, ns, needsUpdate, label ); }, @@ -821,28 +820,39 @@ NodeBuilder.prototype = { case 'f <- v2' : return code + '.x'; case 'f <- v3' : return code + '.x'; case 'f <- v4' : return code + '.x'; - case 'f <- i' : return 'float( ' + code + ' )'; + case 'f <- i' : + case 'f <- b' : return 'float( ' + code + ' )'; case 'v2 <- f' : return 'vec2( ' + code + ' )'; case 'v2 <- v3': return code + '.xy'; case 'v2 <- v4': return code + '.xy'; - case 'v2 <- i' : return 'vec2( float( ' + code + ' ) )'; + case 'v2 <- i' : + case 'v2 <- b' : return 'vec2( float( ' + code + ' ) )'; case 'v3 <- f' : return 'vec3( ' + code + ' )'; case 'v3 <- v2': return 'vec3( ' + code + ', 0.0 )'; case 'v3 <- v4': return code + '.xyz'; - case 'v3 <- i' : return 'vec2( float( ' + code + ' ) )'; + case 'v3 <- i' : + case 'v3 <- b' : return 'vec2( float( ' + code + ' ) )'; case 'v4 <- f' : return 'vec4( ' + code + ' )'; case 'v4 <- v2': return 'vec4( ' + code + ', 0.0, 1.0 )'; case 'v4 <- v3': return 'vec4( ' + code + ', 1.0 )'; - case 'v4 <- i' : return 'vec4( float( ' + code + ' ) )'; + case 'v4 <- i' : + case 'v4 <- b' : return 'vec4( float( ' + code + ' ) )'; - case 'i <- f' : return 'int( ' + code + ' )'; + case 'i <- f' : + case 'i <- b' : return 'int( ' + code + ' )'; case 'i <- v2' : return 'int( ' + code + '.x )'; case 'i <- v3' : return 'int( ' + code + '.x )'; case 'i <- v4' : return 'int( ' + code + '.x )'; + case 'b <- f' : return '( ' + code + ' != 0.0 )'; + case 'b <- v2' : return '( ' + code + ' != vec2( 0.0 ) )'; + case 'b <- v3' : return '( ' + code + ' != vec3( 0.0 ) )'; + case 'b <- v4' : return '( ' + code + ' != vec4( 0.0 ) )'; + case 'b <- i' : return '( ' + code + ' != 0 )'; + } return code; diff --git a/examples/js/nodes/core/TempNode.js b/examples/js/nodes/core/TempNode.js index ead9f8022a86fd..7fb4f5c8053aaf 100644 --- a/examples/js/nodes/core/TempNode.js +++ b/examples/js/nodes/core/TempNode.js @@ -23,9 +23,9 @@ TempNode.prototype.build = function ( builder, output, uuid, ns ) { output = output || this.getType( builder ); - if ( this.isShared( builder, output ) ) { + if ( this.getShared( builder, output ) ) { - var isUnique = this.isUnique( builder, output ); + var isUnique = this.getUnique( builder, output ); if ( isUnique && this.constructor.uuid === undefined ) { @@ -40,7 +40,7 @@ TempNode.prototype.build = function ( builder, output, uuid, ns ) { if ( builder.parsing ) { - if ( ( data.deps || 0 ) > 0 ) { + if ( ( data.deps || 0 ) > 0 || this.getLabel() ) { this.appendDepsNode( builder, data, output ); @@ -56,7 +56,7 @@ TempNode.prototype.build = function ( builder, output, uuid, ns ) { return data.name; - } else if ( ! this.isShared( builder, type ) || ( ! builder.optimize || data.deps == 1 ) ) { + } else if ( ! this.getLabel() && ( ! this.getShared( builder, type ) || ( ! builder.optimize || data.deps === 1 ) ) ) { return Node.prototype.build.call( this, builder, output, uuid ); @@ -88,23 +88,37 @@ TempNode.prototype.build = function ( builder, output, uuid, ns ) { }; -TempNode.prototype.isShared = function ( builder, output ) { +TempNode.prototype.getShared = function ( builder, output ) { return output !== 'sampler2D' && output !== 'samplerCube' && this.shared; }; -TempNode.prototype.isUnique = function ( builder, output ) { +TempNode.prototype.getUnique = function ( builder, output ) { return this.unique; }; +TempNode.prototype.setLabel = function ( name ) { + + this.label = name; + + return this; + +}; + +TempNode.prototype.getLabel = function ( builder ) { + + return this.label; + +}; + TempNode.prototype.getUuid = function ( unique ) { var uuid = unique || unique == undefined ? this.constructor.uuid || this.uuid : this.uuid; - if ( typeof this.scope == "string" ) uuid = this.scope + '-' + uuid; + if ( typeof this.scope === "string" ) uuid = this.scope + '-' + uuid; return uuid; @@ -122,11 +136,11 @@ TempNode.prototype.getTemp = function ( builder, uuid ) { TempNode.prototype.generate = function ( builder, output, uuid, type, ns ) { - if ( ! this.isShared( builder, output ) ) console.error( "THREE.TempNode is not shared!" ); + if ( ! this.getShared( builder, output ) ) console.error( "THREE.TempNode is not shared!" ); uuid = uuid || this.uuid; - return builder.getTempVar( uuid, type || this.getType( builder ), ns ).name; + return builder.getTempVar( uuid, type || this.getType( builder ), ns, this.getLabel() ).name; }; diff --git a/examples/js/nodes/inputs/BoolNode.js b/examples/js/nodes/inputs/BoolNode.js new file mode 100644 index 00000000000000..6f51cf30c99539 --- /dev/null +++ b/examples/js/nodes/inputs/BoolNode.js @@ -0,0 +1,51 @@ +/** + * @author sunag / http://www.sunag.com.br/ + */ + +import { InputNode } from '../core/InputNode.js'; + +function BoolNode( value ) { + + InputNode.call( this, 'b' ); + + this.value = Boolean( value ); + +} + +BoolNode.prototype = Object.create( InputNode.prototype ); +BoolNode.prototype.constructor = BoolNode; +BoolNode.prototype.nodeType = "Bool"; + +BoolNode.prototype.generateReadonly = function ( builder, output, uuid, type, ns, needsUpdate ) { + + return builder.format( this.value, type, output ); + +}; + +BoolNode.prototype.copy = function ( source ) { + + InputNode.prototype.copy.call( this, source ); + + this.value = source.value; + +}; + +BoolNode.prototype.toJSON = function ( meta ) { + + var data = this.getJSONNode( meta ); + + if ( ! data ) { + + data = this.createJSONNode( meta ); + + data.value = this.value; + + if ( this.readonly === true ) data.readonly = true; + + } + + return data; + +}; + +export { BoolNode }; diff --git a/examples/js/nodes/inputs/ScreenNode.js b/examples/js/nodes/inputs/ScreenNode.js index 27740ee7931a15..76da4d18b1f6ad 100644 --- a/examples/js/nodes/inputs/ScreenNode.js +++ b/examples/js/nodes/inputs/ScreenNode.js @@ -15,7 +15,7 @@ ScreenNode.prototype = Object.create( TextureNode.prototype ); ScreenNode.prototype.constructor = ScreenNode; ScreenNode.prototype.nodeType = "Screen"; -ScreenNode.prototype.isUnique = function () { +ScreenNode.prototype.getUnique = function () { return true; diff --git a/examples/js/nodes/materials/PhongNodeMaterial.js b/examples/js/nodes/materials/PhongNodeMaterial.js index 22b6fec5d40b91..e2982690cf00ca 100644 --- a/examples/js/nodes/materials/PhongNodeMaterial.js +++ b/examples/js/nodes/materials/PhongNodeMaterial.js @@ -32,6 +32,7 @@ NodeUtils.addShortcuts( PhongNodeMaterial.prototype, 'fragment', [ 'ao', 'environment', 'environmentAlpha', + 'mask', 'position' ] ); diff --git a/examples/js/nodes/materials/SpriteNodeMaterial.js b/examples/js/nodes/materials/SpriteNodeMaterial.js index c0f080d165399f..f3acb6acf879e6 100644 --- a/examples/js/nodes/materials/SpriteNodeMaterial.js +++ b/examples/js/nodes/materials/SpriteNodeMaterial.js @@ -22,6 +22,7 @@ SpriteNodeMaterial.prototype.constructor = SpriteNodeMaterial; NodeUtils.addShortcuts( SpriteNodeMaterial.prototype, 'fragment', [ 'color', 'alpha', + 'mask', 'position', 'spherical' ] ); diff --git a/examples/js/nodes/materials/StandardNodeMaterial.js b/examples/js/nodes/materials/StandardNodeMaterial.js index 3cdcef92ac3876..bcc220473bc904 100644 --- a/examples/js/nodes/materials/StandardNodeMaterial.js +++ b/examples/js/nodes/materials/StandardNodeMaterial.js @@ -34,6 +34,7 @@ NodeUtils.addShortcuts( StandardNodeMaterial.prototype, 'fragment', [ 'shadow', 'ao', 'environment', + 'mask', 'position' ] ); diff --git a/examples/js/nodes/materials/nodes/PhongNode.js b/examples/js/nodes/materials/nodes/PhongNode.js index 9a79b6793878fd..98a64b713bfbb0 100644 --- a/examples/js/nodes/materials/nodes/PhongNode.js +++ b/examples/js/nodes/materials/nodes/PhongNode.js @@ -103,6 +103,8 @@ PhongNode.prototype.build = function ( builder ) { // parse all nodes to reuse generate codes + if ( this.mask ) this.mask.parse( builder ); + this.color.parse( builder, { slot: 'color' } ); this.specular.parse( builder ); this.shininess.parse( builder ); @@ -123,6 +125,8 @@ PhongNode.prototype.build = function ( builder ) { // build code + var mask = this.mask ? this.mask.buildCode( builder, 'b' ) : undefined; + var color = this.color.buildCode( builder, 'c', { slot: 'color' } ); var specular = this.specular.buildCode( builder, 'c' ); var shininess = this.shininess.buildCode( builder, 'f' ); @@ -157,8 +161,19 @@ PhongNode.prototype.build = function ( builder ) { "#include ", // prevent undeclared material - " BlinnPhongMaterial material;", + " BlinnPhongMaterial material;" + ]; + + if ( mask ) { + + output.push( + mask.code, + 'if ( ! ' + mask.result + ' ) discard;' + ); + } + + output.push( color.code, " vec3 diffuseColor = " + color.result + ";", " ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );", @@ -172,7 +187,7 @@ PhongNode.prototype.build = function ( builder ) { " float shininess = max( 0.0001, " + shininess.result + " );", " float specularStrength = 1.0;" // Ignored in MaterialNode ( replace to specular ) - ]; + ); if ( alpha ) { @@ -335,6 +350,8 @@ PhongNode.prototype.copy = function ( source ) { this.specular = source.specular; this.shininess = source.shininess; + if ( source.mask ) this.mask = source.mask; + if ( source.alpha ) this.alpha = source.alpha; if ( source.normal ) this.normal = source.normal; @@ -370,6 +387,8 @@ PhongNode.prototype.toJSON = function ( meta ) { data.specular = this.specular.toJSON( meta ).uuid; data.shininess = this.shininess.toJSON( meta ).uuid; + if ( this.mask ) data.mask = this.mask.toJSON( meta ).uuid; + if ( this.alpha ) data.alpha = this.alpha.toJSON( meta ).uuid; if ( this.normal ) data.normal = this.normal.toJSON( meta ).uuid; diff --git a/examples/js/nodes/materials/nodes/SpriteNode.js b/examples/js/nodes/materials/nodes/SpriteNode.js index f3d23822b22c7e..08326fa4b436f6 100644 --- a/examples/js/nodes/materials/nodes/SpriteNode.js +++ b/examples/js/nodes/materials/nodes/SpriteNode.js @@ -123,18 +123,31 @@ SpriteNode.prototype.build = function ( builder ) { // parse all nodes to reuse generate codes + if ( this.mask ) this.mask.parse( builder ); + if ( this.alpha ) this.alpha.parse( builder ); this.color.parse( builder, { slot: 'color' } ); // build code - var alpha = this.alpha ? this.alpha.buildCode( builder, 'f' ) : undefined, - color = this.color.buildCode( builder, 'c', { slot: 'color' } ); + var mask = this.mask ? this.mask.buildCode( builder, 'b' ) : undefined, + alpha = this.alpha ? this.alpha.buildCode( builder, 'f' ) : undefined, + color = this.color.buildCode( builder, 'c', { slot: 'color' } ), + output = []; + + if ( mask ) { + + output.push( + mask.code, + 'if ( ! ' + mask.result + ' ) discard;' + ); + + } if ( alpha ) { - output = [ + output.push( alpha.code, '#ifdef ALPHATEST', @@ -143,14 +156,14 @@ SpriteNode.prototype.build = function ( builder ) { '#endif', color.code, "gl_FragColor = vec4( " + color.result + ", " + alpha.result + " );" - ]; + ); } else { - output = [ + output.push( color.code, "gl_FragColor = vec4( " + color.result + ", 1.0 );" - ]; + ); } @@ -180,6 +193,8 @@ SpriteNode.prototype.copy = function ( source ) { if ( source.spherical !== undefined ) this.spherical = source.spherical; + if ( source.mask ) this.mask = source.mask; + if ( source.alpha ) this.alpha = source.alpha; }; @@ -202,6 +217,8 @@ SpriteNode.prototype.toJSON = function ( meta ) { if ( this.spherical === false ) data.spherical = false; + if ( this.mask ) data.mask = this.mask.toJSON( meta ).uuid; + if ( this.alpha ) data.alpha = this.alpha.toJSON( meta ).uuid; } diff --git a/examples/js/nodes/materials/nodes/StandardNode.js b/examples/js/nodes/materials/nodes/StandardNode.js index 80f2210252fc4f..bcd842a5036fc0 100644 --- a/examples/js/nodes/materials/nodes/StandardNode.js +++ b/examples/js/nodes/materials/nodes/StandardNode.js @@ -117,6 +117,8 @@ StandardNode.prototype.build = function ( builder ) { // parse all nodes to reuse generate codes + if ( this.mask ) this.mask.parse( builder ); + this.color.parse( builder, { slot: 'color', context: contextGammaOnly } ); this.roughness.parse( builder ); this.metalness.parse( builder ); @@ -141,6 +143,8 @@ StandardNode.prototype.build = function ( builder ) { // build code + var mask = this.mask ? this.mask.buildCode( builder, 'b' ) : undefined; + var color = this.color.buildCode( builder, 'c', { slot: 'color', context: contextGammaOnly } ); var roughness = this.roughness.buildCode( builder, 'f' ); var metalness = this.metalness.buildCode( builder, 'f' ); @@ -194,8 +198,19 @@ StandardNode.prototype.build = function ( builder ) { // add before: prevent undeclared material " PhysicalMaterial material;", - " material.diffuseColor = vec3( 1.0 );", + " material.diffuseColor = vec3( 1.0 );" + ]; + + if ( mask ) { + + output.push( + mask.code, + 'if ( ! ' + mask.result + ' ) discard;' + ); + } + + output.push( color.code, " vec3 diffuseColor = " + color.result + ";", " ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );", @@ -207,7 +222,7 @@ StandardNode.prototype.build = function ( builder ) { metalness.code, " float metalnessFactor = " + metalness.result + ";" - ]; + ); if ( alpha ) { @@ -215,7 +230,7 @@ StandardNode.prototype.build = function ( builder ) { alpha.code, '#ifdef ALPHATEST', - 'if ( ' + alpha.result + ' <= ALPHATEST ) discard;', + ' if ( ' + alpha.result + ' <= ALPHATEST ) discard;', '#endif' ); @@ -403,6 +418,8 @@ StandardNode.prototype.copy = function ( source ) { this.roughness = source.roughness; this.metalness = source.metalness; + if ( source.mask ) this.mask = source.mask; + if ( source.alpha ) this.alpha = source.alpha; if ( source.normal ) this.normal = source.normal; @@ -442,6 +459,8 @@ StandardNode.prototype.toJSON = function ( meta ) { data.roughness = this.roughness.toJSON( meta ).uuid; data.metalness = this.metalness.toJSON( meta ).uuid; + if ( this.mask ) data.mask = this.mask.toJSON( meta ).uuid; + if ( this.alpha ) data.alpha = this.alpha.toJSON( meta ).uuid; if ( this.normal ) data.normal = this.normal.toJSON( meta ).uuid; diff --git a/examples/js/nodes/math/CondNode.js b/examples/js/nodes/math/CondNode.js index 484a1cacd2117d..4198dbf4cd6b17 100644 --- a/examples/js/nodes/math/CondNode.js +++ b/examples/js/nodes/math/CondNode.js @@ -4,18 +4,18 @@ import { TempNode } from '../core/TempNode.js'; -function CondNode( a, b, ifNode, elseNode, op ) { +function CondNode( a, b, op, ifNode, elseNode ) { TempNode.call( this ); this.a = a; this.b = b; + this.op = op; + this.ifNode = ifNode; this.elseNode = elseNode; - this.op = op; - } CondNode.EQUAL = '=='; @@ -31,13 +31,22 @@ CondNode.prototype.nodeType = "Cond"; CondNode.prototype.getType = function ( builder ) { - if ( builder.getTypeLength( this.elseNode.getType( builder ) ) > builder.getTypeLength( this.ifNode.getType( builder ) ) ) { + if (this.ifNode) { + + var ifType = this.ifNode.getType( builder ); + var elseType = this.elseNode.getType( builder ); + + if ( builder.getTypeLength( elseType ) > builder.getTypeLength( ifType ) ) { - return this.elseNode.getType( builder ); + return elseType; - } + } - return this.ifNode.getType( builder ); + return ifType; + + } + + return 'b'; }; @@ -59,10 +68,20 @@ CondNode.prototype.generate = function ( builder, output ) { condType = this.getCondType( builder ), a = this.a.build( builder, condType ), b = this.b.build( builder, condType ), - ifNode = this.ifNode.build( builder, type ), - elseNode = this.elseNode.build( builder, type ); - - var code = '( ' + [ a, this.op, b, '?', ifNode, ':', elseNode ].join( ' ' ) + ' )'; + code; + + if (this.ifNode) { + + var ifCode = this.ifNode.build( builder, type ), + elseCode = this.elseNode.build( builder, type ); + + code = '( ' + [ a, this.op, b, '?', ifCode, ':', elseCode ].join( ' ' ) + ' )'; + + } else { + + code = '( ' + a + ' ' + this.op + ' ' + b + ' )'; + + } return builder.format( code, this.getType( builder ), output ); @@ -75,11 +94,11 @@ CondNode.prototype.copy = function ( source ) { this.a = source.a; this.b = source.b; + this.op = source.op; + this.ifNode = source.ifNode; this.elseNode = source.elseNode; - this.op = source.op; - }; CondNode.prototype.toJSON = function ( meta ) { @@ -93,11 +112,11 @@ CondNode.prototype.toJSON = function ( meta ) { data.a = this.a.toJSON( meta ).uuid; data.b = this.b.toJSON( meta ).uuid; - data.ifNode = this.ifNode.toJSON( meta ).uuid; - data.elseNode = this.elseNode.toJSON( meta ).uuid; - data.op = this.op; + if ( data.ifNode ) data.ifNode = this.ifNode.toJSON( meta ).uuid; + if ( data.elseNode ) data.elseNode = this.elseNode.toJSON( meta ).uuid; + } return data; diff --git a/examples/js/nodes/utils/TimerNode.js b/examples/js/nodes/utils/TimerNode.js index 4e8f27d7b035ce..d72a02545a2bb4 100644 --- a/examples/js/nodes/utils/TimerNode.js +++ b/examples/js/nodes/utils/TimerNode.js @@ -12,7 +12,7 @@ function TimerNode( scale, scope, timeScale ) { this.scale = scale !== undefined ? scale : 1; this.scope = scope || TimerNode.GLOBAL; - this.timeScale = timeScale !== undefined ? timeScale : this.scale !== 1; + this.timeScale = timeScale !== undefined ? timeScale : scale !== undefined; } @@ -24,7 +24,7 @@ TimerNode.prototype = Object.create( FloatNode.prototype ); TimerNode.prototype.constructor = TimerNode; TimerNode.prototype.nodeType = "Timer"; -TimerNode.prototype.isReadonly = function () { +TimerNode.prototype.getReadonly = function () { // never use TimerNode as readonly but aways as "uniform" @@ -32,7 +32,7 @@ TimerNode.prototype.isReadonly = function () { }; -TimerNode.prototype.isUnique = function () { +TimerNode.prototype.getUnique = function () { // share TimerNode "uniform" input if is used on more time with others TimerNode diff --git a/examples/js/nodes/utils/VelocityNode.js b/examples/js/nodes/utils/VelocityNode.js index 69eb79bd0176a8..0240d81ec6b376 100644 --- a/examples/js/nodes/utils/VelocityNode.js +++ b/examples/js/nodes/utils/VelocityNode.js @@ -21,7 +21,7 @@ VelocityNode.prototype = Object.create( Vector3Node.prototype ); VelocityNode.prototype.constructor = VelocityNode; VelocityNode.prototype.nodeType = "Velocity"; -VelocityNode.prototype.isReadonly = function ( builder ) { +VelocityNode.prototype.getReadonly = function ( builder ) { return false; diff --git a/examples/js/postprocessing/SSAOPass.js b/examples/js/postprocessing/SSAOPass.js index a306627bec57ab..d08c5db6b0d7b2 100644 --- a/examples/js/postprocessing/SSAOPass.js +++ b/examples/js/postprocessing/SSAOPass.js @@ -15,7 +15,7 @@ THREE.SSAOPass = function ( scene, camera, width, height ) { this.scene = scene; this.kernelRadius = 8; - this.kernelSize = 64; + this.kernelSize = 32; this.kernel = []; this.noiseTexture = null; this.output = 0; diff --git a/examples/js/renderers/SVGRenderer.js b/examples/js/renderers/SVGRenderer.js index 2ce30757cb3b7c..08e4d72181b595 100644 --- a/examples/js/renderers/SVGRenderer.js +++ b/examples/js/renderers/SVGRenderer.js @@ -252,7 +252,7 @@ THREE.SVGRenderer = function () { _vector3.setFromMatrixPosition( object.matrixWorld ); _vector3.applyMatrix4( _viewProjectionMatrix ); - if ( _vector3.z < 0 || _vector3.z > 1 ) return; // #15476 + if ( _vector3.z < - 1 || _vector3.z > 1 ) return; var x = _vector3.x * _svgWidthHalf; var y = - _vector3.y * _svgHeightHalf; diff --git a/examples/js/shaders/SSAOShader.js b/examples/js/shaders/SSAOShader.js index 623261529746a1..953e1c566d9bed 100644 --- a/examples/js/shaders/SSAOShader.js +++ b/examples/js/shaders/SSAOShader.js @@ -11,7 +11,7 @@ THREE.SSAOShader = { defines: { "PERSPECTIVE_CAMERA": 1, - "KERNEL_SIZE": 64 + "KERNEL_SIZE": 32 }, uniforms: { diff --git a/examples/webgl_buffergeometry_instancing_lambert.html b/examples/webgl_buffergeometry_instancing_lambert.html index eb71149b2ad269..3c46b244342e43 100644 --- a/examples/webgl_buffergeometry_instancing_lambert.html +++ b/examples/webgl_buffergeometry_instancing_lambert.html @@ -135,11 +135,11 @@ #endif varying vec3 vLightFront; + varying vec3 vIndirectFront; #ifdef DOUBLE_SIDED - varying vec3 vLightBack; - + varying vec3 vIndirectBack; #endif #include diff --git a/examples/webgl_camera_array.html b/examples/webgl_camera_array.html index 337b8ca9788c7c..fcfbe0f5a02211 100644 --- a/examples/webgl_camera_array.html +++ b/examples/webgl_camera_array.html @@ -26,10 +26,12 @@ function init() { - var AMOUNT = 6; - var SIZE = 1 / AMOUNT; var ASPECT_RATIO = window.innerWidth / window.innerHeight; + var AMOUNT = 6; + var WIDTH = ( window.innerWidth / AMOUNT ) * window.devicePixelRatio; + var HEIGHT = ( window.innerHeight / AMOUNT ) * window.devicePixelRatio; + var