diff --git a/docs/api/en/renderers/WebGLRenderer.html b/docs/api/en/renderers/WebGLRenderer.html index 6c446d43cd2880..929932bac37bfa 100644 --- a/docs/api/en/renderers/WebGLRenderer.html +++ b/docs/api/en/renderers/WebGLRenderer.html @@ -414,9 +414,6 @@

[method:null render]( [param:Object3D scene], [param:Camera camera] )

[page:WebGLRenderer.autoClearDepth autoClearDepth] properties to false. To forcibly clear one ore more buffers call [page:WebGLRenderer.clear .clear].

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[method:null renderBufferDirect]( [param:Camera camera], [param:Scene scene], [param:BufferGeometry geometry], [param:Material material], [param:Object3D object], [param:Object group] )

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Render a buffer geometry group using the camera and with the specified material.

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[method:null resetState]()

Can be used to reset the internal WebGL state. This method is mostly relevant for applications which share a single WebGL context across multiple WebGL libraries.

diff --git a/docs/api/zh/renderers/WebGLRenderer.html b/docs/api/zh/renderers/WebGLRenderer.html index dcd06915d3a66a..36433584f28d51 100644 --- a/docs/api/zh/renderers/WebGLRenderer.html +++ b/docs/api/zh/renderers/WebGLRenderer.html @@ -368,9 +368,6 @@

[method:null render]( [param:Object3D scene], [param:Camera camera] )

即便forceClear设为true, 也可以通过将[page:WebGLRenderer.autoClearColor autoClearColor]、[page:WebGLRenderer.autoClearStencil autoClearStencil]或[page:WebGLRenderer.autoClearDepth autoClearDepth]属性的值设为false来阻止对应缓存被清除。

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[method:null renderBufferDirect]( [param:Camera camera], [param:Scene scene], [param:BufferGeometry geometry], [param:Material material], [param:Object3D object], [param:Object group] )

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使用相机和指定材质渲染缓冲几何组。

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[method:null resetState]()

Can be used to reset the internal WebGL state. This method is mostly relevant for applications which share a single WebGL context across multiple WebGL libraries.