from scene import Scene import taichi as ti from taichi.math import * scene = Scene() scene.set_floor(0, (0.5, 0.5, 1)) @ti.kernel def initialize_voxels(): for i in range(31): for j in range(31): is_light = int(j % 10 != 0) scene.set_voxel(vec3(j, i, -30), is_light + 1, vec3(1, 1, 1)) color = max(i, j) if color % 2 == 0: scene.set_voxel( vec3(0, i, j - 30), 1, vec3((color % 3 // 2) * 0.5 + 0.5, ((color + 1) % 3 // 2) * 0.5 + 0.5, ((color + 2) % 3 // 2) * 0.5 + 0.5)) for i in range(31): for j in range(31): c = (i + j) % 2 index = vec3(i, 0, j - 30) scene.set_voxel(index, 1, vec3(c * 0.3 + 0.3, (1 - c) * 0.8 + 0.2, 1)) initialize_voxels() scene.finish()