From f9a9a250cc28a654d187d9584d7082b3563e149b Mon Sep 17 00:00:00 2001 From: Allan Dowdeswell Date: Tue, 3 Oct 2023 19:23:03 -0600 Subject: [PATCH] Fixed some leftover AS3 code. --- box2D/dynamics/controllers/B2GravityController.hx | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/box2D/dynamics/controllers/B2GravityController.hx b/box2D/dynamics/controllers/B2GravityController.hx index 7abf453..50ab2e8 100644 --- a/box2D/dynamics/controllers/B2GravityController.hx +++ b/box2D/dynamics/controllers/B2GravityController.hx @@ -70,7 +70,7 @@ class B2GravityController extends B2Controller while (j != i) { body2 = j.body; - p2 = body2.getWorldCenter() + p2 = body2.getWorldCenter(); dx = p2.x - p1.x; dy = p2.y - p1.y; r2 = dx * dx + dy * dy; @@ -97,19 +97,17 @@ class B2GravityController extends B2Controller body1 = i.body; p1 = body1.getWorldCenter(); mass1 = body1.getMass(); - for (j = m_bodyList; - j != i; - j = j.nextBody - ) - { + j = m_bodyList; + while (j != i) + { body2 = j.body; - p2 = body2.getWorldCenter() + p2 = body2.getWorldCenter(); dx = p2.x - p1.x; dy = p2.y - p1.y; r2 = dx * dx + dy * dy; if (r2 < B2Math.MIN_VALUE) { - i = i.nextBody; + j = j.nextBody; continue; } f = new B2Vec2(dx, dy); @@ -117,6 +115,7 @@ class B2GravityController extends B2Controller if (body1.isAwake()) body1.applyForce(f, p1); f.multiply(-1); if (body2.isAwake()) body2.applyForce(f, p2); + j = j.nextBody; } i = i.nextBody; }