diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 1ddb6cd6dff3..d20f802f5e54 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -232,6 +232,7 @@ Docking+Viewports Branch: io.AddMouseViewportEvent() function, then Dear ImGui will revert to its flawed heuristic to find the viewport under. By lowering those specs, we allow the SDL and more backend to support this, only relying on the heuristic in a few drag and drop situations rather that relying on it everywhere. +- Docking: Fixed a CTRL+TAB crash when aiming at an empty docked window. (#4792) - Viewports: Fixed a CTRL+TAB crash with viewports enabled when the window list needs to appears in its own viewport (regression from 1.86). (#4023, #787) - Viewports: Fixed active InputText() from preventing viewports to merge. (#4212) diff --git a/imgui.cpp b/imgui.cpp index 141306bc26ac..83857031ae69 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -4892,6 +4892,8 @@ static void ImGui::RenderDimmedBackgroundBehindWindow(ImGuiWindow* window, ImU32 if (window->RootWindow->DockIsActive) { ImDrawList* draw_list = FindFrontMostVisibleChildWindow(window->RootWindowDockTree)->DrawList; + if (draw_list->CmdBuffer.Size == 0) + draw_list->AddDrawCmd(); draw_list->PushClipRect(viewport_rect.Min, viewport_rect.Max, false); RenderRectFilledWithHole(draw_list, window->RootWindowDockTree->Rect(), window->RootWindow->Rect(), col, 0.0f);// window->RootWindowDockTree->WindowRounding); draw_list->PopClipRect();