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Fix panics in ecs_guide example (bevyengine#7525)
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Fixes bevyengine#7565

`ecs_guide` example is currently panicking. This seems to just be a problem with the example only caused by the base sets PR.

First, changed a few `in_set` to `in_base_set` to fix a few of

```
thread 'main' panicked at 'Systems cannot be added to 'base' system sets using 'in_set'. Use 'in_base_set' instead.', examples/ecs/ecs_guide.rs:301:45
```

And then added an `in_base_set` to fix the resulting (confusing) cycle error

```
2023-02-06T13:54:29.213843Z ERROR bevy_ecs::schedule_v3::schedule: schedule contains at least 1 cycle(s) -- cycle(s) found within:
 ---- 0: ["ecs_guide::game_over_system", "ecs_guide::score_check_system"]
```

I also changed this `add_system` call so the comment above and below make sense:
```diff
         // add_system(system) adds systems to the Update system set by default
         // However we can manually specify the set if we want to. The following is equivalent to
         // add_system(score_system)
-        .add_system(score_system)
+        .add_system(score_system.in_base_set(CoreSet::Update))
         // There are other `CoreSets`, such as `Last` which runs at the very end of each run.
```

- Does `MySet` even need to be a base set? Seems like yes.
- Is that cycle error when there is no explicit `in_base_set` actually expected?
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rparrett authored and myreprise1 committed Feb 11, 2023
1 parent 3601c13 commit 8c8a468
Showing 1 changed file with 6 additions and 9 deletions.
15 changes: 6 additions & 9 deletions examples/ecs/ecs_guide.rs
Original file line number Diff line number Diff line change
Expand Up @@ -283,7 +283,7 @@ fn main() {
// add_system(system) adds systems to the Update system set by default
// However we can manually specify the set if we want to. The following is equivalent to
// add_system(score_system)
.add_system(score_system)
.add_system(score_system.in_base_set(CoreSet::Update))
// There are other `CoreSets`, such as `Last` which runs at the very end of each run.
.add_system(print_at_end_round.in_base_set(CoreSet::Last))
// We can also create new system sets, and order them relative to other system sets.
Expand All @@ -299,19 +299,16 @@ fn main() {
.after(new_round_system)
.in_base_set(MySet::BeforeRound),
)
.add_system(exclusive_player_system.in_set(MySet::BeforeRound))
.add_system(score_check_system.in_set(MySet::AfterRound))
.add_system(exclusive_player_system.in_base_set(MySet::BeforeRound))
.add_system(score_check_system.in_base_set(MySet::AfterRound))
.add_system(
// We can ensure that `game_over_system` runs after `score_check_system` using explicit ordering
// To do this we use either `.before` or `.after` to describe the order we want the relationship
// Since we are using `after`, `game_over_system` runs after `score_check_system`
game_over_system.after(score_check_system),
game_over_system
.after(score_check_system)
.in_base_set(MySet::AfterRound),
)
// We can check our systems for execution order ambiguities by examining the output produced
// in the console by using the `LogPlugin` and adding the following Resource to our App :)
// Be aware that not everything reported by this checker is a potential problem, you'll have
// to make that judgement yourself.
.add_plugin(LogPlugin::default())
// This call to run() starts the app we just built!
.run();
}

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