Tile-based game with gems and stuffs...
All credit for graphical content goes to Anna Bilińska.
- Collect at least 80% gemstones to open the descent to next level
- Avoid almost everything what moves - it can kill you!
- You have only 3 lifes so don't play hero
- You must collect them to go deeper
- They are so precious on the surface that it is worth risking for them life!
- Move only straight
- Jumps over 2 tiles
- Can attack with it's tongue
- Teleports to random tile every 10 moves
- Don't kills - only paralyze for 3s
- Move through every obstacles
- Always turns right
- Have 0.1% chance to turns back spontaneously
- Can dig
- Is blind so digs randomly direction
- Every 10s replicates itself
- Doesn't kill immediately, but can devour player (instant death)
- Create TileMap (level1)
- Create base states: Menu, Game, EndGame
- Create Player Sprite object
- Handle inputs (keyboard)
- Implement tile-based movement
- Add colliders to layers (terrain, obstacles, game-objects)
- Create pickups and add colliders
- Implement logic related to completing level
- Create Enemies Sprite objects and add colliders
- Implement AI based on individual features
- Create rest of levels based on existing one
- Add some animations
- Add some sounds and music
- Create randomized levels