diff --git a/content/posts/newsletter-017/index.md b/content/posts/newsletter-017/index.md index 60c47b555..4e9bd02e1 100644 --- a/content/posts/newsletter-017/index.md +++ b/content/posts/newsletter-017/index.md @@ -535,6 +535,19 @@ _Discussions: [/r/rust](https://www.reddit.com/r/rust/comments/kkf1jz/kira_game_audio_library_v030_persequence_custom/), [Twitter](https://twitter.com/tesselode/status/1342878087990685700)_ +### [raw-gl-context] + +[raw-gl-context] is a cross-platform library for OpenGL context creation which +had its initial release in December. raw-gl-context works in any situation +where a [RawWindowHandle] is available, so it can be used with [winit] and +other windowing libraries that provide one, as well as in more diverse +situations such as audio plugins. Currently supported platforms are Windows, +macOS, and X11. + +[raw-gl-context]: https://github.com/glowcoil/raw-gl-context +[RawWindowHandle]: https://github.com/rust-windowing/raw-window-handle +[winit]: https://github.com/rust-windowing/winit + ### [SPIR-Q] v0.4.10 [SPIR-Q] is a light-weight SPIR-V query library which supports one-pass shader