diff --git a/content/posts/newsletter-016/index.md b/content/posts/newsletter-016/index.md index 364102bf0..596bc54d1 100644 --- a/content/posts/newsletter-016/index.md +++ b/content/posts/newsletter-016/index.md @@ -92,6 +92,31 @@ most of the updated [WebGPU samples][wgpu-samples]. [gpu-descriptor]: https://github.com/zakarumych/gpu-descriptor [wgpu-samples]: https://austineng.github.io/webgpu-samples +### [Tetra] + +[Tetra] is a simple 2D game framework, inspired by XNA and Raylib. This month, +versions 0.5.3 and 0.5.4 were released, with some frequently requested features: + +- A `Mesh` API, allowing users to create arbitary 2D geometry +- Experimental support for high-DPI rendering + +There has also been numerous bug fixes and documentation improvements. For full +details and a list of breaking changes, see the [changelog][tetra-changelog]. + +[tetra]: https://github.com/17cupsofcoffee/tetra +[tetra-changelog]: https://github.com/17cupsofcoffee/tetra/blob/main/CHANGELOG.md + +### [ogmo3] + +[ogmo3] is a Rust crate for parsing projects and levels created with +[Ogmo Editor 3]. This month, version 0.1 was released, adding serialization +support, and helper methods for unpacking layer data. The [sample code][ogmo3-sample] +has also been updated to show the new helpers in action. + +[ogmo3]: https://github.com/17cupsofcoffee/ogmo3 +[Ogmo Editor 3]: https://ogmo-editor-3.github.io/ +[ogmo3-sample]: https://github.com/17cupsofcoffee/ogmo3/blob/main/examples/sample.rs + ## Popular Workgroup Issues in Github