diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 902a4ddb33a8..23a1ad2f4aaf 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -390,7 +390,8 @@ private void load() { BeatmapManager.PauseImports = p.NewValue != LocalUserPlayingStates.NotPlaying; SkinManager.PauseImports = p.NewValue != LocalUserPlayingStates.NotPlaying; - ScoreManager.PauseImports = p.NewValue != LocalUserPlayingStates.NotPlaying; + // For scores, we need to allow imports during "Break" state else local user's scores will never be imported. + ScoreManager.PauseImports = p.NewValue == LocalUserPlayingStates.Playing; }, true); IsActive.BindValueChanged(active => updateActiveState(active.NewValue), true);