diff --git a/src/scene/Scene.js b/src/scene/Scene.js index 08ee14631b..02278784a4 100644 --- a/src/scene/Scene.js +++ b/src/scene/Scene.js @@ -37,6 +37,8 @@ var Scene = new Class({ /** * A reference to the Phaser.Game instance. + * + * Note: will be undefined in scene's constructor. * * This property will only be available if defined in the Scene Injection Map. * @@ -48,6 +50,8 @@ var Scene = new Class({ /** * A reference to the global Animation Manager. + * + * Note: will be undefined in scene's constructor. * * This property will only be available if defined in the Scene Injection Map. * @@ -59,6 +63,8 @@ var Scene = new Class({ /** * A reference to the global Cache. + * + * Note: will be undefined in scene's constructor. * * This property will only be available if defined in the Scene Injection Map. * @@ -70,6 +76,8 @@ var Scene = new Class({ /** * A reference to the global Data Manager. + * + * Note: will be undefined in scene's constructor. * * This property will only be available if defined in the Scene Injection Map. * @@ -81,6 +89,8 @@ var Scene = new Class({ /** * A reference to the Sound Manager. + * + * Note: will be undefined in scene's constructor. * * This property will only be available if defined in the Scene Injection Map and the plugin is installed. * @@ -92,6 +102,8 @@ var Scene = new Class({ /** * A reference to the Texture Manager. + * + * Note: will be undefined in scene's constructor. * * This property will only be available if defined in the Scene Injection Map. * @@ -103,6 +115,8 @@ var Scene = new Class({ /** * A Scene specific Event Emitter. + * + * Note: will be undefined in scene's constructor. * * This property will only be available if defined in the Scene Injection Map. * @@ -114,6 +128,8 @@ var Scene = new Class({ /** * The Scene Camera Manager. + * + * Note: will be undefined in scene's constructor. * * This property will only be available if defined in the Scene Injection Map. * @@ -125,6 +141,8 @@ var Scene = new Class({ /** * The Scene Game Object Factory. + * + * Note: will be undefined in scene's constructor. * * This property will only be available if defined in the Scene Injection Map. * @@ -136,6 +154,8 @@ var Scene = new Class({ /** * The Scene Game Object Creator. + * + * Note: will be undefined in scene's constructor. * * This property will only be available if defined in the Scene Injection Map. * @@ -147,6 +167,8 @@ var Scene = new Class({ /** * A reference to the Scene Manager Plugin. + * + * Note: will be undefined in scene's constructor. * * This property will only be available if defined in the Scene Injection Map. * @@ -158,6 +180,8 @@ var Scene = new Class({ /** * The Game Object Display List belonging to this Scene. + * + * Note: will be undefined in scene's constructor. * * This property will only be available if defined in the Scene Injection Map. * @@ -169,6 +193,8 @@ var Scene = new Class({ /** * The Scene Lights Manager Plugin. + * + * Note: will be undefined in scene's constructor. * * This property will only be available if defined in the Scene Injection Map and the plugin is installed. * @@ -180,6 +206,8 @@ var Scene = new Class({ /** * A Scene specific Data Manager Plugin. + * + * Note: will be undefined in scene's constructor. * * See the `registry` property for the global Data Manager. * @@ -193,6 +221,8 @@ var Scene = new Class({ /** * The Scene Input Manager Plugin. + * + * Note: will be undefined in scene's constructor. * * This property will only be available if defined in the Scene Injection Map and the plugin is installed. * @@ -204,6 +234,8 @@ var Scene = new Class({ /** * The Scene Loader Plugin. + * + * Note: will be undefined in scene's constructor. * * This property will only be available if defined in the Scene Injection Map and the plugin is installed. * @@ -215,6 +247,8 @@ var Scene = new Class({ /** * The Scene Time and Clock Plugin. + * + * Note: will be undefined in scene's constructor. * * This property will only be available if defined in the Scene Injection Map and the plugin is installed. * @@ -226,6 +260,8 @@ var Scene = new Class({ /** * The Scene Tween Manager Plugin. + * + * Note: will be undefined in scene's constructor. * * This property will only be available if defined in the Scene Injection Map and the plugin is installed. * @@ -237,6 +273,8 @@ var Scene = new Class({ /** * The Scene Arcade Physics Plugin. + * + * Note: will be undefined in scene's constructor. * * This property will only be available if defined in the Scene Injection Map, the plugin is installed and configured. * @@ -248,6 +286,8 @@ var Scene = new Class({ /** * The Scene Matter Physics Plugin. + * + * Note: will be undefined in scene's constructor. * * This property will only be available if defined in the Scene Injection Map, the plugin is installed and configured. * @@ -261,6 +301,8 @@ var Scene = new Class({ { /** * The Facebook Instant Games Plugin. + * + * Note: will be undefined in scene's constructor. * * This property will only be available if defined in the Scene Injection Map, the plugin is installed and configured. * @@ -273,6 +315,8 @@ var Scene = new Class({ /** * A reference to the global Scale Manager. + * + * Note: will be undefined in scene's constructor. * * This property will only be available if defined in the Scene Injection Map. * @@ -284,6 +328,8 @@ var Scene = new Class({ /** * A reference to the global Plugin Manager. + * + * Note: will be undefined in scene's constructor. * * The Plugin Manager is a global system that allows plugins to register themselves with it, and can then install * those plugins into Scenes as required. @@ -296,6 +342,8 @@ var Scene = new Class({ /** * A reference to the renderer instance Phaser is using, either Canvas Renderer or WebGL Renderer. + * + * Note: will be undefined in scene's constructor. * * @name Phaser.Scene#renderer * @type {(Phaser.Renderer.Canvas.CanvasRenderer|Phaser.Renderer.WebGL.WebGLRenderer)}