From bd28175f570247b9b7e8438c0d2f509db65cea4d Mon Sep 17 00:00:00 2001
From: martinRenou <martin.renou@gmail.com>
Date: Fri, 5 Jun 2020 12:31:22 +0200
Subject: [PATCH 1/2] WebGLRenderer render method: accept Object3D as first
 argument

Signed-off-by: martinRenou <martin.renou@gmail.com>
---
 docs/api/en/renderers/WebGLRenderer.html | 4 ++--
 docs/api/zh/renderers/WebGLRenderer.html | 2 +-
 src/renderers/WebGLRenderer.d.ts         | 6 +++---
 3 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/docs/api/en/renderers/WebGLRenderer.html b/docs/api/en/renderers/WebGLRenderer.html
index 118202d400ce06..55f3c9ec5eaa65 100644
--- a/docs/api/en/renderers/WebGLRenderer.html
+++ b/docs/api/en/renderers/WebGLRenderer.html
@@ -409,9 +409,9 @@ <h3>[method:null readRenderTargetPixels]( [param:WebGLRenderTarget renderTarget]
 		<p>For reading out a [page:WebGLCubeRenderTarget WebGLCubeRenderTarget] use the optional parameter activeCubeFaceIndex to determine which face should be read.</p>
 
 
-		<h3>[method:null render]( [param:Scene scene], [param:Camera camera] )</h3>
+		<h3>[method:null render]( [param:Object3D scene], [param:Camera camera] )</h3>
 		<p>
-			Render a [page:Scene scene] using a [page:Camera camera].<br />
+			Render a [page:Scene scene] or another type of [page:Object3D object] using a [page:Camera camera].<br />
 
 			The render is done to a previously specified [page:WebGLRenderTarget renderTarget] set by calling [page:WebGLRenderer.setRenderTarget .setRenderTarget] or to the canvas as usual.<br />
 
diff --git a/docs/api/zh/renderers/WebGLRenderer.html b/docs/api/zh/renderers/WebGLRenderer.html
index e4b83fca391e92..2414b7fd450c3f 100644
--- a/docs/api/zh/renderers/WebGLRenderer.html
+++ b/docs/api/zh/renderers/WebGLRenderer.html
@@ -366,7 +366,7 @@ <h3>[method:null readRenderTargetPixels]( [param:WebGLRenderTarget renderTarget]
 		示例:[example:webgl_interactive_cubes_gpu interactive / cubes / gpu]</p>
 		<p>For reading out a [page:WebGLCubeRenderTarget WebGLCubeRenderTarget] use the optional parameter activeCubeFaceIndex to determine which face should be read.</p>
 
-		<h3>[method:null render]( [param:Scene scene], [param:Camera camera], [param:WebGLRenderTarget renderTarget], [param:Boolean forceClear] )</h3>
+		<h3>[method:null render]( [param:Object3D scene], [param:Camera camera] )</h3>
 		<p>
 			用相机([page:Camera camera])渲染一个场景([page:Scene scene])<br />
 
diff --git a/src/renderers/WebGLRenderer.d.ts b/src/renderers/WebGLRenderer.d.ts
index 5381807107dedd..efe2c88836bb92 100644
--- a/src/renderers/WebGLRenderer.d.ts
+++ b/src/renderers/WebGLRenderer.d.ts
@@ -24,7 +24,7 @@ import { Texture } from '../textures/Texture';
 export interface Renderer {
 	domElement: HTMLCanvasElement;
 
-	render( scene: Scene, camera: Camera ): void;
+	render( scene: Object3D, camera: Camera ): void;
 	setSize( width: number, height: number, updateStyle?: boolean ): void;
 }
 
@@ -339,7 +339,7 @@ export class WebGLRenderer implements Renderer {
 	): void;
 