cameras = []; for ( var y = 0; y < AMOUNT; y ++ ) { @@ -37,7 +39,7 @@ for ( var x = 0; x < AMOUNT; x ++ ) { var subcamera = new THREE.PerspectiveCamera( 40, ASPECT_RATIO, 0.1, 10 ); - subcamera.bounds = new THREE.Vector4( x / AMOUNT, y / AMOUNT, SIZE, SIZE ); + subcamera.viewport = new THREE.Vector4( Math.floor( x * WIDTH ), Math.floor( y * HEIGHT ), Math.ceil( WIDTH ), Math.ceil( HEIGHT ) ); subcamera.position.x = ( x / AMOUNT ) - 0.5; subcamera.position.y = 0.5 - ( y / AMOUNT ); subcamera.position.z = 1.5; diff --git a/examples/webgl_lights_hemisphere.html b/examples/webgl_lights_hemisphere.html index dbb02a5c199b1a..771d57f64bc343 100644 --- a/examples/webgl_lights_hemisphere.html +++ b/examples/webgl_lights_hemisphere.html @@ -152,15 +152,14 @@ // GROUND var groundGeo = new THREE.PlaneBufferGeometry( 10000, 10000 ); - var groundMat = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0x050505 } ); + var groundMat = new THREE.MeshLambertMaterial( { color: 0xffffff } ); groundMat.color.setHSL( 0.095, 1, 0.75 ); var ground = new THREE.Mesh( groundGeo, groundMat ); - ground.rotation.x = - Math.PI / 2; ground.position.y = - 33; - scene.add( ground ); - + ground.rotation.x = - Math.PI / 2; ground.receiveShadow = true; + scene.add( ground ); // SKYDOME @@ -177,7 +176,12 @@ scene.fog.color.copy( uniforms[ "bottomColor" ].value ); var skyGeo = new THREE.SphereBufferGeometry( 4000, 32, 15 ); - var skyMat = new THREE.ShaderMaterial( { vertexShader: vertexShader, fragmentShader: fragmentShader, uniforms: uniforms, side: THREE.BackSide } ); + var skyMat = new THREE.ShaderMaterial( { + uniforms: uniforms, + vertexShader: vertexShader, + fragmentShader: fragmentShader, + side: THREE.BackSide + } ); var sky = new THREE.Mesh( skyGeo, skyMat ); scene.add( sky ); diff --git a/examples/webgl_materials_envmaps_exr.html b/examples/webgl_materials_envmaps_exr.html index fe27cec84e9798..33eb3e8ee06ee9 100644 --- a/examples/webgl_materials_envmaps_exr.html +++ b/examples/webgl_materials_envmaps_exr.html @@ -169,9 +169,9 @@ var gui = new dat.GUI(); gui.add( params, 'envMap', [ 'EXR', 'PNG' ] ); - gui.add( params, 'roughness', 0, 1 ); - gui.add( params, 'metalness', 0, 1 ); - gui.add( params, 'exposure', 0, 2 ); + gui.add( params, 'roughness', 0, 1, 0.01 ); + gui.add( params, 'metalness', 0, 1, 0.01 ); + gui.add( params, 'exposure', 0, 2, 0.01 ); gui.add( params, 'debug', false ); gui.open(); diff --git a/examples/webgl_materials_envmaps_hdr.html b/examples/webgl_materials_envmaps_hdr.html index 0f9df0aa9ccd9e..f43399073e71d5 100644 --- a/examples/webgl_materials_envmaps_hdr.html +++ b/examples/webgl_materials_envmaps_hdr.html @@ -117,6 +117,9 @@ hdrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget; + hdrCubeMap.magFilter = THREE.LinearFilter; + hdrCubeMap.needsUpdate = true; + pmremGenerator.dispose(); pmremCubeUVPacker.dispose(); @@ -183,9 +186,9 @@ var gui = new dat.GUI(); gui.add( params, 'envMap', [ 'LDR', 'HDR', 'RGBM16' ] ); - gui.add( params, 'roughness', 0, 1 ); - gui.add( params, 'metalness', 0, 1 ); - gui.add( params, 'exposure', 0, 2 ); + gui.add( params, 'roughness', 0, 1, 0.01 ); + gui.add( params, 'metalness', 0, 1, 0.01 ); + gui.add( params, 'exposure', 0, 2, 0.01 ); gui.add( params, 'debug', false ); gui.open(); diff --git a/examples/webgl_materials_nodes.html b/examples/webgl_materials_nodes.html index a08c6b237cf10f..44b4450086d220 100644 --- a/examples/webgl_materials_nodes.html +++ b/examples/webgl_materials_nodes.html @@ -180,6 +180,8 @@ 'adv / skin-phong': 'skin-phong', 'adv / caustic': 'caustic', 'adv / displace': 'displace', + 'adv / dissolve': 'dissolve', + 'adv / dissolve-fire': 'dissolve-fire', 'adv / plush': 'plush', 'adv / toon': 'toon', 'adv / camera-depth': 'camera-depth', @@ -201,6 +203,7 @@ 'misc / varying': 'varying', 'misc / void-function': 'void-function', 'misc / readonly': 'readonly', + 'misc / label': 'label', 'misc / custom-attribute': 'custom-attribute' } ).onFinishChange( function () { @@ -272,8 +275,9 @@ } - var name = param.example; - var mtl; + var name = param.example, + defaultSide = THREE.DoubleSide, + mtl; clearGui(); @@ -1321,6 +1325,214 @@ break; + + case 'dissolve': + + // MATERIAL + + mtl = new THREE.StandardNodeMaterial(); + + var color = new THREE.ColorNode( 0xEEEEEE ); + var borderColor = new THREE.ColorNode( 0x0054df ); + var threshold = new THREE.FloatNode( .1 ); + var borderSize = new THREE.FloatNode( .2 ); + + var tex = new THREE.TextureNode( getTexture( "cloud" ) ); + var texArea = new THREE.SwitchNode( tex, 'w' ); + + var thresholdBorder = new THREE.Math3Node( + new THREE.OperatorNode( threshold, borderSize, THREE.OperatorNode.ADD ), + threshold, + texArea, + THREE.Math3Node.SMOOTHSTEP + ); + + var thresholdEmissive = new THREE.OperatorNode( + borderColor, + thresholdBorder, + THREE.OperatorNode.MUL + ); + + // APPLY + + mtl.color = color; + mtl.emissive = thresholdEmissive; + mtl.mask = new THREE.CondNode( + texArea, // a: value + threshold, // b: value + THREE.CondNode.GREATER // condition + ); + + // GUI + + addGui( 'threshold', threshold.value, function ( val ) { + + threshold.value = val; + + }, false, -.3, 1.3 ); + + addGui( 'borderSize', borderSize.value, function ( val ) { + + borderSize.value = val; + + }, false, 0, .5 ); + + addGui( 'color', color.value.getHex(), function ( val ) { + + color.value.setHex( val ); + + }, true ); + + addGui( 'borderColor', borderColor.value.getHex(), function ( val ) { + + borderColor.value.setHex( val ); + + }, true ); + + break; + + case 'dissolve-fire': + + // MATERIAL + + mtl = new THREE.StandardNodeMaterial(); + + var color = new THREE.ColorNode( 0xEEEEEE ); + var fireStartColor = new THREE.ColorNode( 0xF7CA78 ); + var fireEndColor = new THREE.ColorNode( 0xFF0000 ); + var burnedColor = new THREE.ColorNode( 0x000000 ); + var burnedFinalColor = new THREE.ColorNode( 0x000000 ); + var threshold = new THREE.FloatNode( .1 ); + var fireSize = new THREE.FloatNode( .16 ); + var burnedSize = new THREE.FloatNode( .5 ); + var timer = new THREE.TimerNode( 0.8 ); + + var sinCycleInSecs = new THREE.OperatorNode( + timer, + new THREE.ConstNode( THREE.ConstNode.PI2 ), + THREE.OperatorNode.MUL + ); + + var cycle = new THREE.Math1Node( sinCycleInSecs, THREE.Math1Node.SIN ); + + // round sin to 0 at 1 + cycle = new THREE.OperatorNode( cycle, new THREE.FloatNode( 1 ), THREE.OperatorNode.ADD ); + cycle = new THREE.OperatorNode( cycle, new THREE.FloatNode( 2 ), THREE.OperatorNode.DIV ); + + // offset to +.9 + cycle = new THREE.OperatorNode( cycle, new THREE.FloatNode( .9 ), THREE.OperatorNode.ADD ); + + var tex = new THREE.TextureNode( getTexture( "cloud" ) ); + var texArea = new THREE.SwitchNode( tex, 'w' ); + + var thresholdBorder = new THREE.Math3Node( + new THREE.OperatorNode( threshold, fireSize, THREE.OperatorNode.ADD ), + threshold, + texArea, + THREE.Math3Node.SMOOTHSTEP + ); + + var fireStartAnimatedColor = new THREE.ColorAdjustmentNode( + fireStartColor, + cycle, + THREE.ColorAdjustmentNode.SATURATION + ); + + var fireEndAnimatedColor = new THREE.ColorAdjustmentNode( + fireEndColor, + cycle, + THREE.ColorAdjustmentNode.SATURATION + ); + + var fireColor = new THREE.Math3Node( + fireEndAnimatedColor, + fireStartAnimatedColor, + thresholdBorder, + THREE.Math3Node.MIX + ); + + var thresholdBurnedBorder = new THREE.Math3Node( + new THREE.OperatorNode( threshold, burnedSize, THREE.OperatorNode.ADD ), + threshold, + texArea, + THREE.Math3Node.SMOOTHSTEP + ); + + var fireEmissive = new THREE.OperatorNode( + fireColor, + thresholdBorder, + THREE.OperatorNode.MUL + ); + + var burnedResultColor = new THREE.Math3Node( + color, + burnedColor, + thresholdBurnedBorder, + THREE.Math3Node.MIX + ); + + // APPLY + + mtl.color = burnedResultColor; + mtl.emissive = fireEmissive; + mtl.mask = new THREE.CondNode( + texArea, // a: value + threshold, // b: value + THREE.CondNode.GREATER // condition + ); + + // GUI + + addGui( 'threshold', threshold.value, function ( val ) { + + threshold.value = val; + + }, false, -.5, 1.5 ); + + addGui( 'fireSize', fireSize.value, function ( val ) { + + fireSize.value = val; + + }, false, 0, .5 ); + + addGui( 'burnedSize', burnedSize.value, function ( val ) { + + burnedSize.value = val; + + }, false, 0, 1 ); + + addGui( 'color', color.value.getHex(), function ( val ) { + + color.value.setHex( val ); + + }, true ); + + addGui( 'fireStartColor', fireStartColor.value.getHex(), function ( val ) { + + fireStartColor.value.setHex( val ); + + }, true ); + + addGui( 'fireEndColor', fireEndColor.value.getHex(), function ( val ) { + + fireEndColor.value.setHex( val ); + + }, true ); + + addGui( 'burnedColor', burnedColor.value.getHex(), function ( val ) { + + burnedColor.value.setHex( val ); + + }, true ); + + addGui( 'timeScale', timer.scale, function ( val ) { + + timer.scale = val; + + }, false, 0, 2 ); + + break; + case 'smoke': // MATERIAL @@ -1366,6 +1578,8 @@ mtl.environment = new THREE.ColorNode( 0xFFFFFF ); mtl.alpha = clouds; + defaultSide = THREE.FrontSide; + // GUI addGui( 'color', mtl.environment.value.getHex(), function ( val ) { @@ -2033,6 +2247,7 @@ //THREE.NodeLib.add( new THREE.ConstNode("float MY_CONST .05") ) // reserved keywords + console.log( THREE.NodeLib.keywords ); // keywords conflit? use this to disable: @@ -2172,7 +2387,7 @@ ifNode = new THREE.ColorNode( 0x0000FF ), elseNode = new THREE.ColorNode( 0xFF0000 ); - var cond = new THREE.CondNode( a, b, ifNode, elseNode, THREE.CondNode.EQUAL ); + var cond = new THREE.CondNode( a, b, THREE.CondNode.EQUAL, ifNode, elseNode ); mtl.color = cond; @@ -2311,15 +2526,55 @@ mtl = new THREE.PhongNodeMaterial(); - mtl.color = new THREE.ColorNode( 0xFFFFFF ); - mtl.specular = new THREE.FloatNode( .5 ); - mtl.shininess = new THREE.FloatNode( 15 ); - // not use "uniform" input ( for optimization ) // instead use explicit declaration, for example: // vec3( 1.0, 1.0, 1.0 ) instead "uniform vec3" // if readonly is true not allow change the value after build the shader material - mtl.color.readonly = mtl.specular.readonly = mtl.shininess.readonly = true; + + mtl.color = new THREE.ColorNode( 0xFFFFFF ).setReadonly( true ); + mtl.specular = new THREE.FloatNode( .5 ).setReadonly( true ); + mtl.shininess = new THREE.FloatNode( 15 ).setReadonly( true ); + + break; + + case 'label': + + // MATERIAL + + mtl = new THREE.PhongNodeMaterial(); + + // label can be useful for finding the nodes as variables in debug level + // but this always force the creation of a variable + // same as the code can be writed in the same line (inline) + // for optimization this is not recommended + + var colorInput = new THREE.ColorNode( 0xFFFFFF ).setLabel( "colorInput" ); + var specularInput = new THREE.FloatNode( .5 ).setLabel( "specularInput" ); + + var colorMix = new THREE.OperatorNode( + colorInput, + new THREE.ColorNode( 0x6495ED ).setReadonly( true ), + THREE.OperatorNode.MUL + ).setLabel("colorMix"); + + mtl.color = colorMix; + mtl.specular = specularInput; + + // default: without use label + // this is optimized writed the code in a single line (inline) + // for the reason that this node is used only once in this shader program + mtl.shininess = new THREE.OperatorNode( + new THREE.FloatNode( 10 ).setReadonly( true ), + new THREE.FloatNode( 5 ).setReadonly( true ), + THREE.OperatorNode.ADD + ); + + mtl.build(); + + // show names glsl fragment shader + // open console e find using CTRL+F "colorMix" for example + + console.log( mtl.fragmentShader ); break; @@ -2638,7 +2893,7 @@ // set material - mtl.side = THREE.DoubleSide; + mtl.side = defaultSide; mesh.material = mtl; diff --git a/examples/webgl_materials_standard.html b/examples/webgl_materials_standard.html index 23a32ed033ef60..16426e7d404c94 100644 --- a/examples/webgl_materials_standard.html +++ b/examples/webgl_materials_standard.html @@ -102,16 +102,6 @@ // - new THREE.CubeTextureLoader() - .setPath( 'textures/cube/pisa/' ) - .load( [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ], function ( textureCube ) { - - scene.background = textureCube; - - } ); - - // - var material = new THREE.MeshStandardMaterial(); new THREE.OBJLoader() @@ -174,7 +164,10 @@ material.envMap = hdrCubeRenderTarget.texture; material.needsUpdate = true; // is this needed? - hdrCubeMap.dispose(); + hdrCubeMap.magFilter = THREE.LinearFilter; + hdrCubeMap.needsUpdate = true; + scene.background = hdrCubeMap; + pmremGenerator.dispose(); pmremCubeUVPacker.dispose(); diff --git a/examples/webgl_materials_variations_physical.html b/examples/webgl_materials_variations_physical.html index 574c0e7c1fc54e..56592706df2a74 100644 --- a/examples/webgl_materials_variations_physical.html +++ b/examples/webgl_materials_variations_physical.html @@ -82,13 +82,7 @@ }; - - var textureCube = new THREE.CubeTextureLoader() - .setPath( 'textures/cube/pisa/' ) - .load( [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ] ); - scene = new THREE.Scene(); - scene.background = textureCube; var hdrUrls = genCubeUrls( './textures/cube/pisaHDR/', '.hdr' ); var hdrCubeRenderTarget = null; @@ -150,7 +144,10 @@ } - hdrCubeMap.dispose(); + hdrCubeMap.magFilter = THREE.LinearFilter; + hdrCubeMap.needsUpdate = true; + scene.background = hdrCubeMap; + pmremGenerator.dispose(); pmremCubeUVPacker.dispose(); diff --git a/examples/webgl_materials_variations_standard.html b/examples/webgl_materials_variations_standard.html index 2fe8022b958e57..6fc02cf9419d4c 100644 --- a/examples/webgl_materials_variations_standard.html +++ b/examples/webgl_materials_variations_standard.html @@ -80,12 +80,7 @@ }; - var textureCube = new THREE.CubeTextureLoader() - .setPath( 