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sim_video.h
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sim_video.h
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/* sim_video.c: Bitmap video output
Copyright (c) 2011-2013, Matt Burke
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHOR BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Except as contained in this notice, the name of the author shall not be
used in advertising or otherwise to promote the sale, use or other dealings
in this Software without prior written authorization from the author.
08-Nov-2013 MB Added globals for current mouse status
11-Jun-2013 MB First version
*/
#ifndef SIM_VIDEO_H_
#define SIM_VIDEO_H_ 0
#include "sim_defs.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SIM_KEYPRESS_DOWN 0 /* key states */
#define SIM_KEYPRESS_UP 1
#define SIM_KEYPRESS_REPEAT 2
#define SIM_KEY_F1 0 /* key syms */
#define SIM_KEY_F2 1
#define SIM_KEY_F3 2
#define SIM_KEY_F4 3
#define SIM_KEY_F5 4
#define SIM_KEY_F6 5
#define SIM_KEY_F7 6
#define SIM_KEY_F8 7
#define SIM_KEY_F9 8
#define SIM_KEY_F10 9
#define SIM_KEY_F11 10
#define SIM_KEY_F12 11
#define SIM_KEY_0 12
#define SIM_KEY_1 13
#define SIM_KEY_2 14
#define SIM_KEY_3 15
#define SIM_KEY_4 16
#define SIM_KEY_5 17
#define SIM_KEY_6 18
#define SIM_KEY_7 19
#define SIM_KEY_8 20
#define SIM_KEY_9 21
#define SIM_KEY_A 22
#define SIM_KEY_B 23
#define SIM_KEY_C 24
#define SIM_KEY_D 25
#define SIM_KEY_E 26
#define SIM_KEY_F 27
#define SIM_KEY_G 28
#define SIM_KEY_H 29
#define SIM_KEY_I 30
#define SIM_KEY_J 31
#define SIM_KEY_K 32
#define SIM_KEY_L 33
#define SIM_KEY_M 34
#define SIM_KEY_N 35
#define SIM_KEY_O 36
#define SIM_KEY_P 37
#define SIM_KEY_Q 38
#define SIM_KEY_R 39
#define SIM_KEY_S 40
#define SIM_KEY_T 41
#define SIM_KEY_U 42
#define SIM_KEY_V 43
#define SIM_KEY_W 44
#define SIM_KEY_X 45
#define SIM_KEY_Y 46
#define SIM_KEY_Z 47
#define SIM_KEY_BACKQUOTE 48
#define SIM_KEY_MINUS 49
#define SIM_KEY_EQUALS 50
#define SIM_KEY_LEFT_BRACKET 51
#define SIM_KEY_RIGHT_BRACKET 52
#define SIM_KEY_SEMICOLON 53
#define SIM_KEY_SINGLE_QUOTE 54
#define SIM_KEY_BACKSLASH 55
#define SIM_KEY_LEFT_BACKSLASH 56
#define SIM_KEY_COMMA 57
#define SIM_KEY_PERIOD 58
#define SIM_KEY_SLASH 59
#define SIM_KEY_PRINT 60
#define SIM_KEY_SCRL_LOCK 61
#define SIM_KEY_PAUSE 62
#define SIM_KEY_ESC 63
#define SIM_KEY_BACKSPACE 64
#define SIM_KEY_TAB 65
#define SIM_KEY_ENTER 66
#define SIM_KEY_SPACE 67
#define SIM_KEY_INSERT 68
#define SIM_KEY_DELETE 69
#define SIM_KEY_HOME 70
#define SIM_KEY_END 71
#define SIM_KEY_PAGE_UP 72
#define SIM_KEY_PAGE_DOWN 73
#define SIM_KEY_UP 74
#define SIM_KEY_DOWN 75
#define SIM_KEY_LEFT 76
#define SIM_KEY_RIGHT 77
#define SIM_KEY_CAPS_LOCK 78
#define SIM_KEY_NUM_LOCK 79
#define SIM_KEY_ALT_L 80
#define SIM_KEY_ALT_R 81
#define SIM_KEY_CTRL_L 82
#define SIM_KEY_CTRL_R 83
#define SIM_KEY_SHIFT_L 84
#define SIM_KEY_SHIFT_R 85
#define SIM_KEY_WIN_L 86
#define SIM_KEY_WIN_R 87
#define SIM_KEY_MENU 88
#define SIM_KEY_KP_ADD 89
#define SIM_KEY_KP_SUBTRACT 90
#define SIM_KEY_KP_END 91
#define SIM_KEY_KP_DOWN 92
#define SIM_KEY_KP_PAGE_DOWN 93
#define SIM_KEY_KP_LEFT 94
#define SIM_KEY_KP_RIGHT 95
#define SIM_KEY_KP_HOME 96
#define SIM_KEY_KP_UP 97
#define SIM_KEY_KP_PAGE_UP 98
#define SIM_KEY_KP_INSERT 99
#define SIM_KEY_KP_DELETE 100
#define SIM_KEY_KP_5 101
#define SIM_KEY_KP_ENTER 102
#define SIM_KEY_KP_MULTIPLY 103
#define SIM_KEY_KP_DIVIDE 104
#define SIM_KEY_UNKNOWN 200
#define SIM_ALPHA_NONE 1
#define SIM_ALPHA_BLEND 2
#define SIM_ALPHA_ADD 3
#define SIM_ALPHA_MOD 4
typedef struct VID_DISPLAY VID_DISPLAY;
struct mouse_event {
int32 x_rel; /* X axis relative motion */
int32 y_rel; /* Y axis relative motion */
int32 x_pos; /* X axis position */
int32 y_pos; /* Y axis position */
t_bool b1_state; /* state of button 1 */
t_bool b2_state; /* state of button 2 */
t_bool b3_state; /* state of button 3 */
DEVICE *dev; /* which device */
VID_DISPLAY *vptr; /* which display */
};
struct key_event {
