diff --git a/content/news/036/agma.gif b/content/news/036/agma.gif new file mode 100644 index 000000000..eb3871cb1 Binary files /dev/null and b/content/news/036/agma.gif differ diff --git a/content/news/036/index.md b/content/news/036/index.md index 9031417e9..a38528048 100644 --- a/content/news/036/index.md +++ b/content/news/036/index.md @@ -336,6 +336,22 @@ July's full weekly devlogs: "This Week In Veloren...": [veloren-181]: https://veloren.net/devblog-181 [veloren-182]: https://veloren.net/devblog-182 +### [Agma] + +![an animated black-colored character runs around and attacks anoter one](smol_moving_around.gif) +_Moving around_ + +[Agma] by [@TuckerBMorgan] is a 3D game built in the [Storm Engine] that is based +on games like Lost Ark and Diablo. The author has been writing about their experience +with changing how they approach working on personal projects [here]. +It is built using a custom UDP based networking stack, a custom ECS, +and custom skinned mesh renderer to maximize what the author could learn. + +[Agma]: github.com/TuckerBMorgan/Agma +[@TuckerBMorgan]: https://twitter.com/T_B_Morgan +[here]: https://medium.com/@tucker.bull.morgan/summoning-a-devil-544b130c8889 +[Storm Engine]: github.com/mooman219/Storm + ## Engine Updates ### [Bevy v0.8][bevy-blog]