@@ -2410,18 +2410,18 @@ function material(p5, fn){
24102410 * to the pixel at coordinates `(u, v)` within an image. For example, the
24112411 * corners of a rectangular image are mapped to the corners of a rectangle by default:
24122412 *
2413- * <code>
2413+ * ```js
24142414 * // Apply the image as a texture.
24152415 * texture(img);
24162416 *
24172417 * // Draw the rectangle.
24182418 * rect(0, 0, 30, 50);
2419- * </code>
2419+ * ```
24202420 *
24212421 * If the image in the code snippet above has dimensions of 300 x 500 pixels,
24222422 * the same result could be achieved as follows:
24232423 *
2424- * <code>
2424+ * ```js
24252425 * // Apply the image as a texture.
24262426 * texture(img);
24272427 *
@@ -2445,7 +2445,7 @@ function material(p5, fn){
24452445 * vertex(0, 50, 0, 0, 500);
24462446 *
24472447 * endShape();
2448- * </code>
2448+ * ```
24492449 *
24502450 * `textureMode()` changes the coordinate system for uv coordinates.
24512451 *
@@ -2455,7 +2455,7 @@ function material(p5, fn){
24552455 * be helpful for using the same code for multiple images of different sizes.
24562456 * For example, the code snippet above could be rewritten as follows:
24572457 *
2458- * <code>
2458+ * ```js
24592459 * // Set the texture mode to use normalized coordinates.
24602460 * textureMode(NORMAL);
24612461 *
@@ -2482,7 +2482,7 @@ function material(p5, fn){
24822482 * vertex(0, 50, 0, 0, 1);
24832483 *
24842484 * endShape();
2485- * </code>
2485+ * ```
24862486 *
24872487 * By default, `mode` is `IMAGE`, which scales uv coordinates to the
24882488 * dimensions of the image. Calling `textureMode(IMAGE)` applies the default.
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