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main.cpp~
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main.cpp~
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/*
Stockfish, a UCI chess playing engine derived from Glaurung 2.1
Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad
Stockfish is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Stockfish is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// To profile with callgrind uncomment following line
//#define USE_CALLGRIND
////
//// Includes
////
#include <iostream>
#include <string>
#include "bitboard.h"
#include "bitcount.h"
#include "endgame.h"
#include "evaluate.h"
#include "material.h"
#include "misc.h"
#include "position.h"
#include "search.h"
#include "thread.h"
#include "ucioption.h"
#ifdef USE_CALLGRIND
#include <valgrind/callgrind.h>
#endif
using namespace std;
extern bool execute_uci_command(const string& cmd);
extern void benchmark(int argc, char* argv[]);
////
//// Functions
////
int main(int argc, char* argv[]) {
// Disable IO buffering
cout.rdbuf()->pubsetbuf(NULL, 0);
cin.rdbuf()->pubsetbuf(NULL, 0);
// Startup initializations
init_bitboards();
init_uci_options();
Position::init_zobrist();
Position::init_piece_square_tables();
init_eval(1);
init_bitbases();
init_search();
init_threads();
#ifdef USE_CALLGRIND
CALLGRIND_START_INSTRUMENTATION;
#endif
if (argc <= 1)
{
// Print copyright notice
cout << engine_name()
<< " by Tord Romstad, Marco Costalba, Joona Kiiski, Andrey Kotlarski" << endl;
if (CpuHasPOPCNT)
cout << "Good! CPU has hardware POPCNT." << endl;
// Wait for a command from the user, and passes this command to
// execute_uci_command() and also intercepts EOF from stdin, by
// translating EOF to the "quit" command. This ensures that we
// exit gracefully if the GUI dies unexpectedly.
string cmd;
do {
// Wait for a command from stdin
if (!getline(cin, cmd))
cmd = "quit";
} while (execute_uci_command(cmd));
}
else // Process command line arguments
{
if (string(argv[1]) != "bench" || argc > 7)
cout << "Usage: neuroStock bench [hash size = 128] [threads = 1] "
<< "[limit = 12] [fen positions file = default] "
<< "[depth, time, perft or node limited = depth]" << endl;
else
benchmark(argc, argv);
}
exit_threads();
quit_eval();
return 0;
}