diff --git a/examples/jsm/loaders/PLYLoader.js b/examples/jsm/loaders/PLYLoader.js index 2e83745d7cf1c3..73f9d206811f12 100644 --- a/examples/jsm/loaders/PLYLoader.js +++ b/examples/jsm/loaders/PLYLoader.js @@ -127,19 +127,19 @@ class PLYLoader extends Loader { const lines = headerText.split( /\r\n|\r|\n/ ); let currentElement; - function make_ply_element_property( propertValues, propertyNameMapping ) { + function make_ply_element_property( propertyValues, propertyNameMapping ) { - const property = { type: propertValues[ 0 ] }; + const property = { type: propertyValues[ 0 ] }; if ( property.type === 'list' ) { - property.name = propertValues[ 3 ]; - property.countType = propertValues[ 1 ]; - property.itemType = propertValues[ 2 ]; + property.name = propertyValues[ 3 ]; + property.countType = propertyValues[ 1 ]; + property.itemType = propertyValues[ 2 ]; } else { - property.name = propertValues[ 1 ]; + property.name = propertyValues[ 1 ]; } @@ -576,7 +576,7 @@ class PLYLoader extends Loader { switch ( type ) { - // corespondences for non-specific length types here match rply: + // correspondences for non-specific length types here match rply: case 'int8': case 'char': return { read: ( at ) => { return dataview.getInt8( at ); diff --git a/examples/jsm/loaders/VRMLLoader.js b/examples/jsm/loaders/VRMLLoader.js index e8e6022d2eca72..9182c906c65d4a 100644 --- a/examples/jsm/loaders/VRMLLoader.js +++ b/examples/jsm/loaders/VRMLLoader.js @@ -250,7 +250,7 @@ class VRMLLoader extends Loader { function createVisitor( BaseVRMLVisitor ) { - // the visitor is created dynmaically based on the given base class + // the visitor is created dynamically based on the given base class class VRMLToASTVisitor extends BaseVRMLVisitor { @@ -1890,7 +1890,7 @@ class VRMLLoader extends Loader { // if the colorIndex field is not empty, then one color is used for each polyline of the IndexedLineSet. - const expandedColorIndex = expandLineIndex( colorIndex ); // compute colors for each line segment (rendering primitve) + const expandedColorIndex = expandLineIndex( colorIndex ); // compute colors for each line segment (rendering primitive) colorAttribute = computeAttributeFromIndexedData( expandedLineIndex, expandedColorIndex, color, 3 ); // compute data on vertex level } else { @@ -1907,8 +1907,8 @@ class VRMLLoader extends Loader { // if the colorIndex field is not empty, then colors are applied to each vertex of the IndexedLineSet - const flattenLineColors = flattenData( color, colorIndex ); // compute colors for each VRML primitve - const expandedLineColors = expandLineData( flattenLineColors, coordIndex ); // compute colors for each line segment (rendering primitve) + const flattenLineColors = flattenData( color, colorIndex ); // compute colors for each VRML primitive + const expandedLineColors = expandLineData( flattenLineColors, coordIndex ); // compute colors for each line segment (rendering primitive) colorAttribute = computeAttributeFromLineData( expandedLineIndex, expandedLineColors ); // compute data on vertex level @@ -1916,7 +1916,7 @@ class VRMLLoader extends Loader { // if the colorIndex field is empty, then the coordIndex field is used to choose colors from the Color node - const expandedLineColors = expandLineData( color, coordIndex ); // compute colors for each line segment (rendering primitve) + const expandedLineColors = expandLineData( color, coordIndex ); // compute colors for each line segment (rendering primitive) colorAttribute = computeAttributeFromLineData( expandedLineIndex, expandedLineColors ); // compute data on vertex level } @@ -2748,7 +2748,7 @@ class VRMLLoader extends Loader { const indices = []; - // since face defintions can have more than three vertices, it's necessary to + // since face definitions can have more than three vertices, it's necessary to // perform a simple triangulation let start = 0; @@ -3123,7 +3123,7 @@ class VRMLLoader extends Loader { * node, but could be applied to other nodes with multiple faces as well. * * When used with the Background node, default is directionIsDown is true if - * interpolating the skyColor down from the Zenith. When interpolationg up from + * interpolating the skyColor down from the Zenith. When interpolating up from * the Nadir i.e. interpolating the groundColor, the directionIsDown is false. * * The first angle is never specified, it is the Zenith (0 rad). Angles are specified