 	/**
-	 * Render a scene using a camera.
+	 * Render a scene or an object using a camera.
 	 * The render is done to a previously specified {@link WebGLRenderTarget#renderTarget .renderTarget} set by calling
 	 * {@link WebGLRenderer#setRenderTarget .setRenderTarget} or to the canvas as usual.
 	 *
@@ -350,7 +350,7 @@ export class WebGLRenderer implements Renderer {
 	 * properties to false. To forcibly clear one ore more buffers call {@link WebGLRenderer#clear .clear}.
 	 */
 	render(
-		scene: Scene,
+		scene: Object3D,
 		camera: Camera
 	): void;
 

From e0ff902f1d15e9d984b5dbca85bcae847f08f04f Mon Sep 17 00:00:00 2001
From: martinRenou <martin.renou@gmail.com>
Date: Fri, 12 Jun 2020 18:06:13 +0200
Subject: [PATCH 2/2] WebGLRenderer compile method: accept Object3D as first
 argument

Signed-off-by: martinRenou <martin.renou@gmail.com>
---
 docs/api/en/renderers/WebGLRenderer.html | 2 +-
 docs/api/zh/renderers/WebGLRenderer.html | 2 +-
 src/renderers/WebGLRenderer.d.ts         | 2 +-
 3 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/docs/api/en/renderers/WebGLRenderer.html b/docs/api/en/renderers/WebGLRenderer.html
index 55f3c9ec5eaa65..a4ee4e2fcea774 100644
--- a/docs/api/en/renderers/WebGLRenderer.html
+++ b/docs/api/en/renderers/WebGLRenderer.html
@@ -303,7 +303,7 @@ <h3>[method:null clearDepth]( )</h3>
 		<h3>[method:null clearStencil]( )</h3>
 		<p>Clear the stencil buffers. Equivalent to calling [page:WebGLRenderer.clear .clear]( false, false, true ).</p>
 
-		<h3>[method:null compile]( [param:Scene scene], [param:Camera camera] )</h3>
+		<h3>[method:null compile]( [param:Object3D scene], [param:Camera camera] )</h3>
 		<p>Compiles all materials in the scene with the camera. This is useful to precompile shaders before the first rendering.</p>
 
 		<h3>[method:null copyFramebufferToTexture]( [param:Vector2 position], [param:Texture texture], [param:Number level] )</h3>
diff --git a/docs/api/zh/renderers/WebGLRenderer.html b/docs/api/zh/renderers/WebGLRenderer.html
index 2414b7fd450c3f..5e4ebf75b6fb1b 100644
--- a/docs/api/zh/renderers/WebGLRenderer.html
+++ b/docs/api/zh/renderers/WebGLRenderer.html
@@ -290,7 +290,7 @@ <h3>[method:null clearTarget]([param:WebGLRenderTarget renderTarget], [param:boo
 		该方法清楚了一个rendertarget。为此它会激活此endertarget
 		</p>
 
-		<h3>[method:null compile]( [param:Scene scene], [param:Camera camera] )</h3>
+		<h3>[method:null compile]( [param:Object3D scene], [param:Camera camera] )</h3>
 		<p>使用相机编译场景中的所有材质。这对于在首次渲染之前预编译着色器很有用。</p>
 
 		<h3>[method:null copyFramebufferToTexture]( [param:Vector2 position], [param:Texture texture], [param:Number level] )</h3>
diff --git a/src/renderers/WebGLRenderer.d.ts b/src/renderers/WebGLRenderer.d.ts
index efe2c88836bb92..7d65b18b1b6b1a 100644
--- a/src/renderers/WebGLRenderer.d.ts
+++ b/src/renderers/WebGLRenderer.d.ts
@@ -334,7 +334,7 @@ export class WebGLRenderer implements Renderer {
 	 * Compiles all materials in the scene with the camera. This is useful to precompile shaders before the first rendering.
 	 */
 	compile(
-		scene: Scene,
+		scene: Object3D,
 		camera: Camera
 	): void;