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Changing smoothTime, lowering eps or maxSpeed does not seem to have any effect. What exactly does easing expect? When I try out the included rsqw there is a marginal improvement, with the object teleporting to its target with only a couple of frames in between. When console.loging the t param, it does not seem to follow the typical 0-1 range.
The text was updated successfully, but these errors were encountered:
I also have this problem - there is no easing, doing it like this:
// in the render loop here values for x/y/z are changing
const deltaTime = clock.getDelta();
dummyMesh.position.set(x, y, z);
easing.damp3(nose.position, dummyMesh.position, 0.00025, deltaTime);
I'm trying to use the
easeInOutCubic
function from easings.net but that does not seem to work as the object just teleports to its destinationChanging
smoothTime
, loweringeps
ormaxSpeed
does not seem to have any effect. What exactly doeseasing
expect? When I try out the includedrsqw
there is a marginal improvement, with the object teleporting to its target with only a couple of frames in between. Whenconsole.log
ing thet
param, it does not seem to follow the typical 0-1 range.The text was updated successfully, but these errors were encountered: