diff --git a/content/posts/newsletter-013/index.md b/content/posts/newsletter-013/index.md index 8e6079ce6..59ddf0222 100644 --- a/content/posts/newsletter-013/index.md +++ b/content/posts/newsletter-013/index.md @@ -239,6 +239,24 @@ are common in games. While fully functional, the code is still in an early state and any suggestions for improvements - especially on how best to integrate it with the existing ecosystem - are greatly appreciated. +### [This Month in Mun][mun-august] + +[![Mun logo](mun-logo.png)][Mun] + +[Mun] is a scripting language for gamedev focused on quick iteration times +that is written in Rust. + +[August updates][mun-august] include: + +- compiler support for type aliases; +- shared diagnostics between compiler and language server; +- support for the official [inkwell][mun-inkwell] crate; +- refactors and quality of life improvements. + +[Mun]: https://mun-lang.org +[mun-august]: https://mun-lang.org/blog/2020/08/30/this-month-august/ +[mun-inkwell]: https://crates.io/crates/inkwell + ### Tetra [Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month, diff --git a/content/posts/newsletter-013/mun-logo.png b/content/posts/newsletter-013/mun-logo.png new file mode 100644 index 000000000..02295dc77 Binary files /dev/null and b/content/posts/newsletter-013/mun-logo.png differ