From 5ef6a7cda7eceed67c76789bf7a1dfaf64d5df7a Mon Sep 17 00:00:00 2001 From: Neproify Date: Sun, 26 May 2019 21:12:12 +0200 Subject: [PATCH] Sync player even if it is dead. Should resolve desyncs. --- Client/mods/deathmatch/logic/CNetAPI.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Client/mods/deathmatch/logic/CNetAPI.cpp b/Client/mods/deathmatch/logic/CNetAPI.cpp index d0f6cda32ca..6b6e1afc94d 100644 --- a/Client/mods/deathmatch/logic/CNetAPI.cpp +++ b/Client/mods/deathmatch/logic/CNetAPI.cpp @@ -299,7 +299,7 @@ void CNetAPI::DoPulse() // Grab the local player CClientPlayer* pPlayer = m_pPlayerManager->GetLocalPlayer(); - if (pPlayer && !pPlayer->IsDeadOnNetwork()) + if (pPlayer) { unsigned long ulCurrentTime = CClientTime::GetTime();