diff --git a/data/core.yaml b/data/core.yaml index 851e7dd1ff..9999cdc983 100644 --- a/data/core.yaml +++ b/data/core.yaml @@ -877,7 +877,7 @@ en: play: "Now that you know how to create and edit points, try creating a few more points for practice! **When you are ready to continue to the next chapter, click '{next}'.**" areas: title: "Areas" - add_playground: "*Areas* are used to show the boundaries of features like lakes, buildings, and residential areas.{br}They can be also be used for more detailed mapping of many features you might normally map as points. **Click the {button} Area button to add a new area.**" + add_playground: "*Areas* are used to show the boundaries of features like lakes, buildings, and residential areas.{br}They can also be used for more detailed mapping of many features you might normally map as points. **Click the {button} Area button to add a new area.**" start_playground: "Let's add this playground to the map by drawing an area. Areas are drawn by placing *nodes* along the outer edge of the feature. **Click or press spacebar to place a starting node on one of the corners of the playground.**" continue_playground: "Continue drawing the area by placing more nodes along the playground's edge. It is OK to connect the area to the existing walking paths.{br}Tip: You can hold down the '{alt}' key to prevent nodes from connecting to other features. **Continue drawing an area for the playground.**" finish_playground: "Finish the area by pressing enter, or clicking again on either the first or last node. **Finish drawing an area for the playground.**" diff --git a/dist/locales/en-GB.json b/dist/locales/en-GB.json index 2b8370eb7e..d74a64fdb9 100644 --- a/dist/locales/en-GB.json +++ b/dist/locales/en-GB.json @@ -866,7 +866,7 @@ }, "areas": { "title": "Areas", - "add_playground": "*Areas* are used to show the boundaries of features like lakes, buildings, and residential areas.{br}They can be also be used for more detailed mapping of many features you might normally map as points. **Click the {button} Area button to add a new area.**", + "add_playground": "*Areas* are used to show the boundaries of features like lakes, buildings, and residential areas.{br}They can also be used for more detailed mapping of many features you might normally map as points. **Click the {button} Area button to add a new area.**", "start_playground": "Let's add this playground to the map by drawing an area. Areas are drawn by placing *nodes* along the outer edge of the feature. **Click or press spacebar to place a starting node on one of the corners of the playground.**", "continue_playground": "Continue drawing the area by placing more nodes along the playground's edge. It is OK to connect the area to the existing walking paths.{br}Tip: You can hold down the '{alt}' key to prevent nodes from connecting to other features. **Continue drawing an area for the playground.**", "finish_playground": "Finish the area by pressing enter, or clicking again on either the first or last node. **Finish drawing an area for the playground.**", @@ -5232,4 +5232,4 @@ } } } -} \ No newline at end of file +} diff --git a/dist/locales/en.json b/dist/locales/en.json index cf8eb15ba3..872c18270c 100644 --- a/dist/locales/en.json +++ b/dist/locales/en.json @@ -1021,7 +1021,7 @@ }, "areas": { "title": "Areas", - "add_playground": "*Areas* are used to show the boundaries of features like lakes, buildings, and residential areas.{br}They can be also be used for more detailed mapping of many features you might normally map as points. **Click the {button} Area button to add a new area.**", + "add_playground": "*Areas* are used to show the boundaries of features like lakes, buildings, and residential areas.{br}They can also be used for more detailed mapping of many features you might normally map as points. **Click the {button} Area button to add a new area.**", "start_playground": "Let's add this playground to the map by drawing an area. Areas are drawn by placing *nodes* along the outer edge of the feature. **Click or press spacebar to place a starting node on one of the corners of the playground.**", "continue_playground": "Continue drawing the area by placing more nodes along the playground's edge. It is OK to connect the area to the existing walking paths.{br}Tip: You can hold down the '{alt}' key to prevent nodes from connecting to other features. **Continue drawing an area for the playground.**", "finish_playground": "Finish the area by pressing enter, or clicking again on either the first or last node. **Finish drawing an area for the playground.**", @@ -6424,4 +6424,4 @@ } } } -} \ No newline at end of file +}