A C++20 library for loading configurations from a .env
file.
Make sure you're using C++20 in your app.
CMakeLists.txt
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
Make sure you've added the cppdotenv library to your CMakeLists.txt
file:
include(FetchContent)
FetchContent_Declare(
cppdotenv
GIT_REPOSITORY https://github.com/pawsaw/cppdotenv.git
GIT_TAG main
)
FetchContent_MakeAvailable(cppdotenv)
# Include directories for cppdotenv
target_include_directories(YourApp PRIVATE ${cppdotenv_SOURCE_DIR}/include)
# Link cppdotenv to your target
target_link_libraries(YourApp PRIVATE cppdotenv)
Add a .env
file to the root of your project.
Example:
DB_HOST=localhost
DB_USER=root
DB_PASS=s3cret
Use it in your code:
#include <iostream>
#include <load_env.h>
int main() {
auto env = load_env(".env"); // Use the library's functionality
std::cout << "DB_HOST: " << env["DB_HOST"] << std::endl;
std::cout << "DB_USER: " << env["DB_USER"] << std::endl;
std::cout << "DB_PASS: " << env["DB_PASS"] << std::endl;
return 0;
}
It's also possible to use multiple .env
files. The order is important. The naming does not matter.
Example:
# filename: .env
FOO=foo
BAR=bar
and...
# filename: .env.local
BAR=bar.local
#include <iostream>
#include <vector>
#include <load_env.h>
int main() {
auto env = load_env(std::vector<std::filesystem::path>{".env", ".env.local"});
std::cout << "FOO: " << env["FOO"] << std::endl; // output: FOO: foo
std::cout << "BAR: " << env["BAR"] << std::endl; // output: BAR: bar.local
return 0;
}
Environment variables override the definitions from the .env
files.
Assuming you build the example above as myapp
, considering .env
and .env.local
in the same directory and execute it like this:
FOO=myfoo ./myapp
The output is:
FOO: myfoo
BAR: bar.local
Copyright 2024 Pawel Sawicki
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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