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Handling Fatal signal 11 #2089
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Hi @cre8ivejp When this issue happens, the Realm db won't be corrupted, and since it is not recoverable (crash in native code with invalid pointers), we cannot supply a handler for you deal with it. May I know why cannot you to update to later version to solve this issue? What is the fatal signal you mentioned? |
Thank you for a quick reply. We gonna update to the latest version and see if it solves our issue. |
Just for the record, I will leave the crash log. UUID: xxxxx-xxxxx-xxxxx-xxxxx backtrace: code around pc: code around lr: |
@cre8ivejp Did you have a chance to upgrade? |
Since we haven't seen this particular issue surface otherwise, we can probably assume this was either a fluke or have been fixed. I'll close it for now. |
Hi,
I had the same issues as described here #1388
Let's say by updating to 0.85.0, it will fix this issue, but for other unknown reason we get a Fatal signal.
Would be nice if it could be possible to create a handler for case like this and allow us to do a backup of the current data or event to show a message to the user.
Because when it happens, the user are losing his data.
Any advices?
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