diff --git a/content/posts/newsletter-010/index.md b/content/posts/newsletter-010/index.md index 8318c3e92..36838575a 100644 --- a/content/posts/newsletter-010/index.md +++ b/content/posts/newsletter-010/index.md @@ -54,6 +54,84 @@ If needed, a section can be split into subsections with a "------" delimiter. ## Game Updates +### [Veloren][veloren] + +![Buildings](veloren1.png) + +^ _The new repo banner_ + +[Veloren][veloren] is an open world, open-source voxel RPG inspired by Dwarf +Fortress and Cube World. + +In May, Veloren 0.6 was launched! Check out the launch trailer below for an +overview of the changes. The launch party was a massive success with nearly 50 +people online at the peak. In May, character persistence was added. This allows +players to save their level after leaving the server. Dungeons were merged right +before the release, and include bosses. Many small bugs were fixed for the +release as well. Veloren also now has an [Open Collective +account][veloren-opencollective], and you can donate towards our infrastructure +costs. GamingOnLinux [wrote an article][gamingonlinux] on Veloren's development. + +[![0.6 release trailer](veloren_trailer.gif)](https://www.youtube.com/watch?v=kjDFVgWYMd4) + +^ _0.6 release trailer. Click for the full video!_ + +Here is the May changelog: + +```text +- Added server-side character saving +- Player now starts with a lantern. +- Added tab completion in chat for player names and chat commands +- Added server persistence for character stats +- Added a popup when setting your character's waypoint +- Added dungeon arenas +- Added dungeon bosses and rare boss loot +- Added 2 sets of armour. One Steel and one Leather. +- Added context-sensitive crosshair +``` + +A 0.7 intro meeting was held, in which we looked at what we wanted to achieve +with this version. 0.7 will be released August 1st. We came up with a definition +of 0.7, and what we wanted to achieve: + +> As a player, I want to get quests from NPCs in settlements. I want to be sent +> to kill enemies, collect objects, or complete dungeons. I want to be sent from +> village to village and become familiar with the region. + +> I want to be able to open the map and get information where I need to go for a +> quest. I want to be able to easily find where dungeons, villages, and other +> points of interest are. I want to be able to open a trade window with NPCs in +> villages, and buy and sell items. I want to be able to craft items with +> ingredients that I have. + +> I want to be able to see and hear more while in combat. I want to feel good +> while doing combat. I want to see particle effects from magic, and hear swords +> clashing together. I want to be able to add people to my combat party and +> interact with the game UI to do this. + +![Welcome to Veloren](veloren2.png) + +^ _Welcome to Veloren! From the 0.6 release party_ + +You can read more about some specific topics from May: + +- [Move to WGPU](https://veloren.net/devblog-67#move-to-wgpu-by-sharp) +- [0.6 Release](https://veloren.net/devblog-68#0-6-release) +- [Network Analysis](https://veloren.net/devblog-68#network-analysis-by-angelonfira) +- [0.7 Intro Meeting](https://veloren.net/devblog-69#0-7-intro-meeting) +- [Work on iced](https://veloren.net/devblog-69#work-on-iced-with-imbris) +- [Chunk Generation](https://veloren.net/devblog-69#chunk-generation-by-zesterer) + +May's full weekly devlogs: "This Week In Veloren...": +[#66](https://veloren.net/devblog-66), +[#67](https://veloren.net/devblog-67), +[#68](https://veloren.net/devblog-68), +[#69](https://veloren.net/devblog-69). + +[veloren]: https://veloren.net +[veloren-opencollective]: https://opencollective.com/veloren +[gamingonlinux]: https://www.gamingonlinux.com/2020/05/veloren-an-open-source-rpg-inspired-by-cube-world-has-a-new-release + ## Learning Material Updates ## Library & Tooling Updates diff --git a/content/posts/newsletter-010/veloren1.png b/content/posts/newsletter-010/veloren1.png new file mode 100644 index 000000000..dd5b0ee30 Binary files /dev/null and b/content/posts/newsletter-010/veloren1.png differ diff --git a/content/posts/newsletter-010/veloren2.png b/content/posts/newsletter-010/veloren2.png new file mode 100644 index 000000000..d4d324026 Binary files /dev/null and b/content/posts/newsletter-010/veloren2.png differ diff --git a/content/posts/newsletter-010/veloren_trailer.gif b/content/posts/newsletter-010/veloren_trailer.gif new file mode 100644 index 000000000..be725b022 Binary files /dev/null and b/content/posts/newsletter-010/veloren_trailer.gif differ