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RENDER WARNING in two examples on Windows Chrome #14623

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4 of 13 tasks
takahirox opened this issue Aug 2, 2018 · 4 comments · Fixed by XirdigH/three.js#4 · May be fixed by hixio-mh/three.js#8
Closed
4 of 13 tasks

RENDER WARNING in two examples on Windows Chrome #14623

takahirox opened this issue Aug 2, 2018 · 4 comments · Fixed by XirdigH/three.js#4 · May be fixed by hixio-mh/three.js#8
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@takahirox
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Description of the problem

I see RENDER WARNING in the two examples on my Windows + Chrome.

[.Offscreen-For-WebGL-000002652FEC91C0]RENDER WARNING: Render count or primcount is 0.

https://threejs.org/examples/webgl_octree.html
https://threejs.org/examples/webgl_materials_cubemap_dynamic.html

But I don't see on FireFox nightly. It could be (Windows) Chrome specific issue?

Three.js version
  • Dev
  • r95
  • ...
Browser
  • All of them
  • Chrome
  • Firefox
  • Internet Explorer
OS
  • All of them
  • Windows
  • macOS
  • Linux
  • Android
  • iOS
Hardware Requirements (graphics card, VR Device, ...)
@haroldiedema
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haroldiedema commented Aug 2, 2018

Possible duplicate of #8395 ?

It occurred in PlayCanvas as well back in 2016: playcanvas/fonts#5

Apparently the fix back then was to ensure that the renderer isn't drawing anything if the draw count is 0.

aardgoose@b4071ee

@Mugen87
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Mugen87 commented Aug 3, 2018

I also see the warnings with Chrome on macOS (10.13.6).

@Mugen87
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Mugen87 commented Aug 3, 2018

webgl_octree should be okay now.

@Mugen87
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Mugen87 commented Aug 3, 2018

And the other one, too. There was some bad variable scoping in both examples which leads to undefined geometries/materials when creating meshes.

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