diff --git a/CHANGELOG.md b/CHANGELOG.md index 040a65321..04aebf71f 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -26,7 +26,7 @@ These are the breaking API changes. Use this as a quick reference for updating 2 to support custom parameters. The same applies to `SpriteList`. * `Sprite.draw` has been removed. Use either `arcade.draw.draw_sprite` or an `arcade.SpriteList`. -* Removed `Sprite.face_point` and `Sprite.collision_radius`. +* Removed `Sprite.face_point` and `Sprite.collision_radius`. * The deprecated `update()` function has been removed from the `arcade.Window`, `arcade.View`, `arcade.Section`, and `arcade.SectionManager` classes. @@ -40,6 +40,37 @@ These are the breaking API changes. Use this as a quick reference for updating 2 * Buffered shapes (shape list items) have been moved to their sub-module. * The `use_spatial_hash` parameter for `SpriteList` and `TileMap` is now a `bool` instead of `Optional[bool]` * `arcade.draw_text()` and `arcade.text.Text` arguments have changed. `x` and `y ` have replaced `start_x` and `start_y`. `align` no longer interferes with `multiline`. +* Moved or removed items from `arcade.util`: + * Removed: + * `arcade.util.generate_uuid_from_kwargs` + * `arcade.util._Vec2`: + * This was an internal class as indicated by the `_` prefix + * It was an old version of pyglet's `pyglet.math.Vec2` + * Arcade code now uses `pyglet.math.Vec2` directly + * Moved to `arcade.math`: + * `arcade.util.rand_in_circle` is now: + * located at `arcade.math.rand_in_circle` + * better at returning an even distribution of points [PR2426](https://github.com/pythonarcade/arcade/pull/2426) (remove any `math.sqrt` wrapping it) + * `arcade.util.rand_on_circle` is now `arcade.math.rand_on_circle` + * `arcade.util.lerp` is now: + * located at `arcade.math.lerp` + * compatible with any type which implements numerical `+`, `-`, and `*` operators + * NOTE: lerping vectors may be more efficient when using dedicated functions and methods: + * When lerping `pylget.math.Vec2`, use one of: + * `pyglet.math.Vec2`'s [built in `lerp` method](https://pyglet.readthedocs.io/en/development/modules/math.html#pyglet.math.Vec2.lerp) + * `arcade.math.lerp_2d` for general `tuple` compatibility + * When lerping `pylget.math.Vec3`, use one of: + * `pyglet.math.Vec3`'s [built in `lerp` method](https://pyglet.readthedocs.io/en/development/modules/math.html#pyglet.math.Vec3.lerp) + * `arcade.math.lerp_2d` for general `tuple` compatibility + * `arcade.util.lerp_vec` is now `arcade.math.lerp_2d` + * `arcade.util.rand_in_rect` is now `arcade.math.rand_in_rect` + * `arcade.util.rand_on_line` is now `arcade.math.rand_on_line` + * `arcade.util.rand_angle_360_deg` is now `arcade.math.rand_angle_360_deg` + * `arcade.util.rand_angle_spread_deg` is now `arcade.math.rand_angle_spread_deg` + * `arcade.util.rand_spread_deg` is now `arcade.math.rand_spread_deg` + * `arcade.util.rand_magnitude` is now `arcade.math.rand_magnitude` + + * GUI * Removed `arcade.gui.widgets.UIWrapper`. It is now a part of `arcade.gui.widgets.UILayout`. * Removed `arcade.gui.widgets.UIBorder`. It is now a part of `arcade.gui.widgets.UIWidget`. @@ -312,6 +343,7 @@ We would also like to thank the contributors who spent their valuable time solvi * [Natalie Fearnley](https://github.com/nfearnley) * [Omar Mohammed](https://github.com/osm3000) * [Raccoon](https://github.com/bandit-masked) +* [Raxeli1](https://github.com/Rapen765) * [Rémi Vanicat](https://github.com/vanicat) * [Rich Saupe](https://github.com/sabadam32) * [Shadow](https://github.com/shadow7412)