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test: check error type in net.Server.listen() callback and avoid setTimeout() in test #1821

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30 changes: 15 additions & 15 deletions test/parallel/test-net-server-try-ports.js
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@ var connections = 0;

var server1listening = false;
var server2listening = false;
var server2eaddrinuse = false;

var server1 = net.Server(function(socket) {
connections++;
Expand All @@ -21,9 +22,21 @@ var server2 = net.Server(function(socket) {
});

var server2errors = 0;
server2.on('error', function() {
server2.on('error', function(e) {
server2errors++;
console.error('server2 error');

if (e.code == 'EADDRINUSE') {
server2eaddrinuse = true;
}

server2.listen(common.PORT + 1, function() {
console.error('server2 listening');
server2listening = true;

server1.close();
server2.close();
});
});


Expand All @@ -32,25 +45,12 @@ server1.listen(common.PORT, function() {
server1listening = true;
// This should make server2 emit EADDRINUSE
server2.listen(common.PORT);

// Wait a bit, now try again.
// TODO, the listen callback should report if there was an error.
// Then we could avoid this very unlikely but potential race condition
// here.
setTimeout(function() {
server2.listen(common.PORT + 1, function() {
console.error('server2 listening');
server2listening = true;

server1.close();
server2.close();
});
}, 100);
});


process.on('exit', function() {
assert.equal(1, server2errors);
assert.ok(server2eaddrinuse);
assert.ok(server2listening);
assert.ok(server1listening);
});