From 1c8e8da6d7868de97327b3963b0b8d9bfbcd9c22 Mon Sep 17 00:00:00 2001 From: santorac <55155825+santorac@users.noreply.github.com> Date: Mon, 25 Apr 2022 16:57:00 -0700 Subject: [PATCH] Fixed code comment Signed-off-by: santorac <55155825+santorac@users.noreply.github.com> --- Scripts/ParallaxDepthArtifacts.bv.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Scripts/ParallaxDepthArtifacts.bv.lua b/Scripts/ParallaxDepthArtifacts.bv.lua index 07024746..fb9dd98f 100644 --- a/Scripts/ParallaxDepthArtifacts.bv.lua +++ b/Scripts/ParallaxDepthArtifacts.bv.lua @@ -15,7 +15,7 @@ Print('Saving screenshots to ' .. NormalizePath(g_screenshotOutputFolder)) OpenSample('Features/Parallax') ResizeViewport(512, 512) --- Several times there have bugs that appeared, related to inconsistent depth calculations causing unwanted clipping of pixels on parallax surfaces. +-- There have been several bugs related to inconsistent depth calculations causing unwanted clipping of pixels on parallax surfaces. -- We attempt to detect this by putting the camera at several angles that have been observed to reveal these artifacts in the past. -- All lights are turned off to avoid the sensitive platform differences we are used to seeing on parallax materials, which allows us to use a much -- tighter tolerance level than other parallax test cases, so that even small amounts of artifacts will be detected and fail the test. These