############################################### # Common build rules, used by the sub modules and their module.mk files # ############################################### ifdef TOOL # Copy the list of objects to a new variable. The name of the new variable # contains the module name, a trick we use so we can keep multiple different # module object lists, one for each module. TOOL_OBJS-$(TOOL) := $(addprefix $(MODULE)/, $(TOOL_OBJS)) # Add all involved directories to the MODULE_DIRS list MODULE_DIRS += $(sort $(dir $(TOOL_OBJS-$(TOOL)))) LDFLAGS_$(TOOL)$(EXEEXT) := $(TOOL_LDFLAGS) $(MODULE)/$(TOOL)$(EXEEXT): $(TOOL_OBJS-$(TOOL)) $(QUIET_CXX)$(CXX) $(LDFLAGS) $+ $(LDFLAGS_$(@F)) -o $(@F) $(TOOL): $(TOOL_DEPS) $(MODULE)/$(TOOL)$(EXEEXT) tools: $(MAKE) clean: clean-$(TOOL) clean-$(TOOL): clean-% : -$(RM) $(TOOL_OBJS-$*) $(TOOL-$*) $(TOOL)$(EXEEXT) dist-clean: dist-clean/$(TOOL) dist-clean/$(TOOL): dist-clean/% : clean-% -$(RM) $(@F)$(EXEEXT) .PHONY: clean-$(TOOL) $(TOOL) # Reset TOOL_* vars TOOL:= TOOL_DEPS:= TOOL_LDFLAGS:= else ############################################################# # Copy the list of objects to a new variable. The name of the new variable # contains the module name, a trick we use so we can keep multiple different # module object lists, one for each module. MODULE_OBJS-$(MODULE) := $(addprefix $(MODULE)/, $(MODULE_OBJS)) # Add all involved directories to the MODULE_DIRS list MODULE_DIRS += $(sort $(dir $(MODULE_OBJS-$(MODULE)))) ifdef PLUGIN ################################################ # Build rule for dynamic (loadable) plugins ################################################ PLUGIN-$(MODULE) := plugins/$(PLUGIN_PREFIX)$(notdir $(MODULE))$(PLUGIN_SUFFIX) $(PLUGIN-$(MODULE)): $(MODULE_OBJS-$(MODULE)) $(PLUGIN_EXTRA_DEPS) $(QUIET)$(MKDIR) plugins $(QUIET_PLUGIN)$(CXX) $(filter-out $(PLUGIN_EXTRA_DEPS),$+) $(PLUGIN_LDFLAGS) -o $@ # Reset PLUGIN var PLUGIN:= # Add to "plugins" target plugins: $(PLUGIN-$(MODULE)) # Add to the PLUGINS variable PLUGINS += $(PLUGIN-$(MODULE)) # Pseudo target for comfort, allows for "make common", "make gui" etc. $(MODULE): $(PLUGIN-$(MODULE)) clean-plugins: clean-$(MODULE) else ################################################ # Build rule for static modules/plugins ################################################ MODULE_LIB-$(MODULE) := $(MODULE)/lib$(notdir $(MODULE)).a # If not building as a plugin, add the object files to the main OBJS list OBJS += $(MODULE_LIB-$(MODULE)) # Convenience library target $(MODULE_LIB-$(MODULE)): $(MODULE_OBJS-$(MODULE)) $(QUIET)-$(RM) $@ $(QUIET_AR)$(AR) $@ $+ $(QUIET_RANLIB)$(RANLIB) $@ # Pseudo target for comfort, allows for "make common", "make gui" etc. $(MODULE): $(MODULE_LIB-$(MODULE)) endif # PLUGIN ############################################### # Clean target, removes all object files. This looks a bit hackish, as we have to # copy the content of MODULE_OBJS to another unique variable (the next module.mk # will overwrite it after all). The same for the libMODULE.a library file. ############################################### clean: clean-$(MODULE) clean-$(MODULE): clean-% : -$(RM) $(MODULE_OBJS-$*) $(MODULE_LIB-$*) $(PLUGIN-$*) $(TOOL-$*) .PHONY: clean-$(MODULE) $(MODULE) endif # TOOL