From 723ce3b7beda108e6b035a2c20c819901002b1c7 Mon Sep 17 00:00:00 2001
From: Dusan Bosnjak
Date: Sat, 29 Dec 2018 12:14:55 -0800
Subject: [PATCH 1/7] allow targets to use their own buffers
---
src/renderers/webgl/WebGLTextures.js | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/renderers/webgl/WebGLTextures.js b/src/renderers/webgl/WebGLTextures.js
index c7a86037d803e4..09882437f50071 100644
--- a/src/renderers/webgl/WebGLTextures.js
+++ b/src/renderers/webgl/WebGLTextures.js
@@ -811,7 +811,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
_gl.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
- setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget );
+ setupRenderBufferStorage( renderTarget.ownDepthBuffer || renderTargetProperties.__webglDepthbuffer, renderTarget );
}
From 4dbf09c16a3a83088f90af8de9693801108374b2 Mon Sep 17 00:00:00 2001
From: Dusan Bosnjak
Date: Tue, 18 Jan 2022 09:35:26 -0800
Subject: [PATCH 2/7] fix lint
---
src/renderers/webgl/WebGLTextures.js | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/src/renderers/webgl/WebGLTextures.js b/src/renderers/webgl/WebGLTextures.js
index 9831260e4f5047..79d5533302fc85 100644
--- a/src/renderers/webgl/WebGLTextures.js
+++ b/src/renderers/webgl/WebGLTextures.js
@@ -1294,8 +1294,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
- setupRenderBufferStorage( renderTarget.ownDepthBuffer || renderTargetProperties.__webglDepthbuffer, renderTarget, false);
-
+ setupRenderBufferStorage( renderTarget.ownDepthBuffer || renderTargetProperties.__webglDepthbuffer, renderTarget, false );
}
From b3ed638ab9b415b4599aaff0809779967caf8ce8 Mon Sep 17 00:00:00 2001
From: Dusan Bosnjak
Date: Thu, 20 Jan 2022 16:52:55 -0800
Subject: [PATCH 3/7] add ownDepthBuffer key to WebGLRenderTarget
---
src/renderers/WebGLRenderTarget.js | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/renderers/WebGLRenderTarget.js b/src/renderers/WebGLRenderTarget.js
index 41ad23cccf91f4..041c648b7d3918 100644
--- a/src/renderers/WebGLRenderTarget.js
+++ b/src/renderers/WebGLRenderTarget.js
@@ -35,6 +35,7 @@ class WebGLRenderTarget extends EventDispatcher {
this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true;
this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : false;
this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null;
+ this.ownDepthBuffer = undefined
}
From c7f15206776ad9f58009c196ac6f86885b327c78 Mon Sep 17 00:00:00 2001
From: Dusan Bosnjak
Date: Thu, 20 Jan 2022 16:57:42 -0800
Subject: [PATCH 4/7] add ownDepthBuffer docs
---
docs/api/en/renderers/WebGLRenderTarget.html | 5 +++++
docs/api/zh/renderers/WebGLRenderTarget.html | 5 +++++
2 files changed, 10 insertions(+)
diff --git a/docs/api/en/renderers/WebGLRenderTarget.html b/docs/api/en/renderers/WebGLRenderTarget.html
index 7f264688672929..b2d055a01f4099 100644
--- a/docs/api/en/renderers/WebGLRenderTarget.html
+++ b/docs/api/en/renderers/WebGLRenderTarget.html
@@ -93,6 +93,11 @@ [property:DepthTexture depthTexture]
If set, the scene depth will be rendered to this texture. Default is null.
+ [property:WebGLRenderbuffer ownDepthBuffer]
+
+ If set, the texture will use the user provided WebGLRenderBuffer instead of the one created by the renderer for this texture. Default is undefined.
