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LOD/Mipmaps textures of water pop in and out of low and high detail more abruptly at lower resolutions
Open the game and set Game Resolution to a lower setting
Yes, it's unique to OpenGOAL
switching between low and high detail mipmaps/LOD textures should be gradual even at lower resolutions (Screenshot from PS2 version)
CPU: Intel i7-12700F GPU: NVIDIA RTX 3070 OS Version: Windows 11 - 10.0.22631 OpenGOAL Version: 0.2.14
NTSC Greatest Hits version (red label)
60fps
No
The text was updated successfully, but these errors were encountered:
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Acknowledgements
Describe the Bug
LOD/Mipmaps textures of water pop in and out of low and high detail more abruptly at lower resolutions
How To Reproduce
Open the game and set Game Resolution to a lower setting
Does this problem occur on original hardware or PCSX2?
Yes, it's unique to OpenGOAL
Expected Behavior
switching between low and high detail mipmaps/LOD textures should be gradual even at lower resolutions (Screenshot from PS2 version)
Environment Information
CPU: Intel i7-12700F
GPU: NVIDIA RTX 3070
OS Version: Windows 11 - 10.0.22631
OpenGOAL Version: 0.2.14
Game Version
NTSC Greatest Hits version (red label)
Have you set the game to something other than
60fps
?No
The text was updated successfully, but these errors were encountered: