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polygonShape.go
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polygonShape.go
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package chipmunk
import (
. "github.com/oniproject/chipmunk/algebra"
"log"
"math"
)
type PolygonAxis struct {
// The axis normal.
N Vect
D Float
}
type PolygonShape struct {
Shape *Shape
// The raw vertices of the polygon. Do not touch!
// Use polygon.SetVerts() to change this.
Verts Vertices
// The transformed vertices. Do not touch!
TVerts Vertices
// The axes of the polygon. Do not touch!
Axes []PolygonAxis
// The transformed axes of the polygon Do not touch!
TAxes []PolygonAxis
// The number of vertices. Do not touch!
NumVerts int
}
// Creates a new PolygonShape with the given vertices offset by offset.
// Returns nil if the given vertices are not valid.
func NewPolygon(verts Vertices, offset Vect) *Shape {
if verts == nil {
log.Printf("Error: no vertices passed!")
return nil
}
shape := newShape()
poly := &PolygonShape{Shape: shape}
poly.SetVerts(verts, offset)
shape.ShapeClass = poly
return shape
}
func (poly *PolygonShape) Moment(mass float32) Float {
sum1 := Float(0)
sum2 := Float(0)
println("using bad Moment calculation")
offset := Vect{0, 0}
for i := 0; i < poly.NumVerts; i++ {
v1 := Add(poly.Verts[i], offset)
v2 := Add(poly.Verts[(i+1)%poly.NumVerts], offset)
a := Cross(v2, v1)
b := Dot(v1, v1) + Dot(v1, v2) + Dot(v2, v2)
sum1 += a * b
sum2 += a
}
return (Float(mass) * sum1) / (6.0 * sum2)
}
// Sets the vertices offset by the offset and calculates the PolygonAxes.
func (poly *PolygonShape) SetVerts(verts Vertices, offset Vect) {
if verts == nil {
log.Printf("Error: no vertices passed!")
return
}
if verts.ValidatePolygon() == false {
log.Printf("Warning: vertices not valid")
}
numVerts := len(verts)
oldnumVerts := len(poly.Verts)
poly.NumVerts = numVerts
if oldnumVerts < numVerts {
//create new slices
poly.Verts = make(Vertices, numVerts)
poly.TVerts = make(Vertices, numVerts)
poly.Axes = make([]PolygonAxis, numVerts)
poly.TAxes = make([]PolygonAxis, numVerts)
} else {
//reuse old slices
poly.Verts = poly.Verts[:numVerts]
poly.TVerts = poly.TVerts[:numVerts]
poly.Axes = poly.Axes[:numVerts]
poly.TAxes = poly.TAxes[:numVerts]
}
for i := 0; i < numVerts; i++ {
a := Add(offset, verts[i])
b := Add(offset, verts[(i+1)%numVerts])
n := Normalize(Perp(Sub(b, a)))
poly.Verts[i] = a
poly.Axes[i].N = n
poly.Axes[i].D = Dot(n, a)
}
}
// Returns ShapeType_Polygon. Needed to implemet the ShapeClass interface.
func (poly *PolygonShape) ShapeType() ShapeType {
return ShapeType_Polygon
}
func (poly *PolygonShape) Clone(s *Shape) ShapeClass {
return poly.Clone2(s)
}
func (poly *PolygonShape) Clone2(s *Shape) *PolygonShape {
clone := *poly
clone.Verts = make(Vertices, len(poly.Verts))
clone.TVerts = make(Vertices, len(poly.TVerts))
clone.Axes = make([]PolygonAxis, len(poly.Axes))
clone.TAxes = make([]PolygonAxis, len(poly.TAxes))
clone.Verts = append(clone.Verts, poly.Verts...)
clone.TVerts = append(clone.TVerts, poly.TVerts...)
clone.Axes = append(clone.Axes, poly.Axes...)
clone.TAxes = append(clone.TAxes, poly.TAxes...)
clone.Shape = s
return &clone
}
// Calculates the transformed vertices and axes and the bounding box.
func (poly *PolygonShape) update(xf Transform) AABB {
//transform axes
{
src := poly.Axes
dst := poly.TAxes
for i := 0; i < poly.NumVerts; i++ {
n := xf.RotateVect(src[i].N)
dst[i].N = n
dst[i].D = Dot(xf.Position, n) + src[i].D
}
/*
fmt.Println("")
fmt.Println("Started Axes")
fmt.Println(xf.Rotation, xf.Position)
for i:=0;i<poly.NumVerts;i++ {
fmt.Println(src[i], dst[i])
}
*/
}
//transform verts
{
inf := Float(math.Inf(1))
aabb := AABB{
Lower: Vect{inf, inf},
Upper: Vect{-inf, -inf},
}
src := poly.Verts
dst := poly.TVerts
for i := 0; i < poly.NumVerts; i++ {
v := xf.TransformVect(src[i])
dst[i] = v
aabb.Lower.X = FMin(aabb.Lower.X, v.X)
aabb.Upper.X = FMax(aabb.Upper.X, v.X)
aabb.Lower.Y = FMin(aabb.Lower.Y, v.Y)
aabb.Upper.Y = FMax(aabb.Upper.Y, v.Y)
}
/*
fmt.Println("Verts")
for i:=0;i<poly.NumVerts;i++ {
fmt.Println(src[i], dst[i])
}
*/
return aabb
}
}
// Returns true if the given point is located inside the box.
func (poly *PolygonShape) TestPoint(point Vect) bool {
return poly.ContainsVert(point)
}
func (poly *PolygonShape) ContainsVert(v Vect) bool {
for _, axis := range poly.TAxes {
dist := Dot(axis.N, v) - axis.D
if dist > 0.0 {
return false
}
}
return true
}
func (poly *PolygonShape) ContainsVertPartial(v, n Vect) bool {
for _, axis := range poly.TAxes {
if Dot(axis.N, n) < 0.0 {
continue
}
dist := Dot(axis.N, v) - axis.D
if dist > 0.0 {
return false
}
}
return true
}
func (poly *PolygonShape) ValueOnAxis(n Vect, d Float) Float {
verts := poly.TVerts
min := Dot(n, verts[0])
for i := 1; i < poly.NumVerts; i++ {
min = FMin(min, Dot(n, verts[i]))
}
return min - d
}