+
+
Methods
diff --git a/docs/api/zh/renderers/WebGLRenderTarget.html b/docs/api/zh/renderers/WebGLRenderTarget.html
index 072a5efe405acb..6622072008b939 100644
--- a/docs/api/zh/renderers/WebGLRenderTarget.html
+++ b/docs/api/zh/renderers/WebGLRenderTarget.html
@@ -89,6 +89,11 @@ [property:DepthTexture depthTexture]
如果设置,那么场景的深度将会被渲染到此纹理上。默认为null
+ [property:WebGLRenderbuffer ownDepthBuffer]
+
+ 如果设置,纹理将使用用户提供的 WebGLRenderBuffer,而不是渲染器为此纹理创建的缓冲区。默认是 undefined
+
+
方法
From b7d3a62e79e8c59eed150de58d1b25c0ebd3b627 Mon Sep 17 00:00:00 2001
From: Dusan Bosnjak
Date: Thu, 20 Jan 2022 17:02:59 -0800
Subject: [PATCH 5/7] add usage example
---
docs/api/en/renderers/WebGLRenderTarget.html | 6 +++++-
docs/api/zh/renderers/WebGLRenderTarget.html | 6 +++++-
2 files changed, 10 insertions(+), 2 deletions(-)
diff --git a/docs/api/en/renderers/WebGLRenderTarget.html b/docs/api/en/renderers/WebGLRenderTarget.html
index b2d055a01f4099..d81af3c8c3f4ed 100644
--- a/docs/api/en/renderers/WebGLRenderTarget.html
+++ b/docs/api/en/renderers/WebGLRenderTarget.html
@@ -97,7 +97,11 @@ [property:WebGLRenderbuffer ownDepthBuffer]
If set, the texture will use the user provided WebGLRenderBuffer instead of the one created by the renderer for this texture. Default is undefined.
-
+ Usage:
+
+ const myTarget = new THREE.WebGLRenderTarget( 512, 512 );
+ myTarget.ownDepthBuffer = gl.createRenderBuffer();
+
Methods
diff --git a/docs/api/zh/renderers/WebGLRenderTarget.html b/docs/api/zh/renderers/WebGLRenderTarget.html
index 6622072008b939..e34387b69b8285 100644
--- a/docs/api/zh/renderers/WebGLRenderTarget.html
+++ b/docs/api/zh/renderers/WebGLRenderTarget.html
@@ -93,7 +93,11 @@ [property:WebGLRenderbuffer ownDepthBuffer]
如果设置,纹理将使用用户提供的 WebGLRenderBuffer,而不是渲染器为此纹理创建的缓冲区。默认是 undefined
-
+ 用法:
+
+ const myTarget = new THREE.WebGLRenderTarget( 512, 512 );
+ myTarget.ownDepthBuffer = gl.createRenderBuffer();
+
方法
From b6f928e080b6265fffe254d03e2f1e4cc0ff0991 Mon Sep 17 00:00:00 2001
From: Dusan Bosnjak
Date: Thu, 20 Jan 2022 17:03:47 -0800
Subject: [PATCH 6/7] fix lint
---
src/renderers/WebGLRenderTarget.js | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/renderers/WebGLRenderTarget.js b/src/renderers/WebGLRenderTarget.js
index 041c648b7d3918..ece3cc07ce0c41 100644
--- a/src/renderers/WebGLRenderTarget.js
+++ b/src/renderers/WebGLRenderTarget.js
@@ -35,7 +35,7 @@ class WebGLRenderTarget extends EventDispatcher {
this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true;
this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : false;
this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null;
- this.ownDepthBuffer = undefined
+ this.ownDepthBuffer = undefined;
}
From 4b35da0f8a652eba535146893b9212bf6d102e3c Mon Sep 17 00:00:00 2001
From: Dusan Bosnjak
Date: Thu, 20 Jan 2022 17:09:33 -0800
Subject: [PATCH 7/7] fix usage example formatting
---
docs/api/en/renderers/WebGLRenderTarget.html | 2 +-
docs/api/zh/renderers/WebGLRenderTarget.html | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/docs/api/en/renderers/WebGLRenderTarget.html b/docs/api/en/renderers/WebGLRenderTarget.html
index d81af3c8c3f4ed..88729fdb4d0f14 100644
--- a/docs/api/en/renderers/WebGLRenderTarget.html
+++ b/docs/api/en/renderers/WebGLRenderTarget.html
@@ -100,7 +100,7 @@ [property:WebGLRenderbuffer ownDepthBuffer]
Usage:
const myTarget = new THREE.WebGLRenderTarget( 512, 512 );
- myTarget.ownDepthBuffer = gl.createRenderBuffer();
+myTarget.ownDepthBuffer = gl.createRenderBuffer();
Methods
diff --git a/docs/api/zh/renderers/WebGLRenderTarget.html b/docs/api/zh/renderers/WebGLRenderTarget.html
index e34387b69b8285..f74447e2774917 100644
--- a/docs/api/zh/renderers/WebGLRenderTarget.html
+++ b/docs/api/zh/renderers/WebGLRenderTarget.html
@@ -96,7 +96,7 @@ [property:WebGLRenderbuffer ownDepthBuffer]
用法:
const myTarget = new THREE.WebGLRenderTarget( 512, 512 );
- myTarget.ownDepthBuffer = gl.createRenderBuffer();
+myTarget.ownDepthBuffer = gl.createRenderBuffer();
方法