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Rust-VPK

A tool to create, list, check, and unpack VPK files files.

Under Linux this tool can also be used to mount VPK packages as read-only FUSE filesystem.

This is similar to another tool I wrote, but this time in Rust instead of C++ (for the fun of it!).

Limitations

Checking and generating of cryptographic signatures is not supported, since there's no information out there on how to do that.

I don't know if the offsets in the archive MD5 sum entries need to be adjusted for the data embedded in the _dir.vpk file, like it has to be for the offsets of the file entries. Currently I assume they don't. If that is wrong I generate wrong VPK v2 packages and make mistakes checking VPK v2 packages, but only if there is data inside the _dir.vpk file in the data section (i.e. not inlined directly in the index). I don't have a game that does that, so I can't check.

Usage

USAGE:
    vpk [SUBCOMMAND]

FLAGS:
    -h, --help
            Prints help information

    -V, --version
            Prints version information


SUBCOMMANDS:
    check     Check CRC32 and MD5 sums of files in a VPK package.
    help      Prints this message or the help of the given subcommand(s)
    list      List content of a VPK package.
    mount     Mount a VPK package as read-only filesystem.
    pack      Create a VPK package.
    stats     Print some statistics of a VPK package.
    unpack    Extract files from a VPK package.

For usage information about a sub-command type vpk help $SUBCOMMAND, e.g. vpk help list.

Build

Linux:

cargo build --release

Other operating systems:

cargo build --no-default-features --release

Cross compile to Windows:

cargo build --target x86_64-pc-windows-gnu --no-default-features --release

--no-default-features is needed to not try to build FUSE support. I don't know how to make default features target specific. I think it's not yet possible.

TODO

  • Find out if the archive MD5 sum offsets for the _dir.vpk archive need to be adjusted like they do for file entries. Currently I assumed they don't, but I don't have a game that uses VPK v2 and embeds any data in the _dir.vpk file (outside the data directly inlined in the index) to verify. Don't know how I would find that out.
  • Read and evaluate signatures from VPK v2 files? Algorithm used is unknown. Don't know how I would find that out.

Related Projects

  • fezpak: pack, unpack, list and mount FEZ .pak archives
  • psypkg: pack, unpack, list and mount Psychonauts .pkg archives
  • bgebf: unpack, list and mount Beyond Good and Evil .bf archives
  • unvpk: extract, list, check and mount Valve .vpk archives (C++ version of this project)
  • u4pak: list, check, unpack, pack and mount Unreal Engine 4 archives (Python)
  • rust-u4pak: list, check, unpack, pack and mount Unreal Engine 4 archives (Rust)
  • t2fbq: unpack, list and mount Trine 2 .fbq archives

GPLv3 License

rust-vpk is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

rust-vpk is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with rust-vpk. If not, see https://www.gnu.org/licenses/.