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WIP: Added anisotropic roughness to mainline #17391
Commits on Aug 28, 2019
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# Conflicts: # src/materials/MeshPhysicalMaterial.js # src/renderers/WebGLRenderer.js # src/renderers/shaders/ShaderChunk/common.glsl.js # src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js # src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js # src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js # src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js # src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js # src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js # src/renderers/webgl/WebGLProgram.js # src/renderers/webgl/WebGLPrograms.js
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Commits on Aug 29, 2019
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Fixed envmap anisotropic roughness being perpendicular to direct ligh…
…t anisotropic roughness
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Added flatShading option to webgl_materials_envmaps_anisotropy.html
# Conflicts: # examples/webgl_materials_envmaps_anisotropy.html
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Added anisotropic roughness to StandardNodeMaterial, fixed bug with f…
…latShading # Conflicts: # examples/jsm/nodes/materials/nodes/StandardNode.js # examples/webgl_materials_envmaps_anisotropy.html # src/renderers/shaders/ShaderLib/meshphysical_frag.glsl.js
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Moved anisotropy to Google's Filament, fixed envmap anisotropy on nod…
…e material # Conflicts: # examples/jsm/nodes/accessors/ReflectNode.js
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Fixed anisotropic roughness crashing on StandardNode
# Conflicts: # examples/jsm/nodes/materials/nodes/StandardNode.js
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Commits on Aug 30, 2019
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added ibl anisotropy to node material
Signed-off-by: Daniel Sturk <danielsturk1@gmail.com>
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Merge pull request mrdoob#4 from DanielSturk/mainline-anisotropy
Mainline anisotropy
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Commits on Sep 1, 2019
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Commits on Sep 16, 2019
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Merge pull request #1 from sunag/dev2-mainline-anisotropy
NodeMaterial Revision
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Merge remote-tracking branch 'mrdoob/dev' into mainline-anisotropy
# Conflicts: # src/renderers/shaders/ShaderChunk/common.glsl.js
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