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pyoblige.py
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pyoblige.py
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#!/usr/bin/env python3
#####################################################################
# This script demonstrates how to use the environment with PyOblige.
# https://github.com/mwydmuch/PyOblige
#####################################################################
import os
from argparse import ArgumentParser
from time import sleep
import oblige
import vizdoom as vzd
DEFAULT_CONFIG = "../../scenarios/oblige.cfg"
DEFAULT_SEED = 666
DEFAULT_OUTPUT_FILE = "test.wad"
if __name__ == "__main__":
parser = ArgumentParser("An example showing how to generate maps with PyOblige.")
parser.add_argument(
dest="config",
default=DEFAULT_CONFIG,
nargs="?",
help="Path to the configuration file of the scenario."
" Please see "
"../../scenarios/*cfg for more scenarios.",
)
parser.add_argument(
"-s",
"--seed",
default=DEFAULT_SEED,
type=int,
help="Number of iterations(actions) to run",
)
parser.add_argument(
"-v",
"--verbose",
action="store_true",
help="Use verbose mode during map generation.",
)
parser.add_argument(
"-o",
"--output_file",
default=DEFAULT_OUTPUT_FILE,
help="Where the wad file will be created.",
)
parser.add_argument(
"-x",
"--exit",
action="store_true",
help="Do not test the wad, just leave after generation.",
)
args = parser.parse_args()
game = vzd.DoomGame()
# Use your config
game.load_config(args.config)
game.set_doom_map("map01")
game.set_doom_skill(3)
# Create Doom Level Generator instance and set optional seed.
generator = oblige.DoomLevelGenerator()
generator.set_seed(args.seed)
# Set generator configs, specified keys will be overwritten.
generator.set_config({"size": "micro", "health": "more", "weapons": "sooner"})
# There are few predefined sets of settings already defined in Oblige package, like test_wad and childs_play_wad
generator.set_config(oblige.childs_play_wad)
# Tell generator to generate few maps (options for "length": "single", "few", "episode", "game").
generator.set_config({"length": "few"})
# Generate method will return number of maps inside wad file.
wad_path = args.output_file
print(f"Generating {wad_path} ...")
num_maps = generator.generate(wad_path, verbose=args.verbose)
print(f"Generated {num_maps} maps.")
if args.exit:
exit(0)
# Set Scenario to the new generated WAD
game.set_doom_scenario_path(args.output_file)
# Sets up game for spectator (you)
game.add_game_args("+freelook 1")
game.set_screen_resolution(vzd.ScreenResolution.RES_640X480)
game.set_window_visible(True)
game.set_mode(vzd.Mode.SPECTATOR)
game.init()
# Play as many episodes as maps in the new generated WAD file.
episodes = num_maps
# Play until the game (episode) is over.
for i in range(1, episodes + 1):
# Update map name
print(f"Map {i}/{episodes}")
map = f"map{i:02}"
game.set_doom_map(map)
game.new_episode()
time = 0
while not game.is_episode_finished():
state = game.get_state()
time = game.get_episode_time()
game.advance_action()
last_action = game.get_last_action()
reward = game.get_last_reward()
print(f"State #{state.number}")
print("Game variables: ", state.game_variables)
print("Action:", last_action)
print("Reward:", reward)
print("=====================")
print("Episode finished!")
print("Total reward:", game.get_total_reward())
print("Kills:", game.get_game_variable(vzd.GameVariable.KILLCOUNT))
print("Items:", game.get_game_variable(vzd.GameVariable.ITEMCOUNT))
print("Secrets:", game.get_game_variable(vzd.GameVariable.SECRETCOUNT))
print("Time:", time / 35, "s")
print("************************")
sleep(2.0)
game.close()
# Remove output of generator
os.remove(wad_path)
os.remove(wad_path.replace("wad", "old"))
os.remove(wad_path.replace("wad", "txt"))