diff --git a/docs/api/en/materials/ShaderMaterial.html b/docs/api/en/materials/ShaderMaterial.html index d96669ea8419e9..ece5ed7c7ce235 100644 --- a/docs/api/en/materials/ShaderMaterial.html +++ b/docs/api/en/materials/ShaderMaterial.html @@ -262,8 +262,8 @@
You're recommended to update custom [page:Uniform] values depending on [page:Object3D object] and [page:Camera camera] in [page:Object3D.onBeforeRender] because [page:Material] can be shared among [page:Mesh meshes], [page:Matrix4 matrixWorld] - of [page:Scene] and [page:Camera] are updated in [page:WebGLRenderer.render], and some effects(ex:VREffect) render a [page:Scene scene] - with private their own [page:Camera cameras]. + of [page:Scene] and [page:Camera] are updated in [page:WebGLRenderer.render], and some effects render a [page:Scene scene] + with their own private [page:Camera cameras].