From 29ab430f1f302bc64ad1549147f24235ba230a9c Mon Sep 17 00:00:00 2001 From: Albert Y <76888457+filterpaper@users.noreply.github.com> Date: Sun, 27 Feb 2022 10:38:46 +0800 Subject: [PATCH] [Docs] Anchor link correction in rgb matrix docs (#16460) --- docs/feature_rgb_matrix.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index e2312f2766a9..87dbc5f78062 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -528,7 +528,7 @@ All RGB keycodes are currently shared with the RGBLIGHT system: `RGB_MODE_PLAIN`, `RGB_MODE_BREATHE`, `RGB_MODE_RAINBOW`, and `RGB_MODE_SWIRL` are the only ones that are mapped properly. The rest don't have a direct equivalent, and are not mapped. -?> `RGB_*` keycodes cannot be used with functions like `tap_code16(RGB_HUD)` as they're not USB HID keycodes. If you wish to replicate similar behaviour in custom code within your firmware (e.g. inside `encoder_update_user()` or `process_record_user()`), the equivalent [RGB functions](#functions-idfunctions) should be used instead. +?> `RGB_*` keycodes cannot be used with functions like `tap_code16(RGB_HUD)` as they're not USB HID keycodes. If you wish to replicate similar behaviour in custom code within your firmware (e.g. inside `encoder_update_user()` or `process_record_user()`), the equivalent [RGB functions](#functions) should be used instead. !> By default, if you have both the [RGB Light](feature_rgblight.md) and the RGB Matrix feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature.