diff --git a/arcade/examples/astar_pathfinding.py b/arcade/examples/astar_pathfinding.py index b82d0811b..04773e9fa 100644 --- a/arcade/examples/astar_pathfinding.py +++ b/arcade/examples/astar_pathfinding.py @@ -215,7 +215,7 @@ def on_key_press(self, key, modifiers): self.right_pressed = True # Close the window / exit game elif key == arcade.key.ESCAPE: - self.close() + self.window.close() def on_key_release(self, key, modifiers): """Called when the user releases a key. """ diff --git a/arcade/examples/asteroid_smasher.py b/arcade/examples/asteroid_smasher.py index 904e0e33a..4fa9e4c6a 100644 --- a/arcade/examples/asteroid_smasher.py +++ b/arcade/examples/asteroid_smasher.py @@ -316,7 +316,7 @@ def on_key_press(self, symbol, modifiers): self.start_new_game() # Quit if the player hits escape elif symbol == arcade.key.ESCAPE: - self.close() + self.window.close() def on_key_release(self, symbol, modifiers): """ Called whenever a key is released. """ diff --git a/arcade/examples/dual_stick_shooter.py b/arcade/examples/dual_stick_shooter.py index fee80267b..bdaaca40e 100644 --- a/arcade/examples/dual_stick_shooter.py +++ b/arcade/examples/dual_stick_shooter.py @@ -279,7 +279,7 @@ def on_key_press(self, key, modifiers): self.player.start_pressed = True # close the window if the user hits the escape key elif key == arcade.key.ESCAPE: - self.close() + self.window.close() rad = math.atan2(self.player.change_y, self.player.change_x) self.player.angle = math.degrees(rad) + ROTATE_OFFSET diff --git a/arcade/examples/particle_fireworks.py b/arcade/examples/particle_fireworks.py index 9b99c5590..2e44f21ff 100644 --- a/arcade/examples/particle_fireworks.py +++ b/arcade/examples/particle_fireworks.py @@ -369,7 +369,7 @@ def on_draw(self): def on_key_press(self, key, modifiers): if key == arcade.key.ESCAPE: - arcade.close_window() + self.window.close() def firework_spark_mutator(particle: FadeParticle): diff --git a/arcade/examples/slime_invaders.py b/arcade/examples/slime_invaders.py index aaea79ac8..f4ef41d7e 100644 --- a/arcade/examples/slime_invaders.py +++ b/arcade/examples/slime_invaders.py @@ -200,7 +200,7 @@ def on_draw(self): def on_key_press(self, key, modifiers): if key == arcade.key.ESCAPE: - self.close() + self.window.close() def on_mouse_motion(self, x, y, dx, dy): """