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Use 4x3 tiled shader for linear mat mul which performs slightly better. #15988
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🔗 Helpful Links🧪 See artifacts and rendered test results at hud.pytorch.org/pr/pytorch/executorch/15988
Note: Links to docs will display an error until the docs builds have been completed. ✅ No FailuresAs of commit 183c8ef with merge base 3ce840c ( This comment was automatically generated by Dr. CI and updates every 15 minutes. |
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…r. (pytorch#15988) Summary: This diff optimizes the performance of the quantized linear matrix multiplication operation by using a 4x3 tiled shader, which performs slightly better than the previous implementation. Differential Revision: D87902847
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…r. (pytorch#15988) Summary: This diff optimizes the performance of the quantized linear matrix multiplication operation by using a 4x3 tiled shader, which performs slightly better than the previous implementation. Differential Revision: D87902847
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…r. (pytorch#15988) Summary: This diff optimizes the performance of the quantized linear matrix multiplication operation by using a 4x3 tiled shader, which performs slightly better than the previous implementation. Reviewed By: yipjustin Differential Revision: D87902847
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…r. (pytorch#15988) Summary: This diff optimizes the performance of the quantized linear matrix multiplication operation by using a 4x3 tiled shader, which performs slightly better than the previous implementation. Reviewed By: yipjustin Differential Revision: D87902847
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…r. (pytorch#15988) Summary: This diff optimizes the performance of the quantized linear matrix multiplication operation by using a 4x3 tiled shader, which performs slightly better than the previous implementation. Reviewed By: yipjustin Differential Revision: D87902847
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…r. (pytorch#15988) Summary: This diff optimizes the performance of the quantized linear matrix multiplication operation by using a 4x3 tiled shader, which performs slightly better than the previous implementation. Reviewed By: yipjustin Differential Revision: D87902847
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…r. (pytorch#15988) Summary: This diff optimizes the performance of the quantized linear matrix multiplication operation by using a 4x3 tiled shader, which performs slightly better than the previous implementation. Reviewed By: yipjustin Differential Revision: D87902847
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…r. (pytorch#15988) Summary: This diff optimizes the performance of the quantized linear matrix multiplication operation by using a 4x3 tiled shader, which performs slightly better than the previous implementation. Reviewed By: yipjustin Differential Revision: D87902847
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…r. (pytorch#15988) Summary: This diff optimizes the performance of the quantized linear matrix multiplication operation by using a 4x3 tiled shader, which performs slightly better than the previous implementation. Reviewed By: yipjustin Differential Revision: D87902847
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…r. (pytorch#15988) Summary: This diff optimizes the performance of the quantized linear matrix multiplication operation by using a 4x3 tiled shader, which performs slightly better than the previous implementation. Reviewed By: yipjustin Differential Revision: D87902847
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…r. (pytorch#15988) Summary: This diff optimizes the performance of the quantized linear matrix multiplication operation by using a 4x3 tiled shader, which performs slightly better than the previous implementation. Reviewed By: yipjustin Differential Revision: D87902847
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…r. (pytorch#15988) Summary: This diff optimizes the performance of the quantized linear matrix multiplication operation by using a 4x3 tiled shader, which performs slightly better than the previous implementation. Reviewed By: yipjustin Differential Revision: D87902847
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…r. (pytorch#15988) Summary: This diff optimizes the performance of the quantized linear matrix multiplication operation by using a 4x3 tiled shader, which performs slightly better than the previous implementation. Reviewed By: yipjustin Differential Revision: D87902847
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…r. (pytorch#15988) Summary: This diff optimizes the performance of the quantized linear matrix multiplication operation by using a 4x3 tiled shader, which performs slightly better than the previous implementation. Reviewed By: yipjustin Differential Revision: D87902847
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…r. (pytorch#15988) Summary: This diff optimizes the performance of the quantized linear matrix multiplication operation by using a 4x3 tiled shader, which performs slightly better than the previous implementation. Reviewed By: yipjustin Differential Revision: D87902847
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Differential Revision: D87902847 Pull Request resolved: pytorch#15988
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release notes: vulkan
Changes to the Vulkan backend delegate
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Summary: This diff optimizes the performance of the quantized linear matrix multiplication operation by using a 4x3 tiled shader, which performs slightly better than the previous implementation.
Differential Revision: D87902847