uint32 key; /* key sym */
uint32 state; /* key state change */
DEVICE *dev; /* which device */
VID_DISPLAY *vptr; /* which display */
};
typedef struct mouse_event SIM_MOUSE_EVENT;
typedef struct key_event SIM_KEY_EVENT;
t_stat vid_open (DEVICE *dptr, const char *title, uint32 width, uint32 height, int flags);
#define SIM_VID_INPUTCAPTURED 1 /* Mouse and Keyboard input captured (calling */
/* code responsible for cursor display in video) */
#define SIM_VID_IGNORE_VBAR 2 /* ignore video buffer aspect ratio */
#define SIM_VID_RESIZABLE 4 /* video screen is resizable */
typedef void (*VID_QUIT_CALLBACK)(void);
t_stat vid_register_quit_callback (VID_QUIT_CALLBACK callback);
typedef void (*VID_GAMEPAD_CALLBACK)(int, int, int);
t_stat vid_register_gamepad_motion_callback (VID_GAMEPAD_CALLBACK);
t_stat vid_register_gamepad_button_callback (VID_GAMEPAD_CALLBACK);
t_stat vid_close (void);
t_stat vid_poll_kb (SIM_KEY_EVENT *ev);
t_stat vid_poll_mouse (SIM_MOUSE_EVENT *ev);
uint32 vid_map_rgb (uint8 r, uint8 g, uint8 b);
void vid_draw (int32 x, int32 y, int32 w, int32 h, uint32 *buf);
void vid_beep (void);
void vid_refresh (void);
const char *vid_version (void);
const char *vid_key_name (uint32 key);
t_stat vid_set_cursor (t_bool visible, uint32 width, uint32 height, uint8 *data, uint8 *mask, uint32 hot_x, uint32 hot_y);
t_stat vid_set_release_key (FILE* st, UNIT* uptr, int32 val, CONST void* desc);
t_stat vid_show_release_key (FILE* st, UNIT* uptr, int32 val, CONST void* desc);
t_stat vid_show_video (FILE* st, UNIT* uptr, int32 val, CONST void* desc);
t_stat vid_show (FILE* st, DEVICE *dptr, UNIT* uptr, int32 val, CONST char* desc);
t_stat vid_screenshot (const char *filename);
t_bool vid_is_fullscreen (void);
t_stat vid_set_fullscreen (t_bool flag);
extern int vid_active;
void vid_set_cursor_position (int32 x, int32 y); /* cursor position (set by calling code) */
void vid_set_window_size (VID_DISPLAY *vptr, int32 x, int32 y); /* window size (set by calling code) */
t_stat vid_open_window (VID_DISPLAY **vptr, DEVICE *dptr, const char *title, uint32 width, uint32 height, int flags);
t_stat vid_close_window (VID_DISPLAY *vptr);
t_stat vid_close_all (void);
uint32 vid_map_rgb_window (VID_DISPLAY *vptr, uint8 r, uint8 g, uint8 b);
uint32 vid_map_rgba_window (VID_DISPLAY *vptr, uint8 r, uint8 g, uint8 b, uint8 a);
void vid_draw_window (VID_DISPLAY *vptr, int32 x, int32 y, int32 w, int32 h, uint32 *buf);
void vid_refresh_window (VID_DISPLAY *vptr);
t_stat vid_set_cursor_window (VID_DISPLAY *vptr, t_bool visible, uint32 width, uint32 height, uint8 *data, uint8 *mask, uint32 hot_x, uint32 hot_y);
t_bool vid_is_fullscreen_window (VID_DISPLAY *vptr);
t_stat vid_set_fullscreen_window (VID_DISPLAY *vptr, t_bool flag);
void vid_set_cursor_position_window (VID_DISPLAY *vptr, int32 x, int32 y); /* cursor position (set by calling code) */
t_stat vid_set_alpha_mode (VID_DISPLAY *vptr, int mode);
/* A device simulator can optionally set the vid_display_kb_event_process
* routine pointer to the address of a routine.
* Simulator code which uses the display library which processes window
* keyboard data with code in display/sim_ws.c can use this routine to
* explicitly get access to keyboard events that arrive in the display
* window. This routine should return 0 if it has handled the event that
* was passed, and non zero if it didn't handle it. If the routine address
* is not set or a non zero return value occurs, then the keyboard event
* will be processed by the display library which may then be handled as
* console character input if the device console code is implemented to
* accept this.
*/
extern int (*vid_display_kb_event_process)(SIM_KEY_EVENT *kev);
#define SIM_VID_DBG_MOUSE 0x10000000
#define SIM_VID_DBG_CURSOR 0x20000000
#define SIM_VID_DBG_KEY 0x40000000
#define SIM_VID_DBG_VIDEO 0x80000000
#ifdef __cplusplus
}
#endif
#if defined(USE_SIM_VIDEO) && defined(HAVE_LIBSDL)
#if defined(__APPLE__)
#define SDL_MAIN_AVAILABLE
#endif
#include <SDL.h>
#endif /* HAVE_LIBSDL */
#endif