From 79a650e3b1beec25cefc50feabcaaf0ef665413a Mon Sep 17 00:00:00 2001 From: WestLangley Date: Sun, 12 Jan 2020 20:03:59 -0500 Subject: [PATCH] Clean up --- .../shaders/ShaderChunk/encodings_pars_fragment.glsl.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js b/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js index ad14f3b2600aea..1ca2195225ef64 100644 --- a/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js +++ b/src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl.js @@ -55,8 +55,8 @@ vec4 LinearToRGBD( in vec4 value, in float maxRange ) { // NOTE: The implementation with min causes the shader to not compile on // a common Alcatel A502DL in Chrome 78/Android 8.1. Some research suggests // that the chipset is Mediatek MT6739 w/ IMG PowerVR GE8100 GPU. - // D = min(floor(D)/255.0, 1.0); - D = clamp(floor(D)/255.0, 0.0, 1.0); + // D = min( floor( D ) / 255.0, 1.0 ); + D = clamp( floor( D ) / 255.0, 0.0, 1.0 ); return vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D ); }