diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index 78905f73..544f1e2a 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -131,7 +131,7 @@ end you contribute to `ppb` by being part of its community. [fork]: https://help.github.com/articles/fork-a-repo/ "Fork a repo" [goals]: https://ppb.dev/#guiding-principles "PPB Goals" [issues]: https://github.com/ppb/pursuedpybear/issues "PPB Issues" -[new contributor]: https://github.com/ppb/pursuedpybear/labels/new%20contributor "Issues labeld New Contributor" +[new contributor]: https://github.com/ppb/pursuedpybear/labels/new%20contributor "Issues labeled New Contributor" [projects]: https://github.com/orgs/ppb/projects "PPB Projects" [readme]: https://github.com/ppb/pursuedpybear/blob/canon/README.md "PPB README" [tutorial]: https://github.com/ppb/tutorials "PPB Tutorials" diff --git a/CONTRIBUTORS.md b/CONTRIBUTORS.md index 1b5cdd7d..f16f9eaf 100644 --- a/CONTRIBUTORS.md +++ b/CONTRIBUTORS.md @@ -37,4 +37,5 @@ Halle Jones|HJones@aliacy.com|| [Mfon Eti-mfon](https://github.com/mfonism) | [mfon@etimfon.com](mfon@etimfon.com) | [mfonism](https://twitter.com/mfonism) [Regina Reynolds](https://github.com/reginareynolds) | [regina.c.reynolds@gmail.com](regina.c.reynolds@gmail.com) [Ian Clark](https://github.com/ace510) | [ianhclark510@gmail.com] | [ianhclark510](https://twitter.com/ianhclark510) -[Casey Faist](https://github.com/caseyfaist) | | [cfactoid](https://twitter.com/cfactoid) \ No newline at end of file +[Casey Faist](https://github.com/caseyfaist) | | [cfactoid](https://twitter.com/cfactoid) +[Jürgen Gmach](https://jugmac00.github.io/) | [juergen.gmach@googlemail.com](juergen.gmach@googlemail.com) | [@jugmac00](https://twitter.com/jugmac00) diff --git a/README.md b/README.md index dfb690d0..f9c2bc05 100644 --- a/README.md +++ b/README.md @@ -109,5 +109,5 @@ discussions.](https://github.com/ppb/pursuedpybear/issues?q=is%3Aissue+is%3Aopen If you're already using `ppb` feel free to report bugs, suggest enhancements, or ask for new features. -If you want to contribute code, definitely read the relavant portions +If you want to contribute code, definitely read the relevant portions of Contributing.MD diff --git a/ROADMAP.md b/ROADMAP.md index 74812feb..e480ee5d 100644 --- a/ROADMAP.md +++ b/ROADMAP.md @@ -33,7 +33,7 @@ working better. To really make this a teaching tool, it's going to require a visual editor. Because this is Python and I can do it, I'd like to make the editor using the -engine. As such, it's going to be built in in conjunction to the engine itself. +engine. As such, it's going to be built in conjunction to the engine itself. ### Object editor @@ -51,7 +51,7 @@ The primary workflow should give an idea of how scenes are being used. Introduce a concept of a sub-scene (outside the context of code) -## Packagine System +## Packaging System This is the nice to have, but I'd like to make it possible for a person to build the entire game via the visual editor and output functional python that diff --git a/docs/discussion/assets.rst b/docs/discussion/assets.rst index 2a8475e0..3c29df66 100644 --- a/docs/discussion/assets.rst +++ b/docs/discussion/assets.rst @@ -55,7 +55,7 @@ Then, you make an :py:class:`Asset` subclass. There's a few methods of note for * :py:meth:`Asset.background_parse()`: Do the actual parsing. Accepts the bytes loaded from the file, and returns the data object that the asset is wrapping. * :py:meth:`Asset.file_missing()`: If defined, this will be called if the file is not found, and is expected to return a synthesized stand-in object. If not defined, :py:meth:`Asset.load()` will raise an error. -* :py:meth:`Asset.free()`: Handles cleanup in the case where resources need to be explicitly cleaned. Note that because this is called in the context of :py:meth:`__del__() `, care must be taken around refering to globals or other modules. +* :py:meth:`Asset.free()`: Handles cleanup in the case where resources need to be explicitly cleaned. Note that because this is called in the context of :py:meth:`__del__() `, care must be taken around referring to globals or other modules. At the point of use, all you need to do is call :py:meth:`Asset.load()` and you will get the object created by the asset. This will block if the background processing is incomplete. diff --git a/docs/reference/assets.rst b/docs/reference/assets.rst index d84952c5..2f1f5478 100644 --- a/docs/reference/assets.rst +++ b/docs/reference/assets.rst @@ -56,7 +56,7 @@ You should really only implement three methods: needed to turn a pile of bytes into a useful data structure. * :py:meth:`file_missing()`: This is called if the asset is not found. Defining - this method surpresses :py:meth:`load()` from raising a + this method suppresses :py:meth:`load()` from raising a :py:exc:`FileNotFoundError` and will instead call this, and :py:meth:`load()` will return what this returns. diff --git a/examples/two-phase-updates/three_body.py b/examples/two-phase-updates/three_body.py index d81d84c1..38ac9ac3 100644 --- a/examples/two-phase-updates/three_body.py +++ b/examples/two-phase-updates/three_body.py @@ -3,7 +3,7 @@ two-phase updates. The three body problem comes from astrophysics. Basically, applying the -gravitaional to three celestial bodies produces a problem that does not have a +gravitational to three celestial bodies produces a problem that does not have a perfect mathematical solution, and must be solved through simulations. """ diff --git a/ppb/assetlib.py b/ppb/assetlib.py index 4d7bb580..19117c5e 100644 --- a/ppb/assetlib.py +++ b/ppb/assetlib.py @@ -123,7 +123,7 @@ def queued_events(self): class MockFuture(concurrent.futures.Future): """ - Acts as a Future's understudy until the real future is availalble. + Acts as a Future's understudy until the real future is available. """ _handed_off = False diff --git a/viztests/soundonly.py b/viztests/soundonly.py index 5c0affb6..2b03fe15 100644 --- a/viztests/soundonly.py +++ b/viztests/soundonly.py @@ -1,5 +1,5 @@ """ -Tests the sound system without initializating anything else. +Tests the sound system without initializing anything else. NOTE: Does not open a window. """