diff --git a/docs/api/en/renderers/WebGLRenderer.html b/docs/api/en/renderers/WebGLRenderer.html index e1a4b41a623129..fa43745a7f615c 100644 --- a/docs/api/en/renderers/WebGLRenderer.html +++ b/docs/api/en/renderers/WebGLRenderer.html @@ -30,7 +30,7 @@

[name]( [param:Object parameters] )

[page:WebGLRenderingContext context] - This can be used to attach the renderer to an existing [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext RenderingContext]. - Default is null.
+ Default is undefined.
[page:String precision] - Shader precision. Can be *"highp"*, *"mediump"* or *"lowp"*. Defaults to *"highp"* if supported by the device. See the note in "Things to Avoid" diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js index 41eaf2716431ce..c3e95003edfe48 100644 --- a/src/renderers/WebGLRenderer.js +++ b/src/renderers/WebGLRenderer.js @@ -69,7 +69,7 @@ function WebGLRenderer( parameters = {} ) { let _alpha; - if ( parameters.context !== undefined ) { + if ( _context !== null ) { _alpha = _context.getContextAttributes().alpha;