From 954584e1b7550e84901287d76ddd4b9e8b9ca1af Mon Sep 17 00:00:00 2001 From: Don McCurdy Date: Wed, 1 Jan 2020 22:11:40 -0800 Subject: [PATCH] Update link to glTF Blender addon. --- docs/manual/en/introduction/Animation-system.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/manual/en/introduction/Animation-system.html b/docs/manual/en/introduction/Animation-system.html index eaf6e104c1d022..72914c90cec3f3 100644 --- a/docs/manual/en/introduction/Animation-system.html +++ b/docs/manual/en/introduction/Animation-system.html @@ -36,7 +36,7 @@

Animation Clips

If you have successfully imported an animated 3D object (it doesn't matter if it has bones or morph targets or both) — for example exporting it from Blender with the - [link:https://github.com/KhronosGroup/glTF-Blender-Exporter glTF Blender exporter] and + [link:https://github.com/KhronosGroup/glTF-Blender-IO glTF Blender exporter] and loading it into a three.js scene using [page:GLTFLoader] — one of the response fields should be an array named "animations", containing the [page:AnimationClip AnimationClips] for this model (see a list of possible loaders below).