'textures/cube/pisa/' ) - .load( [ 'px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png' ] ); - scene = new THREE.Scene(); - scene.background = textureCube; var hdrUrls = genCubeUrls( './textures/cube/pisaHDR/', '.hdr' ); var hdrCubeRenderTarget = null; @@ -154,7 +149,10 @@ } - hdrCubeMap.dispose(); + hdrCubeMap.magFilter = THREE.LinearFilter; + hdrCubeMap.needsUpdate = true; + scene.background = hdrCubeMap; + pmremGenerator.dispose(); pmremCubeUVPacker.dispose(); diff --git a/package.json b/package.json index f8d18fd2fcfb8c..507db9ed73bc66 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "three", - "version": "0.100.0", + "version": "0.101.0", "description": "JavaScript 3D library", "main": "build/three.js", "repository": "mrdoob/three.js", diff --git a/src/Three.ts b/src/Three.ts deleted file mode 100644 index 92aa8d6a28672a..00000000000000 --- a/src/Three.ts +++ /dev/null @@ -1,162 +0,0 @@ -import './polyfills'; - -export { - WebGLMultisampleRenderTarget, -} from './renderers/WebGLMultisampleRenderTarget'; -export { WebGLRenderTargetCube } from './renderers/WebGLRenderTargetCube'; -export { WebGLRenderTarget } from './renderers/WebGLRenderTarget'; -export { WebGLRenderer } from './renderers/WebGLRenderer'; -export { ShaderLib } from './renderers/shaders/ShaderLib'; -export { UniformsLib } from './renderers/shaders/UniformsLib'; -export { UniformsUtils } from './renderers/shaders/UniformsUtils'; -export { ShaderChunk } from './renderers/shaders/ShaderChunk'; -export { FogExp2 } from './scenes/FogExp2'; -export { Fog } from './scenes/Fog'; -export { Scene } from './scenes/Scene'; -export { Sprite } from './objects/Sprite'; -export { LOD } from './objects/LOD'; -export { SkinnedMesh } from './objects/SkinnedMesh'; -export { Skeleton } from './objects/Skeleton'; -export { Bone } from './objects/Bone'; -export { Mesh } from './objects/Mesh'; -export { LineSegments } from './objects/LineSegments'; -export { LineLoop } from './objects/LineLoop'; -export { Line } from './objects/Line'; -export { Points } from './objects/Points'; -export { Group } from './objects/Group'; -export { VideoTexture } from './textures/VideoTexture'; -export { DataTexture } from './textures/DataTexture'; -export { DataTexture3D } from './textures/DataTexture3D'; -export { CompressedTexture } from './textures/CompressedTexture'; -export { CubeTexture } from './textures/CubeTexture'; -export { CanvasTexture } from './textures/CanvasTexture'; -export { DepthTexture } from './textures/DepthTexture'; -export { Texture } from './textures/Texture'; -export * from './geometries/Geometries'; -export * from './materials/Materials'; -export { AnimationLoader } from './loaders/AnimationLoader'; -export { CompressedTextureLoader } from './loaders/CompressedTextureLoader'; -export { DataTextureLoader } from './loaders/DataTextureLoader'; -export { CubeTextureLoader } from './loaders/CubeTextureLoader'; -export { TextureLoader } from './loaders/TextureLoader'; -export { ObjectLoader } from './loaders/ObjectLoader'; -export { MaterialLoader } from './loaders/MaterialLoader'; -export { BufferGeometryLoader } from './loaders/BufferGeometryLoader'; -export { - LoadingManager, - DefaultLoadingManager, -} from './loaders/LoadingManager'; -export { ImageLoader } from './loaders/ImageLoader'; -export { ImageBitmapLoader } from './loaders/ImageBitmapLoader'; -export { FontLoader } from './loaders/FontLoader'; -export { FileLoader } from './loaders/FileLoader'; -export { Loader } from './loaders/Loader'; -export { LoaderUtils } from './loaders/LoaderUtils'; -export { Cache } from './loaders/Cache'; -export { AudioLoader } from './loaders/AudioLoader'; -export { SpotLightShadow } from './lights/SpotLightShadow'; -export { SpotLight } from './lights/SpotLight'; -export { PointLight } from './lights/PointLight'; -export { RectAreaLight } from './lights/RectAreaLight'; -export { HemisphereLight } from './lights/HemisphereLight'; -export { DirectionalLightShadow } from './lights/DirectionalLightShadow'; -export { DirectionalLight } from './lights/DirectionalLight'; -export { AmbientLight } from './lights/AmbientLight'; -export { LightShadow } from './lights/LightShadow'; -export { Light } from './lights/Light'; -export { StereoCamera } from './cameras/StereoCamera'; -export { PerspectiveCamera } from './cameras/PerspectiveCamera'; -export { OrthographicCamera } from './cameras/OrthographicCamera'; -export { CubeCamera } from './cameras/CubeCamera'; -export { ArrayCamera } from './cameras/ArrayCamera'; -export { Camera } from './cameras/Camera'; -export { AudioListener } from './audio/AudioListener'; -export { PositionalAudio } from './audio/PositionalAudio'; -export { AudioContext } from './audio/AudioContext'; -export { AudioAnalyser } from './audio/AudioAnalyser'; -export { Audio } from './audio/Audio'; -export { VectorKeyframeTrack } from './animation/tracks/VectorKeyframeTrack'; -export { StringKeyframeTrack } from './animation/tracks/StringKeyframeTrack'; -export { - QuaternionKeyframeTrack, -} from './animation/tracks/QuaternionKeyframeTrack'; -export { NumberKeyframeTrack } from './animation/tracks/NumberKeyframeTrack'; -export { ColorKeyframeTrack } from './animation/tracks/ColorKeyframeTrack'; -export { BooleanKeyframeTrack } from './animation/tracks/BooleanKeyframeTrack'; -export { PropertyMixer } from './animation/PropertyMixer'; -export { PropertyBinding } from './animation/PropertyBinding'; -export { KeyframeTrack } from './animation/KeyframeTrack'; -export { AnimationUtils } from './animation/AnimationUtils'; -export { AnimationObjectGroup } from './animation/AnimationObjectGroup'; -export { AnimationMixer } from './animation/AnimationMixer'; -export { AnimationClip } from './animation/AnimationClip'; -export { Uniform } from './core/Uniform'; -export { InstancedBufferGeometry } from './core/InstancedBufferGeometry'; -export { BufferGeometry } from './core/BufferGeometry'; -export { Geometry } from './core/Geometry'; -export { InterleavedBufferAttribute } from './core/InterleavedBufferAttribute'; -export { InstancedInterleavedBuffer } from './core/InstancedInterleavedBuffer'; -export { InterleavedBuffer } from './core/InterleavedBuffer'; -export { InstancedBufferAttribute } from './core/InstancedBufferAttribute'; -export * from './core/BufferAttribute'; -export { Face3 } from './core/Face3'; -export { Object3D } from './core/Object3D'; -export { Raycaster } from './core/Raycaster'; -export { Layers } from './core/Layers'; -export { EventDispatcher } from './core/EventDispatcher'; -export { Clock } from './core/Clock'; -export { - QuaternionLinearInterpolant, -} from './math/interpolants/QuaternionLinearInterpolant'; -export { LinearInterpolant } from './math/interpolants/LinearInterpolant'; -export { DiscreteInterpolant } from './math/interpolants/DiscreteInterpolant'; -export { CubicInterpolant } from './math/interpolants/CubicInterpolant'; -export { Interpolant } from './math/Interpolant'; -export { Triangle } from './math/Triangle'; -export { _Math as Math } from './math/Math'; -export { Spherical } from './math/Spherical'; -export { Cylindrical } from './math/Cylindrical'; -export { Plane } from './math/Plane'; -export { Frustum } from './math/Frustum'; -export { Sphere } from './math/Sphere'; -export { Ray } from './math/Ray'; -export { Matrix4 } from './math/Matrix4'; -export { Matrix3 } from './math/Matrix3'; -export { Box3 } from './math/Box3'; -export { Box2 } from './math/Box2'; -export { Line3 } from './math/Line3'; -export { Euler } from './math/Euler'; -export { Vector4 } from './math/Vector4'; -export { Vector3 } from './math/Vector3'; -export { Vector2 } from './math/Vector2'; -export { Quaternion } from './math/Quaternion'; -export { Color } from './math/Color'; -export { ImmediateRenderObject } from './extras/objects/ImmediateRenderObject'; -export { VertexNormalsHelper } from './helpers/VertexNormalsHelper'; -export { SpotLightHelper } from './helpers/SpotLightHelper'; -export { SkeletonHelper } from './helpers/SkeletonHelper'; -export { PointLightHelper } from './helpers/PointLightHelper'; -export { RectAreaLightHelper } from './helpers/RectAreaLightHelper'; -export { HemisphereLightHelper } from './helpers/HemisphereLightHelper'; -export { GridHelper } from './helpers/GridHelper'; -export { PolarGridHelper } from './helpers/PolarGridHelper'; -export { FaceNormalsHelper } from './helpers/FaceNormalsHelper'; -export { DirectionalLightHelper } from './helpers/DirectionalLightHelper'; -export { CameraHelper } from './helpers/CameraHelper'; -export { BoxHelper } from './helpers/BoxHelper'; -export { Box3Helper } from './helpers/Box3Helper'; -export { PlaneHelper } from './helpers/PlaneHelper'; -export { ArrowHelper } from './helpers/ArrowHelper'; -export { AxesHelper } from './helpers/AxesHelper'; -export * from './extras/curves/Curves'; -export { Shape } from './extras/core/Shape'; -export { Path } from './extras/core/Path'; -export { ShapePath } from './extras/core/ShapePath'; -export { Font } from './extras/core/Font'; -export { CurvePath } from './extras/core/CurvePath'; -export { Curve } from './extras/core/Curve'; -export { ImageUtils } from './extras/ImageUtils'; -export { ShapeUtils } from './extras/ShapeUtils'; -//export { WebGLUtils } from './renderers/webgl/WebGLUtils'; -export * from './constants'; -export * from './Three.Legacy'; diff --git a/src/constants.js b/src/constants.js index 19a24b88f6fca9..6855927d9bdf58 100644 --- a/src/constants.js +++ b/src/constants.js @@ -1,4 +1,4 @@ -export var REVISION = '101dev'; +export var REVISION = '101'; export var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 }; export var CullFaceNone = 0; export var CullFaceBack = 1; diff --git a/src/objects/Mesh.js b/src/objects/Mesh.js index a304c2c28bf75b..0ba80b5bd448b8 100644 --- a/src/objects/Mesh.js +++ b/src/objects/Mesh.js @@ -264,6 +264,7 @@ Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), { if ( intersection ) { intersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics + intersection.face.materialIndex = group.materialIndex; intersects.push( intersection ); } @@ -321,6 +322,7 @@ Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), { if ( intersection ) { intersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics + intersection.face.materialIndex = group.materialIndex; intersects.push( intersection ); } diff --git a/src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl.js b/src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl.js index 00ccb22dd6feef..e503a878d7310b 100644 --- a/src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl.js +++ b/src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl.js @@ -12,9 +12,11 @@ backGeometry.normal = -geometry.normal; backGeometry.viewDir = geometry.viewDir; vLightFront = vec3( 0.0 ); +vIndirectFront = vec3( 0.0 ); #ifdef DOUBLE_SIDED vLightBack = vec3( 0.0 ); + vIndirectBack = vec3( 0.0 ); #endif IncidentLight directLight; @@ -103,11 +105,11 @@ vec3 directLightColor_Diffuse; #pragma unroll_loop for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) { - vLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry ); + vIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry ); #ifdef DOUBLE_SIDED - vLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry ); + vIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry ); #endif diff --git a/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js b/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js index ba2bed2623f978..533726b8152482 100644 --- a/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +++ b/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js @@ -128,7 +128,11 @@ void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradia BRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering ); - vec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) ); + // The multiscattering paper uses the below formula for calculating diffuse + // for dielectrics, but this is already handled when initially computing the + // specular and diffuse color, so we can just use the diffuseColor directly. + //vec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) ); + vec3 diffuse = material.diffuseColor; reflectedLight.indirectSpecular += clearCoatInv * radiance * singleScattering; reflectedLight.indirectDiffuse += multiScattering * cosineWeightedIrradiance; diff --git a/src/renderers/shaders/ShaderLib/meshlambert_frag.glsl.js b/src/renderers/shaders/ShaderLib/meshlambert_frag.glsl.js index e1d6260f82eb68..ee30fe88f51876 100644 --- a/src/renderers/shaders/ShaderLib/meshlambert_frag.glsl.js +++ b/src/renderers/shaders/ShaderLib/meshlambert_frag.glsl.js @@ -4,13 +4,14 @@ uniform vec3 emissive; uniform float opacity; varying vec3 vLightFront; +varying vec3 vIndirectFront; #ifdef DOUBLE_SIDED - varying vec3 vLightBack; - + varying vec3 vIndirectBack; #endif + #include #include #include @@ -51,6 +52,16 @@ void main() { // accumulation reflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor ); + #ifdef DOUBLE_SIDED + + reflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack; + + #else + + reflectedLight.indirectDiffuse += vIndirectFront; + + #endif + #include reflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ); @@ -81,6 +92,5 @@ void main() { #include #include #include - } `; diff --git a/src/renderers/shaders/ShaderLib/meshlambert_vert.glsl.js b/src/renderers/shaders/ShaderLib/meshlambert_vert.glsl.js index a026d97ebc1561..9b11a199234b0e 100644 --- a/src/renderers/shaders/ShaderLib/meshlambert_vert.glsl.js +++ b/src/renderers/shaders/ShaderLib/meshlambert_vert.glsl.js @@ -2,11 +2,11 @@ export default /* glsl */` #define LAMBERT varying vec3 vLightFront; +varying vec3 vIndirectFront; #ifdef DOUBLE_SIDED - varying vec3 vLightBack; - + varying vec3 vIndirectBack; #endif #include @@ -47,6 +47,5 @@ void main() { #include #include #include - } `; diff --git a/src/renderers/webgl/WebGLBackground.js b/src/renderers/webgl/WebGLBackground.js index e52eb42883b499..7529aa6338a0a2 100644 --- a/src/renderers/webgl/WebGLBackground.js +++ b/src/renderers/webgl/WebGLBackground.js @@ -60,7 +60,7 @@ function WebGLBackground( renderer, state, objects, premultipliedAlpha ) { vertexShader: ShaderLib.cube.vertexShader, fragmentShader: ShaderLib.cube.fragmentShader, side: BackSide, - depthTest: true, + depthTest: false, depthWrite: false, fog: false } ) diff --git a/src/renderers/webgl/WebGLTextures.js b/src/renderers/webgl/WebGLTextures.js index 3d9e3241c9936b..bb43f85537e6ff 100644 --- a/src/renderers/webgl/WebGLTextures.js +++ b/src/renderers/webgl/WebGLTextures.js @@ -83,9 +83,9 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } - function textureNeedsGenerateMipmaps( texture, isPowerOfTwo ) { + function textureNeedsGenerateMipmaps( texture, supportsMips ) { - return texture.generateMipmaps && isPowerOfTwo && + return texture.generateMipmaps && supportsMips && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter; } @@ -355,12 +355,12 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } var image = cubeImage[ 0 ], - isPowerOfTwoImage = isPowerOfTwo( image ), + supportsMips = isPowerOfTwo( image ) || capabilities.isWebGL2, glFormat = utils.convert( texture.format ), glType = utils.convert( texture.type ), glInternalFormat = getInternalFormat( glFormat, glType ); - setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isPowerOfTwoImage ); + setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips ); for ( var i = 0; i < 6; i ++ ) { @@ -418,7 +418,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } - if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) { + if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { // We assume images for cube map have the same size. generateMipmap( _gl.TEXTURE_CUBE_MAP, texture, image.width, image.height ); @@ -447,11 +447,11 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } - function setTextureParameters( textureType, texture, isPowerOfTwoImage ) { + function setTextureParameters( textureType, texture, supportsMips ) { var extension; - if ( isPowerOfTwoImage ) { + if ( supportsMips ) { _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, utils.convert( texture.wrapS ) ); _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, utils.convert( texture.wrapT ) ); @@ -539,12 +539,12 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, var needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false; var image = resizeImage( texture.image, needsPowerOfTwo, false, capabilities.maxTextureSize ); - var isPowerOfTwoImage = isPowerOfTwo( image ), + var supportsMips = isPowerOfTwo( image ) || capabilities.isWebGL2, glFormat = utils.convert( texture.format ), glType = utils.convert( texture.type ), glInternalFormat = getInternalFormat( glFormat, glType ); - setTextureParameters( textureType, texture, isPowerOfTwoImage ); + setTextureParameters( textureType, texture, supportsMips ); var mipmap, mipmaps = texture.mipmaps; @@ -610,7 +610,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, // if there are no manual mipmaps // set 0 level mipmap and then use GL to generate other mipmap levels - if ( mipmaps.length > 0 && isPowerOfTwoImage ) { + if ( mipmaps.length > 0 && supportsMips ) { for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { @@ -670,7 +670,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, // if there are no manual mipmaps // set 0 level mipmap and then use GL to generate other mipmap levels - if ( mipmaps.length > 0 && isPowerOfTwoImage ) { + if ( mipmaps.length > 0 && supportsMips ) { for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { @@ -691,7 +691,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } - if ( textureNeedsGenerateMipmaps( texture, isPowerOfTwoImage ) ) { + if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { generateMipmap( _gl.TEXTURE_2D, texture, image.width, image.height ); @@ -880,7 +880,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, var isCube = ( renderTarget.isWebGLRenderTargetCube === true ); var isMultisample = ( renderTarget.isWebGLMultisampleRenderTarget === true ); - var isTargetPowerOfTwo = isPowerOfTwo( renderTarget ); + var supportsMips = isPowerOfTwo( renderTarget ) || capabilities.isWebGL2; // Setup framebuffer @@ -941,7 +941,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, if ( isCube ) { state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture ); - setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo ); + setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, supportsMips ); for ( var i = 0; i < 6; i ++ ) { @@ -949,7 +949,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } - if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) { + if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) { generateMipmap( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, renderTarget.width, renderTarget.height ); @@ -960,10 +960,10 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, } else { state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture ); - setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo ); + setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, supportsMips ); setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D ); - if ( textureNeedsGenerateMipmaps( renderTarget.texture, isTargetPowerOfTwo ) ) { + if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) { generateMipmap( _gl.TEXTURE_2D, renderTarget.texture, renderTarget.width, renderTarget.height ); @@ -986,9 +986,9 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, function updateRenderTargetMipmap( renderTarget ) { var texture = renderTarget.texture; - var isTargetPowerOfTwo = isPowerOfTwo( renderTarget ); + var supportsMips = isPowerOfTwo( renderTarget ) || capabilities.isWebGL2; - if ( textureNeedsGenerateMipmaps( texture, isTargetPowerOfTwo ) ) { + if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) { var target = renderTarget.isWebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D; var webglTexture = properties.get( texture ).__webglTexture; diff --git a/src/scenes/Scene.js b/src/scenes/Scene.js index 9ea48c52272415..536b060c3b7662 100644 --- a/src/scenes/Scene.js +++ b/src/scenes/Scene.js @@ -22,6 +22,8 @@ Scene.prototype = Object.assign( Object.create( Object3D.prototype ), { constructor: Scene, + isScene: true, + copy: function ( source, recursive ) { Object3D.prototype.copy.call( this, source, recursive );