diff --git a/content/posts/newsletter-016/ggez-bun.png b/content/posts/newsletter-016/ggez-bun.png new file mode 100644 index 000000000..5d7128bc4 Binary files /dev/null and b/content/posts/newsletter-016/ggez-bun.png differ diff --git a/content/posts/newsletter-016/index.md b/content/posts/newsletter-016/index.md index 051ed918b..cda087477 100644 --- a/content/posts/newsletter-016/index.md +++ b/content/posts/newsletter-016/index.md @@ -382,6 +382,29 @@ has also been updated to show the new helpers in action. [Ogmo Editor 3]: https://ogmo-editor-3.github.io/ [ogmo3-sample]: https://github.com/17cupsofcoffee/ogmo3/blob/main/examples/sample.rs +### [ggez] + +![lot's of overlapping bunnies](ggez-bun.png) +_ggez bunnymark - 60,000 buns at 60 FPS_ + +[ggez] is a 2D game framework inspired by Love2D. The project is chugging +along getting everything prepared for a 0.6 release at the end of 2020, +and a lot of work has been done in the last month: + +- All major dependencies have been updated, including a long-overdue + update to `winit` 0.23. +- Over a dozen pull requests have been merged, large and small. +- A bunch of old issues have been cleaned up. + +Major features to look forward to include far better math performance, a +`MeshBatch` type, better ergonomics on Linux Wayland, and more. There's +lots of work still to be done though. A bunch of issues are out of date +and need triage, docs need to be proofread, and especially examples need +be updated and tested on every platform imaginable. Try out the `devel` +branch and give it a go! + +[ggez]: https://github.com/ggez/ggez/ + ### [rg3d] [![a scene with lightning and multiple hi-poly character models](rg3d_instancing.jpg)][rg3d_twit]